1053 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1053 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from __future__ import annotations
 | |
| 
 | |
| import collections
 | |
| import copy
 | |
| import logging
 | |
| import asyncio
 | |
| import urllib.parse
 | |
| import sys
 | |
| import typing
 | |
| import time
 | |
| import functools
 | |
| import warnings
 | |
| 
 | |
| import ModuleUpdate
 | |
| ModuleUpdate.update()
 | |
| 
 | |
| import websockets
 | |
| 
 | |
| import Utils
 | |
| 
 | |
| if __name__ == "__main__":
 | |
|     Utils.init_logging("TextClient", exception_logger="Client")
 | |
| 
 | |
| from MultiServer import CommandProcessor
 | |
| from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
 | |
|                       RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, SlotType)
 | |
| from Utils import Version, stream_input, async_start
 | |
| from worlds import network_data_package, AutoWorldRegister
 | |
| import os
 | |
| import ssl
 | |
| 
 | |
| if typing.TYPE_CHECKING:
 | |
|     import kvui
 | |
| 
 | |
| logger = logging.getLogger("Client")
 | |
| 
 | |
| # without terminal, we have to use gui mode
 | |
| gui_enabled = not sys.stdout or "--nogui" not in sys.argv
 | |
| 
 | |
| 
 | |
| @Utils.cache_argsless
 | |
| def get_ssl_context():
 | |
|     import certifi
 | |
|     return ssl.create_default_context(ssl.Purpose.SERVER_AUTH, cafile=certifi.where())
 | |
| 
 | |
| 
 | |
| class ClientCommandProcessor(CommandProcessor):
 | |
|     def __init__(self, ctx: CommonContext):
 | |
|         self.ctx = ctx
 | |
| 
 | |
|     def output(self, text: str):
 | |
|         logger.info(text)
 | |
| 
 | |
|     def _cmd_exit(self) -> bool:
 | |
|         """Close connections and client"""
 | |
|         self.ctx.exit_event.set()
 | |
|         return True
 | |
| 
 | |
|     def _cmd_connect(self, address: str = "") -> bool:
 | |
|         """Connect to a MultiWorld Server"""
 | |
|         if address:
 | |
|             self.ctx.server_address = None
 | |
|             self.ctx.username = None
 | |
|         elif not self.ctx.server_address:
 | |
|             self.output("Please specify an address.")
 | |
|             return False
 | |
|         async_start(self.ctx.connect(address if address else None), name="connecting")
 | |
|         return True
 | |
| 
 | |
|     def _cmd_disconnect(self) -> bool:
 | |
|         """Disconnect from a MultiWorld Server"""
 | |
|         async_start(self.ctx.disconnect(), name="disconnecting")
 | |
|         return True
 | |
| 
 | |
|     def _cmd_received(self) -> bool:
 | |
|         """List all received items"""
 | |
|         item: NetworkItem
 | |
|         self.output(f'{len(self.ctx.items_received)} received items, sorted by time:')
 | |
|         for index, item in enumerate(self.ctx.items_received, 1):
 | |
|             parts = []
 | |
|             add_json_item(parts, item.item, self.ctx.slot, item.flags)
 | |
|             add_json_text(parts, " from ")
 | |
|             add_json_location(parts, item.location, item.player)
 | |
|             add_json_text(parts, " by ")
 | |
|             add_json_text(parts, item.player, type=JSONTypes.player_id)
 | |
|             self.ctx.on_print_json({"data": parts, "cmd": "PrintJSON"})
 | |
|         return True
 | |
| 
 | |
|     def _cmd_missing(self, filter_text = "") -> bool:
 | |
|         """List all missing location checks, from your local game state.
 | |
|         Can be given text, which will be used as filter."""
 | |
|         if not self.ctx.game:
 | |
|             self.output("No game set, cannot determine missing checks.")
