290 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			290 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| """
 | |
| Archipelago init file for The Witness
 | |
| """
 | |
| from typing import Dict, Optional
 | |
| 
 | |
| from BaseClasses import Region, Location, MultiWorld, Item, Entrance, Tutorial
 | |
| from .hints import get_always_hint_locations, get_always_hint_items, get_priority_hint_locations, \
 | |
|     get_priority_hint_items, make_hints, generate_joke_hints
 | |
| from worlds.AutoWorld import World, WebWorld
 | |
| from .player_logic import WitnessPlayerLogic
 | |
| from .static_logic import StaticWitnessLogic
 | |
| from .locations import WitnessPlayerLocations, StaticWitnessLocations
 | |
| from .items import WitnessItem, StaticWitnessItems, WitnessPlayerItems, ItemData
 | |
| from .rules import set_rules
 | |
| from .regions import WitnessRegions
 | |
| from .Options import is_option_enabled, the_witness_options, get_option_value
 | |
| from .utils import get_audio_logs
 | |
| from logging import warning, error
 | |
| 
 | |
| 
 | |
| class WitnessWebWorld(WebWorld):
 | |
|     theme = "jungle"
 | |
|     tutorials = [Tutorial(
 | |
|         "Multiworld Setup Guide",
 | |
|         "A guide to playing The Witness with Archipelago.",
 | |
|         "English",
 | |
|         "setup_en.md",
 | |
|         "setup/en",
 | |
|         ["NewSoupVi", "Jarno"]
 | |
|     )]
 | |
| 
 | |
| 
 | |
| class WitnessWorld(World):
 | |
|     """
 | |
|     The Witness is an open-world puzzle game with dozens of locations
 | |
|     to explore and over 500 puzzles. Play the popular puzzle randomizer
 | |
|     by sigma144, with an added layer of progression randomization!
 | |
|     """
 | |
|     game = "The Witness"
 | |
|     topology_present = False
 | |
|     data_version = 13
 | |
| 
 | |
|     StaticWitnessLogic()
 | |
|     StaticWitnessLocations()
 | |
|     StaticWitnessItems()
 | |
|     web = WitnessWebWorld()
 | |
|     option_definitions = the_witness_options
 | |
| 
 | |
|     item_name_to_id = {
 | |
|         name: data.ap_code for name, data in StaticWitnessItems.item_data.items()
 | |
|     }
 | |
|     location_name_to_id = StaticWitnessLocations.ALL_LOCATIONS_TO_ID
 | |
|     item_name_groups = StaticWitnessItems.item_groups
 | |
| 
 | |
|     required_client_version = (0, 3, 9)
 | |
| 
 | |
|     def __init__(self, multiworld: "MultiWorld", player: int):
 | |
|         super().__init__(multiworld, player)
 | |
| 
 | |
|         self.player_logic = None
 | |
|         self.locat = None
 | |
|         self.items = None
 | |
|         self.regio = None
 | |
| 
 | |
|         self.log_ids_to_hints = None
 | |
| 
 | |
|     def _get_slot_data(self):
 | |
|         return {
 | |
|             'seed': self.multiworld.per_slot_randoms[self.player].randint(0, 1000000),
 | |
|             'victory_location': int(self.player_logic.VICTORY_LOCATION, 16),
 | |
|             'panelhex_to_id': self.locat.CHECK_PANELHEX_TO_ID,
 | |
|             'item_id_to_door_hexes': StaticWitnessItems.get_item_to_door_mappings(),
 | |
|             'door_hexes_in_the_pool': self.items.get_door_ids_in_pool(),
 | |
|             'symbols_not_in_the_game': self.items.get_symbol_ids_not_in_pool(),
 | |
|             'disabled_panels': list(self.player_logic.COMPLETELY_DISABLED_CHECKS),
 | |
|             'log_ids_to_hints': self.log_ids_to_hints,
 | |
|             'progressive_item_lists': self.items.get_progressive_item_ids_in_pool(),
 | |
