 6d6d35d598
			
		
	
	6d6d35d598
	
	
	
		
			
			* fix deprecation * multiworld.random -> world.random * Various small fixes --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
		
			
				
	
	
		
			115 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import Dict, List, NamedTuple, Optional, TYPE_CHECKING
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| 
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| from BaseClasses import MultiWorld, Region, Entrance
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| from .Locations import RLLocation, location_table, get_locations_by_category
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| 
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| if TYPE_CHECKING:
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|     from . import RLWorld
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| 
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| 
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| class RLRegionData(NamedTuple):
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|     locations: Optional[List[str]]
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|     region_exits: Optional[List[str]]
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| 
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| 
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| def create_regions(world: "RLWorld"):
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|     regions: Dict[str, RLRegionData] = {
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|         "Menu":              RLRegionData(None, ["Castle Hamson"]),
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|         "The Manor":         RLRegionData([],   []),
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|         "Castle Hamson":     RLRegionData([],   ["Forest Abkhazia", "The Maya", "Land of Darkness",
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|                                                  "The Fountain Room", "The Manor"]),
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|         "Forest Abkhazia":   RLRegionData([],   []),
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|         "The Maya":          RLRegionData([],   []),
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|         "Land of Darkness":  RLRegionData([],   []),
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|         "The Fountain Room": RLRegionData([],   None),
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|     }
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| 
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|     # Artificially stagger diary spheres for progression.
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|     for diary in range(0, 25):
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|         region: str
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|         if 0 <= diary < 6:
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|             region = "Castle Hamson"
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|         elif 6 <= diary < 12:
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|             region = "Forest Abkhazia"
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|         elif 12 <= diary < 18:
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|             region = "The Maya"
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|         elif 18 <= diary < 24:
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|             region = "Land of Darkness"
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|         else:
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|             region = "The Fountain Room"
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|         regions[region].locations.append(f"Diary {diary + 1}")
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| 
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|     # Manor & Special
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|     for manor in get_locations_by_category("Manor").keys():
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|         regions["The Manor"].locations.append(manor)
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|     for special in get_locations_by_category("Special").keys():
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|         regions["Castle Hamson"].locations.append(special)
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| 
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|     # Boss Rewards
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|     regions["Castle Hamson"].locations.append("Castle Hamson Boss Reward")
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|     regions["Forest Abkhazia"].locations.append("Forest Abkhazia Boss Reward")
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|     regions["The Maya"].locations.append("The Maya Boss Reward")
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|     regions["Land of Darkness"].locations.append("Land of Darkness Boss Reward")
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| 
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|     # Events
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|     regions["Castle Hamson"].locations.append("Castle Hamson Boss Room")
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|     regions["Forest Abkhazia"].locations.append("Forest Abkhazia Boss Room")
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|     regions["The Maya"].locations.append("The Maya Boss Room")
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|     regions["Land of Darkness"].locations.append("Land of Darkness Boss Room")
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|     regions["The Fountain Room"].locations.append("Fountain Room")
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| 
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|     # Chests
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|     chests = int(world.options.chests_per_zone)
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|     for i in range(0, chests):
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|         if world.options.universal_chests:
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|             regions["Castle Hamson"].locations.append(f"Chest {i + 1}")
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|             regions["Forest Abkhazia"].locations.append(f"Chest {i + 1 + chests}")
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|             regions["The Maya"].locations.append(f"Chest {i + 1 + (chests * 2)}")
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|             regions["Land of Darkness"].locations.append(f"Chest {i + 1 + (chests * 3)}")
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|         else:
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|             regions["Castle Hamson"].locations.append(f"Castle Hamson - Chest {i + 1}")
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|             regions["Forest Abkhazia"].locations.append(f"Forest Abkhazia - Chest {i + 1}")
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|             regions["The Maya"].locations.append(f"The Maya - Chest {i + 1}")
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|             regions["Land of Darkness"].locations.append(f"Land of Darkness - Chest {i + 1}")
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| 
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|     # Fairy Chests
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|     chests = int(world.options.fairy_chests_per_zone)
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|     for i in range(0, chests):
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|         if world.options.universal_fairy_chests:
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|             regions["Castle Hamson"].locations.append(f"Fairy Chest {i + 1}")
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|             regions["Forest Abkhazia"].locations.append(f"Fairy Chest {i + 1 + chests}")
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|             regions["The Maya"].locations.append(f"Fairy Chest {i + 1 + (chests * 2)}")
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|             regions["Land of Darkness"].locations.append(f"Fairy Chest {i + 1 + (chests * 3)}")
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|         else:
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|             regions["Castle Hamson"].locations.append(f"Castle Hamson - Fairy Chest {i + 1}")
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|             regions["Forest Abkhazia"].locations.append(f"Forest Abkhazia - Fairy Chest {i + 1}")
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|             regions["The Maya"].locations.append(f"The Maya - Fairy Chest {i + 1}")
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|             regions["Land of Darkness"].locations.append(f"Land of Darkness - Fairy Chest {i + 1}")
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| 
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|     # Set up the regions correctly.
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|     for name, data in regions.items():
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|         world.multiworld.regions.append(create_region(world.multiworld, world.player, name, data))
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| 
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|     world.get_entrance("Castle Hamson").connect(world.get_region("Castle Hamson"))
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|     world.get_entrance("The Manor").connect(world.get_region("The Manor"))
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|     world.get_entrance("Forest Abkhazia").connect(world.get_region("Forest Abkhazia"))
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|     world.get_entrance("The Maya").connect(world.get_region("The Maya"))
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|     world.get_entrance("Land of Darkness").connect(world.get_region("Land of Darkness"))
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|     world.get_entrance("The Fountain Room").connect(world.get_region("The Fountain Room"))
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| 
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| 
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| def create_region(multiworld: MultiWorld, player: int, name: str, data: RLRegionData):
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|     region = Region(name, player, multiworld)
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|     if data.locations:
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|         for loc_name in data.locations:
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|             loc_data = location_table.get(loc_name)
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|             location = RLLocation(player, loc_name, loc_data.code if loc_data else None, region)
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|             region.locations.append(location)
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| 
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|     if data.region_exits:
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|         for exit in data.region_exits:
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|             entrance = Entrance(player, exit, region)
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|             region.exits.append(entrance)
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| 
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|     return region
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