 | |
|             return False
 | |
|         count = 0
 | |
|         checked_count = 0
 | |
|         for location, location_id in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id.items():
 | |
|             if filter_text and filter_text not in location:
 | |
|                 continue
 | |
|             if location_id < 0:
 | |
|                 continue
 | |
|             if location_id not in self.ctx.locations_checked:
 | |
|                 if location_id in self.ctx.missing_locations:
 | |
|                     self.output('Missing: ' + location)
 | |
|                     count += 1
 | |
|                 elif location_id in self.ctx.checked_locations:
 | |
|                     self.output('Checked: ' + location)
 | |
|                     count += 1
 | |
|                     checked_count += 1
 | |
| 
 | |
|         if count:
 | |
|             self.output(
 | |
|                 f"Found {count} missing location checks{f'. {checked_count} location checks previously visited.' if checked_count else ''}")
 | |
|         else:
 | |
|             self.output("No missing location checks found.")
 | |
|         return True
 | |
| 
 | |
|     def _cmd_items(self):
 | |
|         """List all item names for the currently running game."""
 | |
|         if not self.ctx.game:
 | |
|             self.output("No game set, cannot determine existing items.")
 | |
|             return False
 | |
|         self.output(f"Item Names for {self.ctx.game}")
 | |
|         for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
 | |
|             self.output(item_name)
 | |
| 
 | |
|     def _cmd_item_groups(self):
 | |
|         """List all item group names for the currently running game."""
 | |
|         if not self.ctx.game:
 | |
|             self.output("No game set, cannot determine existing item groups.")
 | |
|             return False
 | |
|         self.output(f"Item Group Names for {self.ctx.game}")
 | |
|         for group_name in AutoWorldRegister.world_types[self.ctx.game].item_name_groups:
 | |
|             self.output(group_name)
 | |
| 
 | |
|     def _cmd_locations(self):
 | |
|         """List all location names for the currently running game."""
 | |
|         if not self.ctx.game:
 | |
|             self.output("No game set, cannot determine existing locations.")
 | |
|             return False
 | |
|         self.output(f"Location Names for {self.ctx.game}")
 | |
|         for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
 | |
|             self.output(location_name)
 | |
| 
 | |
|     def _cmd_location_groups(self):
 | |
|         """List all location group names for the currently running game."""
 | |
|         if not self.ctx.game:
 | |
|             self.output("No game set, cannot determine existing location groups.")
 | |
|             return False
 | |
|         self.output(f"Location Group Names for {self.ctx.game}")
 | |
|         for group_name in AutoWorldRegister.world_types[self.ctx.game].location_name_groups:
 | |
|             self.output(group_name)
 | |
| 
 | |
|     def _cmd_ready(self):
 | |
|         """Send ready status to server."""
 | |
|         self.ctx.ready = not self.ctx.ready
 | |
|         if self.ctx.ready:
 | |
|             state = ClientStatus.CLIENT_READY
 | |
|             self.output("Readied up.")
 | |
|         else:
 | |
|             state = ClientStatus.CLIENT_CONNECTED
 | |
|             self.output("Unreadied.")
 | |
|         async_start(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
 | |
| 
 | |
|     def default(self, raw: str):
 | |
|         raw = self.ctx.on_user_say(raw)
 | |
|         if raw:
 | |
|             async_start(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say")
 | |
| 
 | |
| 
 | |
| class CommonContext:
 | |
|     # Should be adjusted as needed in subclasses
 | |
|     tags: typing.Set[str] = {"AP"}
 | |
|     game: typing.Optional[str] = None
 | |
|     items_handling: typing.Optional[int] = None
 | |
|     want_slot_data: bool = True  # should slot_data be retrieved via Connect
 | |
| 
 | |
|     class NameLookupDict:
 | |
|         """A specialized dict, with helper methods, for id -> name item/location data package lookups by game."""