|             'obelisk_side_id_to_EPs': StaticWitnessLogic.OBELISK_SIDE_ID_TO_EP_HEXES,
 | |
|             'precompleted_puzzles': [int(h, 16) for h in
 | |
|                                      self.player_logic.EXCLUDED_LOCATIONS | self.player_logic.PRECOMPLETED_LOCATIONS],
 | |
|             'entity_to_name': StaticWitnessLogic.ENTITY_ID_TO_NAME,
 | |
|         }
 | |
| 
 | |
|     def generate_early(self):
 | |
|         disabled_locations = self.multiworld.exclude_locations[self.player].value
 | |
| 
 | |
|         self.player_logic = WitnessPlayerLogic(
 | |
|             self.multiworld, self.player, disabled_locations, self.multiworld.start_inventory[self.player].value
 | |
|         )
 | |
| 
 | |
|         self.locat: WitnessPlayerLocations = WitnessPlayerLocations(self.multiworld, self.player, self.player_logic)
 | |
|         self.items: WitnessPlayerItems = WitnessPlayerItems(self.multiworld, self.player, self.player_logic, self.locat)
 | |
|         self.regio: WitnessRegions = WitnessRegions(self.locat)
 | |
| 
 | |
|         self.log_ids_to_hints = dict()
 | |
| 
 | |
|         if not (is_option_enabled(self.multiworld, self.player, "shuffle_symbols")
 | |
|                 or get_option_value(self.multiworld, self.player, "shuffle_doors")
 | |
|                 or is_option_enabled(self.multiworld, self.player, "shuffle_lasers")):
 | |
|             if self.multiworld.players == 1:
 | |
|                 warning("This Witness world doesn't have any progression items. Please turn on Symbol Shuffle, Door"
 | |
|                         " Shuffle or Laser Shuffle if that doesn't seem right.")
 | |
|             else:
 | |
|                 raise Exception("This Witness world doesn't have any progression items. Please turn on Symbol Shuffle,"
 | |
|                                 " Door Shuffle or Laser Shuffle.")
 | |
| 
 | |
|     def create_regions(self):
 | |
|         self.regio.create_regions(self.multiworld, self.player, self.player_logic)
 | |
| 
 | |
|     def create_items(self):
 | |
| 
 | |
|         # Determine pool size. Note that the dog location is included in the location list, so this needs to be -1.
 | |
|         pool_size: int = len(self.locat.CHECK_LOCATION_TABLE) - len(self.locat.EVENT_LOCATION_TABLE) - 1
 | |
| 
 | |
|         # Fill mandatory items and remove precollected and/or starting items from the pool.
 | |
|         item_pool: Dict[str, int] = self.items.get_mandatory_items()
 | |
| 
 | |
|         for precollected_item_name in [item.name for item in self.multiworld.precollected_items[self.player]]:
 | |
|             if precollected_item_name in item_pool:
 | |
|                 if item_pool[precollected_item_name] == 1:
 | |
|                     item_pool.pop(precollected_item_name)
 | |
|                 else:
 | |
|                     item_pool[precollected_item_name] -= 1
 | |
| 
 | |
|         for inventory_item_name in self.player_logic.STARTING_INVENTORY:
 | |
|             if inventory_item_name in item_pool:
 | |
|                 if item_pool[inventory_item_name] == 1:
 | |
|                     item_pool.pop(inventory_item_name)
 | |
|                 else:
 | |
|                     item_pool[inventory_item_name] -= 1
 | |
|             self.multiworld.push_precollected(self.create_item(inventory_item_name))
 | |
| 
 | |
|         if len(item_pool) > pool_size:
 | |
|             error_string = "The Witness world has too few locations ({num_loc}) to place its necessary items " \
 | |
|                            "({num_item})."
