398 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			398 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import random
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import copy
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from logic.smbool import SMBool
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from rom.rom_patches import RomPatches
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import utils.log, logging
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LOG = utils.log.get('DoorsManager')
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colorsList = ['red', 'green', 'yellow', 'wave', 'spazer', 'plasma', 'ice']
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# 1/15 chance to have the door set to grey
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colorsListGrey = colorsList * 2 + ['grey']
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class Facing:
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    Left = 0
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    Right = 1
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    Top = 2
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    Bottom = 3
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# door facing left - right - top   - bottom
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plmRed    = [0xc88a, 0xc890, 0xc896, 0xc89c]
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plmGreen  = [0xc872, 0xc878, 0xc87e, 0xc884]
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plmYellow = [0xc85a, 0xc860, 0xc866, 0xc86c]
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plmGrey   = [0xc842, 0xc848, 0xc84e, 0xc854]
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plmWave   = [0xf763, 0xf769, 0xf70f, 0xf715]
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plmSpazer = [0xf733, 0xf739, 0xf73f, 0xf745]
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plmPlasma = [0xf74b, 0xf751, 0xf757, 0xf75d]
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plmIce    = [0xf71b, 0xf721, 0xf727, 0xf72d]
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colors2plm = {
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    'red': plmRed,
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    'green': plmGreen,
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    'yellow': plmYellow,
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    'grey': plmGrey,
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    'wave': plmWave,
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    'spazer': plmSpazer,
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    'plasma': plmPlasma,
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    'ice': plmIce
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}
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class Door(object):
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    __slots__ = ('name', 'address', 'vanillaColor', 'color', 'forced', 'facing', 'hidden', 'id', 'canGrey', 'forbiddenColors')
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    def __init__(self, name, address, vanillaColor, facing, id=None, canGrey=False, forbiddenColors=None):
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        self.name = name
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        self.address = address
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        self.vanillaColor = vanillaColor
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        self.setColor(vanillaColor)
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        self.forced = False
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        self.facing = facing
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        self.hidden = False
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        self.canGrey = canGrey
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        self.id = id
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        # list of forbidden colors
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        self.forbiddenColors = forbiddenColors
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    def forceBlue(self):
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        # custom start location, area, patches can force doors to blue
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        self.setColor('blue')
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        self.forced = True
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    def setColor(self, color):
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        self.color = color
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    def getColor(self):
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        if self.hidden:
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            return 'grey'
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        else:
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            return self.color
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    def isRandom(self):
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        return self.color != self.vanillaColor and not self.isBlue()
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    def isBlue(self):
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        return self.color == 'blue'
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    def canRandomize(self):
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        return not self.forced and self.id is None
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    def filterColorList(self, colorsList):
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        if self.forbiddenColors is None:
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            return colorsList
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        else:
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            return [color for color in colorsList if color not in self.forbiddenColors]
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    def randomize(self, allowGreyDoors):
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        if self.canRandomize():
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            if self.canGrey and allowGreyDoors:
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                self.setColor(random.choice(self.filterColorList(colorsListGrey)))
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            else:
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                self.setColor(random.choice(self.filterColorList(colorsList)))
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    def traverse(self, smbm):
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        if self.hidden or self.color == 'grey':