 | |
|         def __init__(self, ctx: CommonContext, lookup_type: typing.Literal["item", "location"]):
 | |
|             self.ctx: CommonContext = ctx
 | |
|             self.lookup_type: typing.Literal["item", "location"] = lookup_type
 | |
|             self._unknown_item: typing.Callable[[int], str] = lambda key: f"Unknown {lookup_type} (ID: {key})"
 | |
|             self._archipelago_lookup: typing.Dict[int, str] = {}
 | |
|             self._flat_store: typing.Dict[int, str] = Utils.KeyedDefaultDict(self._unknown_item)
 | |
|             self._game_store: typing.Dict[str, typing.ChainMap[int, str]] = collections.defaultdict(
 | |
|                 lambda: collections.ChainMap(self._archipelago_lookup, Utils.KeyedDefaultDict(self._unknown_item)))
 | |
|             self.warned: bool = False
 | |
| 
 | |
|         # noinspection PyTypeChecker
 | |
|         def __getitem__(self, key: str) -> typing.Mapping[int, str]:
 | |
|             # TODO: In a future version (0.6.0?) this should be simplified by removing implicit id lookups support.
 | |
|             if isinstance(key, int):
 | |
|                 if not self.warned:
 | |
|                     # Use warnings instead of logger to avoid deprecation message from appearing on user side.
 | |
|                     self.warned = True
 | |
|                     warnings.warn(f"Implicit name lookup by id only is deprecated and only supported to maintain "
 | |
|                                   f"backwards compatibility for now. If multiple games share the same id for a "
 | |
|                                   f"{self.lookup_type}, name could be incorrect. Please use "
 | |
|                                   f"`{self.lookup_type}_names.lookup_in_game()` or "
 | |
|                                   f"`{self.lookup_type}_names.lookup_in_slot()` instead.")
 | |
|                 return self._flat_store[key]  # type: ignore
 | |
| 
 | |
|             return self._game_store[key]
 | |
| 
 | |
|         def __len__(self) -> int:
 | |
|             return len(self._game_store)
 | |
| 
 | |
|         def __iter__(self) -> typing.Iterator[str]:
 | |
|             return iter(self._game_store)
 | |
| 
 | |
|         def __repr__(self) -> str:
 | |
|             return self._game_store.__repr__()
 | |
| 
 | |
|         def lookup_in_game(self, code: int, game_name: typing.Optional[str] = None) -> str:
 | |
|             """Returns the name for an item/location id in the context of a specific game or own game if `game` is
 | |
|             omitted.
 | |
|             """
 | |
|             if game_name is None:
 | |
|                 game_name = self.ctx.game
 | |
|                 assert game_name is not None, f"Attempted to lookup {self.lookup_type} with no game name available."
 | |
| 
 | |
|             return self._game_store[game_name][code]
 | |
| 
 | |
|         def lookup_in_slot(self, code: int, slot: typing.Optional[int] = None) -> str:
 | |
|             """Returns the name for an item/location id in the context of a specific slot or own slot if `slot` is
 | |
|             omitted.
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| 
 | |
|             Use of `lookup_in_slot` should not be used when not connected to a server. If looking in own game, set
 | |
|             `ctx.game` and use `lookup_in_game` method instead.
 | |
|             """
 | |
|             if slot is None:
 | |
|                 slot = self.ctx.slot
 | |
|                 assert slot is not None, f"Attempted to lookup {self.lookup_type} with no slot info available."
 | |
| 
 | |
|             return self.lookup_in_game(code, self.ctx.slot_info[slot].game)
 | |
| 
 | |
|         def update_game(self, game: str, name_to_id_lookup_table: typing.Dict[str, int]) -> None:
 | |
|             """Overrides existing lookup tables for a particular game."""
 | |
|             id_to_name_lookup_table = Utils.KeyedDefaultDict(self._unknown_item)
 | |
|             id_to_name_lookup_table.update({code: name for name, code in name_to_id_lookup_table.items()})
 | |
|             self._game_store[game] = collections.ChainMap(self._archipelago_lookup, id_to_name_lookup_table)
 | |
|             self._flat_store.update(id_to_name_lookup_table)  # Only needed for legacy lookup method.
 | |
|             if game == "Archipelago":
 | |
|                 # Keep track of the Archipelago data package separately so if it gets updated in a custom datapackage,
 | |
|                 # it updates in all chain maps automatically.