 | |
|             error(error_string.format(num_loc=pool_size, num_item=len(item_pool)))
 | |
|             return
 | |
| 
 | |
|         remaining_item_slots = pool_size - sum(item_pool.values())
 | |
| 
 | |
|         # Add puzzle skips.
 | |
|         num_puzzle_skips = get_option_value(self.multiworld, self.player, "puzzle_skip_amount")
 | |
|         if num_puzzle_skips > remaining_item_slots:
 | |
|             warning(f"The Witness world has insufficient locations to place all requested puzzle skips.")
 | |
|             num_puzzle_skips = remaining_item_slots
 | |
|         item_pool["Puzzle Skip"] = num_puzzle_skips
 | |
|         remaining_item_slots -= num_puzzle_skips
 | |
| 
 | |
|         # Add junk items.
 | |
|         if remaining_item_slots > 0:
 | |
|             item_pool.update(self.items.get_filler_items(remaining_item_slots))
 | |
| 
 | |
|         # Add event items and tie them to event locations (e.g. laser activations).
 | |
|         for event_location in self.locat.EVENT_LOCATION_TABLE:
 | |
|             item_obj = self.create_item(
 | |
|                 self.player_logic.EVENT_ITEM_PAIRS[event_location]
 | |
|             )
 | |
|             location_obj = self.multiworld.get_location(event_location, self.player)
 | |
|             location_obj.place_locked_item(item_obj)
 | |
| 
 | |
|         # BAD DOG GET BACK HERE WITH THAT PUZZLE SKIP YOU'RE POLLUTING THE ITEM POOL
 | |
|         self.multiworld.get_location("Town Pet the Dog", self.player)\
 | |
|             .place_locked_item(self.create_item("Puzzle Skip"))
 | |
| 
 | |
|         # Pick an early item to place on the tutorial gate.
 | |
|         early_items = [item for item in self.items.get_early_items() if item in item_pool]
 | |
|         if early_items:
 | |
|             random_early_item = self.multiworld.random.choice(early_items)
 | |
|             if get_option_value(self.multiworld, self.player, "puzzle_randomization") == 1:
 | |
|                 # In Expert, only tag the item as early, rather than forcing it onto the gate.
 | |
|                 self.multiworld.local_early_items[self.player][random_early_item] = 1
 | |
|             else:
 | |
|                 # Force the item onto the tutorial gate check and remove it from our random pool.
 | |
|                 self.multiworld.get_location("Tutorial Gate Open", self.player)\
 | |
|                     .place_locked_item(self.create_item(random_early_item))
 | |
|                 if item_pool[random_early_item] == 1:
 | |
|                     item_pool.pop(random_early_item)
 | |
|                 else:
 | |
|                     item_pool[random_early_item] -= 1
 | |
| 
 | |
|         # Generate the actual items.
 | |
|         for item_name, quantity in sorted(item_pool.items()):
 | |
|             self.multiworld.itempool += [self.create_item(item_name) for _ in range(0, quantity)]
 | |
|             if self.items.item_data[item_name].local_only:
 | |
|                 self.multiworld.local_items[self.player].value.add(item_name)
 | |
| 
 | |
|     def set_rules(self):
 | |
|         set_rules(self.multiworld, self.player, self.player_logic, self.locat)
 | |
| 
 | |
|     def fill_slot_data(self) -> dict:
 | |
|         hint_amount = get_option_value(self.multiworld, self.player, "hint_amount")
 | |
| 
 | |
|         credits_hint = (
 | |
|             "This Randomizer is brought to you by",
 | |
|             "NewSoupVi, Jarno, blastron,",
 | |
|             "jbzdarkid, sigma144, IHNN, oddGarrett, Exempt-Medic.", -1
 | |
|         )
 | |
| 
 | |
|         audio_logs = get_audio_logs().copy()
 | |
| 
 | |
|         if hint_amount != 0:
 | |
|             generated_hints = make_hints(self.multiworld, self.player, hint_amount)