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            return SMBool(False)
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        elif self.color == 'red':
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            return smbm.canOpenRedDoors()
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        elif self.color == 'green':
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            return smbm.canOpenGreenDoors()
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        elif self.color == 'yellow':
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            return smbm.canOpenYellowDoors()
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        elif self.color == 'wave':
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            return smbm.haveItem('Wave')
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        elif self.color == 'spazer':
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            return smbm.haveItem('Spazer')
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        elif self.color == 'plasma':
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            return smbm.haveItem('Plasma')
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        elif self.color == 'ice':
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            return smbm.haveItem('Ice')
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        else:
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            return SMBool(True)
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    def __repr__(self):
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        return "Door({}, {})".format(self.name, self.color)
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    def isRefillSave(self):
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        return self.address is None
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    def writeColor(self, rom):
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        if self.isBlue() or self.isRefillSave():
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            return
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        rom.writeWord(colors2plm[self.color][self.facing], self.address)
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        # also set plm args high byte to never opened, even during escape
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        if self.color == 'grey':
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            rom.writeByte(0x90, self.address+5)
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    def readColor(self, rom):
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        if self.forced or self.isRefillSave():
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            return
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        plm = rom.readWord(self.address)
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        if plm in plmRed:
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            self.setColor('red')
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        elif plm in plmGreen:
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            self.setColor('green')
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        elif plm in plmYellow:
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            self.setColor('yellow')
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        elif plm in plmGrey:
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            self.setColor('grey')
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        elif plm in plmWave:
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            self.setColor('wave')
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        elif plm in plmSpazer:
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            self.setColor('spazer')
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        elif plm in plmPlasma:
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            self.setColor('plasma')
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        elif plm in plmIce:
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            self.setColor('ice')
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        else:
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            raise Exception("Unknown color {} for {}".format(hex(plm), self.name))
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    # for tracker
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    def canHide(self):
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        return self.color != 'blue'
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    def hide(self):
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        if self.canHide():
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            self.hidden = True
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    def reveal(self):
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        self.hidden = False
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    def switch(self):
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        if self.hidden:
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            self.reveal()
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        else:
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            self.hide()
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    # to send/receive state to tracker/plando
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    def serialize(self):
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        return (self.color, self.facing, self.hidden)
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    def unserialize(self, data):
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        self.setColor(data[0])
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        self.facing = data[1]
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        self.hidden = data[2]
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class DoorsManager():
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    doorsDict = {}
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    doors = {
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        # crateria
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        'LandingSiteRight': Door('LandingSiteRight', 0x78018, 'green', Facing.Left, canGrey=True),
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        'LandingSiteTopRight': Door('LandingSiteTopRight', 0x07801e, 'yellow', Facing.Left),
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        'KihunterBottom': Door('KihunterBottom', 0x78228, 'yellow', Facing.Top, canGrey=True),