 | |
|                 self._archipelago_lookup.clear()
 | |
|                 self._archipelago_lookup.update(id_to_name_lookup_table)
 | |
| 
 | |
|     # defaults
 | |
|     starting_reconnect_delay: int = 5
 | |
|     current_reconnect_delay: int = starting_reconnect_delay
 | |
|     command_processor: typing.Type[CommandProcessor] = ClientCommandProcessor
 | |
|     ui = None
 | |
|     ui_task: typing.Optional["asyncio.Task[None]"] = None
 | |
|     input_task: typing.Optional["asyncio.Task[None]"] = None
 | |
|     keep_alive_task: typing.Optional["asyncio.Task[None]"] = None
 | |
|     server_task: typing.Optional["asyncio.Task[None]"] = None
 | |
|     autoreconnect_task: typing.Optional["asyncio.Task[None]"] = None
 | |
|     disconnected_intentionally: bool = False
 | |
|     server: typing.Optional[Endpoint] = None
 | |
|     server_version: Version = Version(0, 0, 0)
 | |
|     generator_version: Version = Version(0, 0, 0)
 | |
|     current_energy_link_value: typing.Optional[int] = None  # to display in UI, gets set by server
 | |
|     max_size: int = 16*1024*1024  # 16 MB of max incoming packet size
 | |
| 
 | |
|     last_death_link: float = time.time()  # last send/received death link on AP layer
 | |
| 
 | |
|     # remaining type info
 | |
|     slot_info: typing.Dict[int, NetworkSlot]
 | |
|     server_address: typing.Optional[str]
 | |
|     password: typing.Optional[str]
 | |
|     hint_cost: typing.Optional[int]
 | |
|     hint_points: typing.Optional[int]
 | |
|     player_names: typing.Dict[int, str]
 | |
| 
 | |
|     finished_game: bool
 | |
|     ready: bool
 | |
|     team: typing.Optional[int]
 | |
|     slot: typing.Optional[int]
 | |
|     auth: typing.Optional[str]
 | |
|     seed_name: typing.Optional[str]
 | |
| 
 | |
|     # locations
 | |
|     locations_checked: typing.Set[int]  # local state
 | |
|     locations_scouted: typing.Set[int]
 | |
|     items_received: typing.List[NetworkItem]
 | |
|     missing_locations: typing.Set[int]  # server state
 | |
|     checked_locations: typing.Set[int]  # server state
 | |
|     server_locations: typing.Set[int]  # all locations the server knows of, missing_location | checked_locations
 | |
|     locations_info: typing.Dict[int, NetworkItem]
 | |
| 
 | |
|     # data storage
 | |
|     stored_data: typing.Dict[str, typing.Any]
 | |
|     stored_data_notification_keys: typing.Set[str]
 | |
| 
 | |
|     # internals
 | |
|     # current message box through kvui
 | |
|     _messagebox: typing.Optional["kvui.MessageBox"] = None
 | |
|     # message box reporting a loss of connection
 | |
|     _messagebox_connection_loss: typing.Optional["kvui.MessageBox"] = None
 | |
| 
 | |
|     def __init__(self, server_address: typing.Optional[str] = None, password: typing.Optional[str] = None) -> None:
 | |
|         # server state
 | |
|         self.server_address = server_address
 | |
|         self.username = None
 | |
|         self.password = password
 | |
|         self.hint_cost = None
 | |
|         self.slot_info = {}
 | |
|         self.permissions = {
 | |
|             "release": "disabled",
 | |
|             "collect": "disabled",
 | |
|             "remaining": "disabled",
 | |
|         }
 | |
| 
 | |
|         # own state
 | |
|         self.finished_game = False
 | |
|         self.ready = False
 | |
|         self.team = None
 | |
|         self.slot = None
 | |
|         self.auth = None
 | |
|         self.seed_name = None
 | |
| 
 | |
|         self.locations_checked = set()  # local state
 | |
|         self.locations_scouted = set()
 | |
|         self.items_received = []
 | |
|         self.missing_locations = set()  # server state
 | |
|         self.checked_locations = set()  # server state
 | |
|         self.server_locations = set()  # all locations the server knows of, missing_location | checked_locations
