Files
Grinch-AP/worlds/witness/data/utils.py
NewSoupVi e49b1f9fbb The Witness: Automatic Postgame & Disabled Panels Calculation (#2698)
* Refactor postgame code to be more readable

* Change all references to options to strings

* oops

* Fix some outdated code related to yaml-disabled EPs

* Small fixes to short/longbox stuff (thanks Medic)

* comment

* fix duplicate

* Removed triplicate lmfao

* Better comment

* added another 'unfun' postgame consideration

* comment

* more option strings

* oops

* Remove an unnecessary comparison

* another string missed

* New classification changes (Credit: Exempt-Medic)

* Don't need to pass world

* Comments

* Replace it with another magic system because why not at this point :DDDDDD

* oops

* Oops

* Another was missed

* Make events conditions. Disable_Non_Randomized will no longer just 'have all events'

* What the fuck? Has this just always been broken?

* Don't have boolean function with 'not' in the name

* Another useful classification

* slight code refactor

* Funny haha booleans

* This would create a really bad merge error

* I can't believe this actually kind of works

* And here's the punchline. + some bugfixes

* Comment dat code

* Comments galore

* LMAO OOPS

* so nice I did it twice

* debug x2

* Careful

* Add more comments

* That comment is a bit unnecessary now

* Fix overriding region connections

* Correct a comment

* Correct again

* Rename variable

* Idk I guess this is in this branch now

* More tweaking of postgame & comments

* This is commit just exists to fix that grammar error

* I think I can just fucking delete this now???

* Forgot to reset something here

* Delete dead codepath

* Obelisk Keys were getting yote erroneously

* More comments

* Fix duplicate connections

* Oopsington III

* performance improvements & cleanup

* More rules cleanup and performance improvements

* Oh cool I can do this huh

* Okay but this is even more swag tho

* Lazy eval

* remove some implicit checks

* Is this too magical yet

* more guard magic

* Maaaaaaaagiccccccccc

* Laaaaaaaaaaaaaaaazzzzzzyyyyyyyyyyy

* Make it docstring

* Newline bc I like that better

* this is a little spooky lol

* lol

* Wait

* spoO

* Better variable name and comment

* Improved comment again

* better API

* oops I deleted a deepcopy

* lol help

* Help???

* player_regionsns lmao

* Add some comments

* Make doors disabled properly again. I hope this works

* Don't disable lasers

* Omega oops

* Make Floor 2 Exit not exist

* Make a fix that's warps compatible

* I think this was an oversight, I tested a seed and it seems to have the same result

* This is definitely less Violet than before

* Does this feel more violet lol

* Exception if a laser gets disabled, cleanup

* Ruff

* >:(

* consistent utils import

* Make autopostgame more reviewable (hopefully)