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        'KihunterRight': Door('KihunterRight', 0x78222, 'yellow', Facing.Left, canGrey=True),
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        'FlywayRight': Door('FlywayRight', 0x78420, 'red', Facing.Left),
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        'GreenPiratesShaftBottomRight': Door('GreenPiratesShaftBottomRight', 0x78470, 'red', Facing.Left, canGrey=True),
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        'RedBrinstarElevatorTop': Door('RedBrinstarElevatorTop', 0x78256, 'yellow', Facing.Bottom),
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        'ClimbRight': Door('ClimbRight', 0x78304, 'yellow', Facing.Left),
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        # blue brinstar
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        'ConstructionZoneRight': Door('ConstructionZoneRight', 0x78784, 'red', Facing.Left),
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        # green brinstar
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        'GreenHillZoneTopRight': Door('GreenHillZoneTopRight', 0x78670, 'yellow', Facing.Left, canGrey=True),
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        'NoobBridgeRight': Door('NoobBridgeRight', 0x787a6, 'green', Facing.Left, canGrey=True),
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        'MainShaftRight': Door('MainShaftRight', 0x784be, 'red', Facing.Left),
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        'MainShaftBottomRight': Door('MainShaftBottomRight', 0x784c4, 'red', Facing.Left, canGrey=True),
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        'EarlySupersRight': Door('EarlySupersRight', 0x78512, 'red', Facing.Left),
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        'EtecoonEnergyTankLeft': Door('EtecoonEnergyTankLeft', 0x787c8, 'green', Facing.Right),
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        # pink brinstar
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        'BigPinkTopRight': Door('BigPinkTopRight', 0x78626, 'red', Facing.Left),
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        'BigPinkRight': Door('BigPinkRight', 0x7861a, 'yellow', Facing.Left),
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        'BigPinkBottomRight': Door('BigPinkBottomRight', 0x78620, 'green', Facing.Left, canGrey=True),
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        'BigPinkBottomLeft': Door('BigPinkBottomLeft', 0x7862c, 'red', Facing.Right),
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        # red brinstar
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        'RedTowerLeft': Door('RedTowerLeft', 0x78866, 'yellow', Facing.Right),
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        'RedBrinstarFirefleaLeft': Door('RedBrinstarFirefleaLeft', 0x7886e, 'red', Facing.Right),
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        'RedTowerElevatorTopLeft': Door('RedTowerElevatorTopLeft', 0x788aa, 'green', Facing.Right),
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        'RedTowerElevatorLeft': Door('RedTowerElevatorLeft', 0x788b0, 'yellow', Facing.Right),
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        'RedTowerElevatorBottomLeft': Door('RedTowerElevatorBottomLeft', 0x788b6, 'green', Facing.Right),
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        'BelowSpazerTopRight': Door('BelowSpazerTopRight', 0x78966, 'green', Facing.Left),
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        # Wrecked ship
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        'WestOceanRight': Door('WestOceanRight', 0x781e2, 'green', Facing.Left, canGrey=True),
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        'LeCoudeBottom': Door('LeCoudeBottom', 0x7823e, 'yellow', Facing.Top, canGrey=True),
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        'WreckedShipMainShaftBottom': Door('WreckedShipMainShaftBottom', 0x7c277, 'green', Facing.Top),
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        'ElectricDeathRoomTopLeft': Door('ElectricDeathRoomTopLeft', 0x7c32f, 'red', Facing.Right),
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        # Upper Norfair
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        'BusinessCenterTopLeft': Door('BusinessCenterTopLeft', 0x78b00, 'green', Facing.Right),
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        'BusinessCenterBottomLeft': Door('BusinessCenterBottomLeft', 0x78b0c, 'red', Facing.Right),
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        'CathedralEntranceRight': Door('CathedralEntranceRight', 0x78af2, 'red', Facing.Left, canGrey=True),
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        'CathedralRight': Door('CathedralRight', 0x78aea, 'green', Facing.Left),
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        'BubbleMountainTopRight': Door('BubbleMountainTopRight', 0x78c60, 'green', Facing.Left),
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        'BubbleMountainTopLeft': Door('BubbleMountainTopLeft', 0x78c5a, 'green', Facing.Right),
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        'SpeedBoosterHallRight': Door('SpeedBoosterHallRight', 0x78c7a, 'red', Facing.Left),
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        'SingleChamberRight': Door('SingleChamberRight', 0x78ca8, 'red', Facing.Left),
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        'DoubleChamberRight': Door('DoubleChamberRight', 0x78cc2, 'red', Facing.Left),
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        'KronicBoostBottomLeft': Door('KronicBoostBottomLeft', 0x78d4e, 'yellow', Facing.Right, canGrey=True),
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        'CrocomireSpeedwayBottom': Door('CrocomireSpeedwayBottom', 0x78b96, 'green', Facing.Top, canGrey=True),
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        # Crocomire
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        'PostCrocomireUpperLeft': Door('PostCrocomireUpperLeft', 0x78bf4, 'red', Facing.Right),
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        'PostCrocomireShaftRight': Door('PostCrocomireShaftRight', 0x78c0c, 'red', Facing.Left),
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        # Lower Norfair
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        'RedKihunterShaftBottom': Door('RedKihunterShaftBottom', 0x7902e, 'yellow', Facing.Top),
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        'WastelandLeft': Door('WastelandLeft', 0x790ba, 'green', Facing.Right, forbiddenColors=['yellow']),
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        # Maridia
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        'MainStreetBottomRight': Door('MainStreetBottomRight', 0x7c431, 'red', Facing.Left),