 | |
|         self.locations_info = {}
 | |
| 
 | |
|         self.stored_data = {}
 | |
|         self.stored_data_notification_keys = set()
 | |
| 
 | |
|         self.input_queue = asyncio.Queue()
 | |
|         self.input_requests = 0
 | |
| 
 | |
|         # game state
 | |
|         self.player_names = {0: "Archipelago"}
 | |
|         self.exit_event = asyncio.Event()
 | |
|         self.watcher_event = asyncio.Event()
 | |
| 
 | |
|         self.item_names = self.NameLookupDict(self, "item")
 | |
|         self.location_names = self.NameLookupDict(self, "location")
 | |
| 
 | |
|         self.jsontotextparser = JSONtoTextParser(self)
 | |
|         self.rawjsontotextparser = RawJSONtoTextParser(self)
 | |
|         self.update_data_package(network_data_package)
 | |
| 
 | |
|         # execution
 | |
|         self.keep_alive_task = asyncio.create_task(keep_alive(self), name="Bouncy")
 | |
| 
 | |
|     @property
 | |
|     def suggested_address(self) -> str:
 | |
|         if self.server_address:
 | |
|             return self.server_address
 | |
|         return Utils.persistent_load().get("client", {}).get("last_server_address", "")
 | |
| 
 | |
|     @functools.cached_property
 | |
|     def raw_text_parser(self) -> RawJSONtoTextParser:
 | |
|         return RawJSONtoTextParser(self)
 | |
| 
 | |
|     @property
 | |
|     def total_locations(self) -> typing.Optional[int]:
 | |
|         """Will return None until connected."""
 | |
|         if self.checked_locations or self.missing_locations:
 | |
|             return len(self.checked_locations | self.missing_locations)
 | |
| 
 | |
|     async def connection_closed(self):
 | |
|         if self.server and self.server.socket is not None:
 | |
|             await self.server.socket.close()
 | |
|         self.reset_server_state()
 | |
| 
 | |
|     def reset_server_state(self):
 | |
|         self.auth = None
 | |
|         self.slot = None
 | |
|         self.team = None
 | |
|         self.items_received = []
 | |
|         self.locations_info = {}
 | |
|         self.server_version = Version(0, 0, 0)
 | |
|         self.generator_version = Version(0, 0, 0)
 | |
|         self.server = None
 | |
|         self.server_task = None
 | |
|         self.hint_cost = None
 | |
|         self.permissions = {
 | |
|             "release": "disabled",
 | |
|             "collect": "disabled",
 | |
|             "remaining": "disabled",
 | |
|         }
 | |
| 
 | |
|     async def disconnect(self, allow_autoreconnect: bool = False):
 | |
|         if not allow_autoreconnect:
 | |
|             self.disconnected_intentionally = True
 | |
|             if self.cancel_autoreconnect():
 | |
|                 logger.info("Cancelled auto-reconnect.")
 | |
|         if self.server and not self.server.socket.closed:
 | |
|             await self.server.socket.close()
 | |
|         if self.server_task is not None:
 | |
|             await self.server_task
 | |
| 
 | |
|     async def send_msgs(self, msgs: typing.List[typing.Any]) -> None:
 | |
|         """ `msgs` JSON serializable """
 | |
|         if not self.server or not self.server.socket.open or self.server.socket.closed:
 | |
|             return
 | |
|         await self.server.socket.send(encode(msgs))
 | |
| 
 | |
|     def consume_players_package(self, package: typing.List[tuple]):
 | |
|         self.player_names = {slot: name for team, slot, name, orig_name in package if self.team == team}
 | |
|         self.player_names[0] = "Archipelago"
 | |
| 
 | |
|     def event_invalid_slot(self):
 | |
|         raise Exception('Invalid Slot; please verify that you have connected to the correct world.')
 | |
| 
 | |
|     def event_invalid_game(self):
 | |
|         raise Exception('Invalid Game; please verify that you connected with the right game to the correct world.')