* more reviewability

* WitnessRule

* replace another instance of it

* lint

* style

* comment

* found the bug

* Move comment

* Get rid of cache and ugly allow_victory

* comments and lint
2024-06-01 23:11:28 +02:00

252 lines
8.0 KiB
Python

from functools import lru_cache
from math import floor
from pkgutil import get_data
from random import random
from typing import Any, Collection, Dict, FrozenSet, Iterable, List, Set, Tuple
# A WitnessRule is just an or-chain of and-conditions.
# It represents the set of all options that could fulfill this requirement.
# E.g. if something requires "Dots or (Shapers and Stars)", it'd be represented as: {{"Dots"}, {"Shapers, "Stars"}}
# {} is an unusable requirement.
# {{}} is an always usable requirement.
WitnessRule = FrozenSet[FrozenSet[str]]
def weighted_sample(world_random: random, population: List, weights: List[float], k: int) -> List:
positions = range(len(population))
indices = []
while True:
needed = k - len(indices)
if not needed:
break
for i in world_random.choices(positions, weights, k=needed):
if weights[i]:
weights[i] = 0.0
indices.append(i)
return [population[i] for i in indices]
def build_weighted_int_list(inputs: Collection[float], total: int) -> List[int]:
"""
Converts a list of floats to a list of ints of a given length, using the Largest Remainder Method.
"""
# Scale the inputs to sum to the desired total.
scale_factor: float = total / sum(inputs)
scaled_input = [x * scale_factor for x in inputs]
# Generate whole number counts, always rounding down.
rounded_output: List[int] = [floor(x) for x in scaled_input]
rounded_sum = sum(rounded_output)
# If the output's total is insufficient, increment the value that has the largest remainder until we meet our goal.
remainders: List[float] = [real - rounded for real, rounded in zip(scaled_input, rounded_output)]
while rounded_sum < total:
max_remainder = max(remainders)
if max_remainder == 0:
break
# Consume the remainder and increment the total for the given target.
max_remainder_index = remainders.index(max_remainder)
remainders[max_remainder_index] = 0
rounded_output[max_remainder_index] += 1
rounded_sum += 1
return rounded_output
def define_new_region(region_string: str) -> Tuple[Dict[str, Any], Set[Tuple[str, WitnessRule]]]:
"""
Returns a region object by parsing a line in the logic file
"""
region_string = region_string[:-1]
line_split = region_string.split(" - ")
region_name_full = line_split.pop(0)
region_name_split = region_name_full.split(" (")
region_name = region_name_split[0]
region_name_simple = region_name_split[1][:-1]
options = set()
for _ in range(len(line_split) // 2):
connected_region = line_split.pop(0)
corresponding_lambda = line_split.pop(0)
options.add(
(connected_region, parse_lambda(corresponding_lambda))
)
region_obj = {
"name": region_name,
"shortName": region_name_simple,
"entities": list(),
"physical_entities": list(),
}
return region_obj, options
def parse_lambda(lambda_string) -> WitnessRule:
"""
Turns a lambda String literal like this: a | b & c
into a set of sets like this: {{a}, {b, c}}
The lambda has to be in DNF.
"""
if lambda_string == "True":
return frozenset([frozenset()])
split_ands = set(lambda_string.split(" | "))
lambda_set = frozenset({frozenset(a.split(" & ")) for a in split_ands})
return lambda_set
@lru_cache(maxsize=None)
def get_adjustment_file(adjustment_file: str) -> List[str]:
data = get_data(__name__, adjustment_file).decode("utf-8")
return [line.strip() for line in data.split("\n")]
def get_disable_unrandomized_list() -> List[str]:
return get_adjustment_file("settings/Exclusions/Disable_Unrandomized.txt")
def get_early_caves_list() -> List[str]:
return get_adjustment_file("settings/Early_Caves.txt")
def get_early_caves_start_list() -> List[str]:
return get_adjustment_file("settings/Early_Caves_Start.txt")
def get_symbol_shuffle_list() -> List[str]:
return get_adjustment_file("settings/Symbol_Shuffle.txt")
def get_complex_doors() -> List[str]:
return get_adjustment_file("settings/Door_Shuffle/Complex_Doors.txt")
def get_simple_doors() -> List[str]:
return get_adjustment_file("settings/Door_Shuffle/Simple_Doors.txt")
def get_complex_door_panels() -> List[str]:
return get_adjustment_file("settings/Door_Shuffle/Complex_Door_Panels.txt")
def get_complex_additional_panels() -> List[str]:
return get_adjustment_file("settings/Door_Shuffle/Complex_Additional_Panels.txt")
def get_simple_panels() -> List[str]:
return get_adjustment_file("settings/Door_Shuffle/Simple_Panels.txt")
def get_simple_additional_panels() -> List[str]:
return get_adjustment_file("settings/Door_Shuffle/Simple_Additional_Panels.txt")
def get_boat() -> List[str]:
return get_adjustment_file("settings/Door_Shuffle/Boat.txt")
def get_laser_shuffle() -> List[str]:
return get_adjustment_file("settings/Laser_Shuffle.txt")
def get_audio_logs() -> List[str]:
return get_adjustment_file("settings/Audio_Logs.txt")
def get_ep_all_individual() -> List[str]:
return get_adjustment_file("settings/EP_Shuffle/EP_All.txt")
def get_ep_obelisks() -> List[str]:
return get_adjustment_file("settings/EP_Shuffle/EP_Sides.txt")
def get_obelisk_keys() -> List[str]:
return get_adjustment_file("settings/Door_Shuffle/Obelisk_Keys.txt")
def get_ep_easy() -> List[str]:
return get_adjustment_file("settings/EP_Shuffle/EP_Easy.txt")
def get_ep_no_eclipse() -> List[str]:
return get_adjustment_file("settings/EP_Shuffle/EP_NoEclipse.txt")
def get_vault_exclusion_list() -> List[str]:
return get_adjustment_file("settings/Exclusions/Vaults.txt")
def get_discard_exclusion_list() -> List[str]:
return get_adjustment_file("settings/Exclusions/Discards.txt")
def get_caves_except_path_to_challenge_exclusion_list() -> List[str]:
return get_adjustment_file("settings/Exclusions/Caves_Except_Path_To_Challenge.txt")
def get_elevators_come_to_you() -> List[str]:
return get_adjustment_file("settings/Door_Shuffle/Elevators_Come_To_You.txt")
def get_sigma_normal_logic() -> List[str]:
return get_adjustment_file("WitnessLogic.txt")
def get_sigma_expert_logic() -> List[str]:
return get_adjustment_file("WitnessLogicExpert.txt")
def get_vanilla_logic() -> List[str]:
return get_adjustment_file("WitnessLogicVanilla.txt")
def get_items() -> List[str]:
return get_adjustment_file("WitnessItems.txt")
def optimize_witness_rule(witness_rule: WitnessRule) -> WitnessRule:
"""Removes any redundant terms from a logical formula in disjunctive normal form.
This means removing any terms that are a superset of any other term get removed.
This is possible because of the boolean absorption law: a | (a & b) = a"""
to_remove = set()
for option1 in witness_rule:
for option2 in witness_rule:
if option2 < option1:
to_remove.add(option1)
return witness_rule - to_remove
def logical_and_witness_rules(witness_rules: Iterable[WitnessRule]) -> WitnessRule:
"""
performs the "and" operator on a list of logical formula in disjunctive normal form, represented as a set of sets.
A logical formula might look like this: {{a, b}, {c, d}}, which would mean "a & b | c & d".
These can be easily and-ed by just using the boolean distributive law: (a | b) & c = a & c | a & b.
"""
current_overall_requirement = frozenset({frozenset()})
for next_dnf_requirement in witness_rules:
new_requirement: Set[FrozenSet[str]] = set()
for option1 in current_overall_requirement:
for option2 in next_dnf_requirement:
new_requirement.add(option1 | option2)
current_overall_requirement = frozenset(new_requirement)
return optimize_witness_rule(current_overall_requirement)
def logical_or_witness_rules(witness_rules: Iterable[WitnessRule]) -> WitnessRule:
return optimize_witness_rule(frozenset.union(*witness_rules))