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        'FishTankRight': Door('FishTankRight', 0x7c475, 'red', Facing.Left),
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        'CrabShaftRight': Door('CrabShaftRight', 0x7c4fb, 'green', Facing.Left),
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        'ColosseumBottomRight': Door('ColosseumBottomRight', 0x7c6fb, 'green', Facing.Left),
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        'PlasmaSparkBottom': Door('PlasmaSparkBottom', 0x7c577, 'green', Facing.Top),
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        'OasisTop': Door('OasisTop', 0x7c5d3, 'green', Facing.Bottom),
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        # refill/save
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        'GreenBrinstarSaveStation': Door('GreenBrinstarSaveStation', None, 'red', Facing.Right, id=0x1f),
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        'MaridiaBottomSaveStation': Door('MaridiaBottomSaveStation', None, 'red', Facing.Left, id=0x8c),
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        'MaridiaAqueductSaveStation': Door('MaridiaAqueductSaveStation', None, 'red', Facing.Right, id=0x96),
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        'ForgottenHighwaySaveStation': Door('ForgottenHighwaySaveStation', None, 'red', Facing.Left, id=0x92),
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        'DraygonSaveRefillStation': Door('DraygonSaveRefillStation', None, 'red', Facing.Left, id=0x98),
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        'KraidRefillStation': Door('KraidRefillStation', None, 'green', Facing.Left, id=0x44),
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        'RedBrinstarEnergyRefill': Door('RedBrinstarEnergyRefill', None, 'green', Facing.Right, id=0x38),
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        'GreenBrinstarMissileRefill': Door('GreenBrinstarMissileRefill', None, 'red', Facing.Right, id=0x23)
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    }
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    # call from logic
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    def traverse(self, smbm, doorName):
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        return DoorsManager.doorsDict[smbm.player][doorName].traverse(smbm)
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    @staticmethod
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    def setDoorsColor(player=0):
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        if player not in DoorsManager.doorsDict.keys():
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            DoorsManager.doorsDict[player] = copy.deepcopy(DoorsManager.doors)
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        currentDoors = DoorsManager.doorsDict[player]
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        # depending on loaded patches, force some doors to blue, excluding them from randomization
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        if RomPatches.has(player, RomPatches.BlueBrinstarBlueDoor):
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            currentDoors['ConstructionZoneRight'].forceBlue()
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        if RomPatches.has(player, RomPatches.BrinReserveBlueDoors):
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            currentDoors['MainShaftRight'].forceBlue()
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            currentDoors['EarlySupersRight'].forceBlue()
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        if RomPatches.has(player, RomPatches.EtecoonSupersBlueDoor):
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            currentDoors['EtecoonEnergyTankLeft'].forceBlue()
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        #if RomPatches.has(player, RomPatches.SpongeBathBlueDoor):
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        #    currentDoors[''].forceBlue()
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        if RomPatches.has(player, RomPatches.HiJumpAreaBlueDoor):
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            currentDoors['BusinessCenterBottomLeft'].forceBlue()
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        if RomPatches.has(player, RomPatches.SpeedAreaBlueDoors):
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            currentDoors['BubbleMountainTopRight'].forceBlue()
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            currentDoors['SpeedBoosterHallRight'].forceBlue()
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        if RomPatches.has(player, RomPatches.MamaTurtleBlueDoor):
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            currentDoors['FishTankRight'].forceBlue()
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        if RomPatches.has(player, RomPatches.HellwayBlueDoor):
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            currentDoors['RedTowerElevatorLeft'].forceBlue()
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        if RomPatches.has(player, RomPatches.RedTowerBlueDoors):
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            currentDoors['RedBrinstarElevatorTop'].forceBlue()
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        if RomPatches.has(player, RomPatches.AreaRandoBlueDoors):
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            currentDoors['GreenHillZoneTopRight'].forceBlue()
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            currentDoors['NoobBridgeRight'].forceBlue()
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            currentDoors['LeCoudeBottom'].forceBlue()
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            currentDoors['KronicBoostBottomLeft'].forceBlue()
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        else:
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            # no area rando, prevent some doors to be in the grey doors pool
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            currentDoors['GreenPiratesShaftBottomRight'].canGrey = False
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            currentDoors['CrocomireSpeedwayBottom'].canGrey = False
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            currentDoors['KronicBoostBottomLeft'].canGrey = False
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        if RomPatches.has(player, RomPatches.AreaRandoMoreBlueDoors):
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            currentDoors['KihunterBottom'].forceBlue()
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            currentDoors['GreenPiratesShaftBottomRight'].forceBlue()
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        if RomPatches.has(player, RomPatches.CrocBlueDoors):