 | |
| 
 | |
|     async def server_auth(self, password_requested: bool = False):
 | |
|         if password_requested and not self.password:
 | |
|             logger.info('Enter the password required to join this game:')
 | |
|             self.password = await self.console_input()
 | |
|             return self.password
 | |
| 
 | |
|     async def get_username(self):
 | |
|         if not self.auth:
 | |
|             self.auth = self.username
 | |
|             if not self.auth:
 | |
|                 logger.info('Enter slot name:')
 | |
|                 self.auth = await self.console_input()
 | |
| 
 | |
|     async def send_connect(self, **kwargs: typing.Any) -> None:
 | |
|         """ send `Connect` packet to log in to server """
 | |
|         payload = {
 | |
|             'cmd': 'Connect',
 | |
|             'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
 | |
|             'tags': self.tags, 'items_handling': self.items_handling,
 | |
|             'uuid': Utils.get_unique_identifier(), 'game': self.game, "slot_data": self.want_slot_data,
 | |
|         }
 | |
|         if kwargs:
 | |
|             payload.update(kwargs)
 | |
|         await self.send_msgs([payload])
 | |
| 
 | |
|     async def console_input(self) -> str:
 | |
|         if self.ui:
 | |
|             self.ui.focus_textinput()
 | |
|         self.input_requests += 1
 | |
|         return await self.input_queue.get()
 | |
| 
 | |
|     async def connect(self, address: typing.Optional[str] = None) -> None:
 | |
|         """ disconnect any previous connection, and open new connection to the server """
 | |
|         await self.disconnect()
 | |
|         self.server_task = asyncio.create_task(server_loop(self, address), name="server loop")
 | |
| 
 | |
|     def cancel_autoreconnect(self) -> bool:
 | |
|         if self.autoreconnect_task:
 | |
|             self.autoreconnect_task.cancel()
 | |
|             self.autoreconnect_task = None
 | |
|             return True
 | |
|         return False
 | |
| 
 | |
|     def slot_concerns_self(self, slot) -> bool:
 | |
|         if slot == self.slot:
 | |
|             return True
 | |
|         if slot in self.slot_info:
 | |
|             return self.slot in self.slot_info[slot].group_members
 | |
|         return False
 | |
| 
 | |
|     def is_echoed_chat(self, print_json_packet: dict) -> bool:
 | |
|         return print_json_packet.get("type", "") == "Chat" \
 | |
|             and print_json_packet.get("team", None) == self.team \
 | |
|             and print_json_packet.get("slot", None) == self.slot
 | |
| 
 | |
|     def is_uninteresting_item_send(self, print_json_packet: dict) -> bool:
 | |
|         """Helper function for filtering out ItemSend prints that do not concern the local player."""
 | |
|         return print_json_packet.get("type", "") == "ItemSend" \
 | |
|             and not self.slot_concerns_self(print_json_packet["receiving"]) \
 | |
|             and not self.slot_concerns_self(print_json_packet["item"].player)
 | |
| 
 | |
|     def on_print(self, args: dict):
 | |
|         logger.info(args["text"])
 | |
| 
 | |
|     def on_print_json(self, args: dict):
 | |
|         if self.ui:
 | |
|             # send copy to UI
 | |
|             self.ui.print_json(copy.deepcopy(args["data"]))
 | |
| 
 | |
|         logging.getLogger("FileLog").info(self.rawjsontotextparser(copy.deepcopy(args["data"])),
 | |
|                                           extra={"NoStream": True})
 | |
|         logging.getLogger("StreamLog").info(self.jsontotextparser(copy.deepcopy(args["data"])),
 | |
|                                             extra={"NoFile": True})
 | |
| 
 | |
|     def on_package(self, cmd: str, args: dict):
 | |
|         """For custom package handling in subclasses."""
 | |
|         pass
 | |
| 
 | |
|     def on_user_say(self, text: str) -> typing.Optional[str]:
 | |
|         """Gets called before sending a Say to the server from the user.