 | |
| 
 | |
|             self.multiworld.per_slot_randoms[self.player].shuffle(audio_logs)
 | |
| 
 | |
|             duplicates = min(3, len(audio_logs) // hint_amount)
 | |
| 
 | |
|             for _ in range(0, hint_amount):
 | |
|                 hint = generated_hints.pop(0)
 | |
| 
 | |
|                 for _ in range(0, duplicates):
 | |
|                     audio_log = audio_logs.pop()
 | |
|                     self.log_ids_to_hints[int(audio_log, 16)] = hint
 | |
| 
 | |
|         if audio_logs:
 | |
|             audio_log = audio_logs.pop()
 | |
|             self.log_ids_to_hints[int(audio_log, 16)] = credits_hint
 | |
| 
 | |
|         joke_hints = generate_joke_hints(self.multiworld, self.player, len(audio_logs))
 | |
| 
 | |
|         while audio_logs:
 | |
|             audio_log = audio_logs.pop()
 | |
|             self.log_ids_to_hints[int(audio_log, 16)] = joke_hints.pop()
 | |
| 
 | |
|         # generate hints done
 | |
| 
 | |
|         slot_data = self._get_slot_data()
 | |
| 
 | |
|         for option_name in the_witness_options:
 | |
|             slot_data[option_name] = get_option_value(
 | |
|                 self.multiworld, self.player, option_name
 | |
|             )
 | |
| 
 | |
|         return slot_data
 | |
| 
 | |
|     def create_item(self, item_name: str) -> Item:
 | |
|         # If the player's plando options are malformed, the item_name parameter could be a dictionary containing the
 | |
|         #   name of the item, rather than the item itself. This is a workaround to prevent a crash.
 | |
|         if type(item_name) is dict:
 | |
|             item_name = list(item_name.keys())[0]
 | |
| 
 | |
|         # this conditional is purely for unit tests, which need to be able to create an item before generate_early
 | |
|         item_data: ItemData
 | |
|         if hasattr(self, 'items') and self.items and item_name in self.items.item_data:
 | |
|             item_data = self.items.item_data[item_name]
 | |
|         else:
 | |
|             item_data = StaticWitnessItems.item_data[item_name]
 | |
| 
 | |
|         return WitnessItem(item_name, item_data.classification, item_data.ap_code, player=self.player)
 | |
| 
 | |
| 
 | |
| class WitnessLocation(Location):
 | |
|     """
 | |
|     Archipelago Location for The Witness
 | |
|     """
 | |
|     game: str = "The Witness"
 | |
|     check_hex: int = -1
 | |
| 
 | |
|     def __init__(self, player: int, name: str, address: Optional[int], parent, ch_hex: int = -1):
 | |
|         super().__init__(player, name, address, parent)
 | |
|         self.check_hex = ch_hex
 | |
| 
 | |
| 
 | |
| def create_region(world: MultiWorld, player: int, name: str,
 | |
|                   locat: WitnessPlayerLocations, region_locations=None, exits=None):
 | |
|     """
 | |
|     Create an Archipelago Region for The Witness
 | |
|     """
 | |
| 
 | |
|     ret = Region(name, player, world)
 | |
|     if region_locations:
 | |
|         for location in region_locations:
 | |
|             loc_id = locat.CHECK_LOCATION_TABLE[location]
 | |
| 
 | |
|             check_hex = -1
 | |
|             if location in StaticWitnessLogic.CHECKS_BY_NAME:
 | |
|                 check_hex = int(
 | |
|                     StaticWitnessLogic.CHECKS_BY_NAME[location]["checkHex"], 0
 | |
|                 )
 | |
|             location = WitnessLocation(
 | |
|                 player, location, loc_id, ret, check_hex
 | |
|             )
 | |
| 
 | |
|             ret.locations.append(location)
 | |
|     if exits:
 | |
|         for single_exit in exits:
 | |
|             ret.exits.append(Entrance(player, single_exit, ret))
 | |
| 
 | |
|     return ret
 | 