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            currentDoors['CrocomireSpeedwayBottom'].forceBlue()
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        if RomPatches.has(player, RomPatches.CrabShaftBlueDoor):
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            currentDoors['CrabShaftRight'].forceBlue()
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    @staticmethod
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    def randomize(allowGreyDoors, player):
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        for door in DoorsManager.doorsDict[player].values():
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            door.randomize(allowGreyDoors)
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        # set both ends of toilet to the same color to avoid soft locking in area rando
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        toiletTop = DoorsManager.doorsDict[player]['PlasmaSparkBottom']
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        toiletBottom = DoorsManager.doorsDict[player]['OasisTop']
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        if toiletTop.color != toiletBottom.color:
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            toiletBottom.setColor(toiletTop.color)
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        DoorsManager.debugDoorsColor()
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    # call from rom loader
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    @staticmethod
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    def loadDoorsColor(rom):
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        # force to blue some doors depending on patches
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        DoorsManager.setDoorsColor()
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        # for each door store it's color
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        for door in DoorsManager.doors.values():
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            door.readColor(rom)
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        DoorsManager.debugDoorsColor()
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        # tell that we have randomized doors
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        isRandom = DoorsManager.isRandom()
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        if isRandom:
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            DoorsManager.setRefillSaveToBlue()
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        return isRandom
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    @staticmethod
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    def isRandom(player):
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        return any(door.isRandom() for door in DoorsManager.doorsDict[player].values())
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    @staticmethod
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    def setRefillSaveToBlue(player):
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        for door in DoorsManager.doorsDict[player].values():
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            if door.id is not None:
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                door.forceBlue()
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    @staticmethod
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    def debugDoorsColor():
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        if LOG.getEffectiveLevel() == logging.DEBUG:
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            for door in DoorsManager.doors.values():
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                LOG.debug("{:>32}: {:>6}".format(door.name, door.color))
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    # call from rom patcher
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    @staticmethod
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    def writeDoorsColor(rom, doors, player):
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        for door in DoorsManager.doorsDict[player].values():
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            door.writeColor(rom)
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            # also set save/refill doors to blue
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            if door.id is not None:
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                doors.append(door.id)
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    # call from web
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    @staticmethod
 | 
						|
    def getAddressesToRead():
 | 
						|
        return [door.address for door in DoorsManager.doors.values() if door.address is not None] + [door.address+1 for door in DoorsManager.doors.values() if door.address is not None]
 | 
						|
 | 
						|
    # for isolver state
 | 
						|
    @staticmethod
 | 
						|
    def serialize():
 | 
						|
        return {door.name: door.serialize() for door in DoorsManager.doors.values()}
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    def unserialize(state):
 | 
						|
        for name, data in state.items():
 | 
						|
            DoorsManager.doors[name].unserialize(data)
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    def allDoorsRevealed():
 | 
						|
        for door in DoorsManager.doors.values():
 | 
						|
            if door.hidden:
 | 
						|
                return False
 | 
						|
        return True
 | 
						|
 | 
						|
    # when using the tracker, first set all colored doors to grey until the user clicks on it
 | 
						|
    @staticmethod
 | 
						|
    def initTracker():
 | 
						|
        for door in DoorsManager.doors.values():
 | 
						|
            door.hide()
 | 
						|
 | 
						|
    # when the user clicks on a door in the tracker
 | 
						|
    @staticmethod
 | 
						|
    def switchVisibility(name):
 | 
						|
        DoorsManager.doors[name].switch()
 | 
						|
 | 
						|
    # when the user clicks on a door in the race tracker or the plando
 | 
						|
    @staticmethod
 | 
						|
    def setColor(name, color):
 | 
						|
        # in race mode the doors are hidden
 | 
						|
        DoorsManager.doors[name].reveal()
 | 
						|
        DoorsManager.doors[name].setColor(color)
 | 
						|
 | 
						|
    # in autotracker we need the current doors state
 | 
						|
    @staticmethod
 | 
						|
    def getDoorsState():
 | 
						|
        hiddenDoors = set([door.name for door in DoorsManager.doors.values() if door.hidden])
 | 
						|
        revealedDoor = set([door.name for door in DoorsManager.doors.values() if (not door.hidden) and door.canHide()])
 | 
						|
        return (hiddenDoors, revealedDoor)
 |