 | |
|         Returned text is sent, or sending is aborted if None is returned."""
 | |
|         return text
 | |
|     
 | |
|     def on_ui_command(self, text: str) -> None:
 | |
|         """Gets called by kivy when the user executes a command starting with `/` or `!`.
 | |
|         The command processor is still called; this is just intended for command echoing."""
 | |
|         self.ui.print_json([{"text": text, "type": "color", "color": "orange"}])
 | |
| 
 | |
|     def update_permissions(self, permissions: typing.Dict[str, int]):
 | |
|         for permission_name, permission_flag in permissions.items():
 | |
|             try:
 | |
|                 flag = Permission(permission_flag)
 | |
|                 logger.info(f"{permission_name.capitalize()} permission: {flag.name}")
 | |
|                 self.permissions[permission_name] = flag.name
 | |
|             except Exception as e:  # safeguard against permissions that may be implemented in the future
 | |
|                 logger.exception(e)
 | |
| 
 | |
|     async def shutdown(self):
 | |
|         self.server_address = ""
 | |
|         self.username = None
 | |
|         self.cancel_autoreconnect()
 | |
|         if self.server and not self.server.socket.closed:
 | |
|             await self.server.socket.close()
 | |
|         if self.server_task:
 | |
|             await self.server_task
 | |
| 
 | |
|         while self.input_requests > 0:
 | |
|             self.input_queue.put_nowait(None)
 | |
|             self.input_requests -= 1
 | |
|         self.keep_alive_task.cancel()
 | |
|         if self.ui_task:
 | |
|             await self.ui_task
 | |
|         if self.input_task:
 | |
|             self.input_task.cancel()
 | |
| 
 | |
|     # DataPackage
 | |
|     async def prepare_data_package(self, relevant_games: typing.Set[str],
 | |
|                                    remote_date_package_versions: typing.Dict[str, int],
 | |
|                                    remote_data_package_checksums: typing.Dict[str, str]):
 | |
|         """Validate that all data is present for the current multiworld.
 | |
|         Download, assimilate and cache missing data from the server."""
 | |
|         # by documentation any game can use Archipelago locations/items -> always relevant
 | |
|         relevant_games.add("Archipelago")
 | |
| 
 | |
|         needed_updates: typing.Set[str] = set()
 | |
|         for game in relevant_games:
 | |
|             if game not in remote_date_package_versions and game not in remote_data_package_checksums:
 | |
|                 continue
 | |
| 
 | |
|             remote_version: int = remote_date_package_versions.get(game, 0)
 | |
|             remote_checksum: typing.Optional[str] = remote_data_package_checksums.get(game)
 | |
| 
 | |
|             if remote_version == 0 and not remote_checksum:  # custom data package and no checksum for this game
 | |
|                 needed_updates.add(game)
 | |
|                 continue
 | |
| 
 | |
|             local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
 | |
|             local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
 | |
|             # no action required if local version is new enough
 | |
|             if (not remote_checksum and (remote_version > local_version or remote_version == 0)) \
 | |
|                     or remote_checksum != local_checksum:
 | |
|                 cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
 | |
|                 cache_version: int = cached_game.get("version", 0)
 | |
|                 cache_checksum: typing.Optional[str] = cached_game.get("checksum")
 | |
|                 # download remote version if cache is not new enough
 | |
|                 if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
 | |
|                         or remote_checksum != cache_checksum:
 | |
|                     needed_updates.add(game)
 | |
|                 else:
 | |
|                     self.update_game(cached_game, game)
 | |
|         if needed_updates:
 | |
|             await self.send_msgs([{"cmd": "GetDataPackage", "games": [game_name]} for game_name in needed_updates])
 | |
| 
 | |
|     def update_game(self, game_package: dict, game: str):
 | |
|         self.item_names.update_game(game, game_package["item_name_to_id"])
 | |
|         self.location_names.update_game(game, game_package["location_name_to_id"])
 | |
| 
 | |
|     def update_data_package(self, data_package: dict):
 | |
|         for game, game_data in data_package["games"].items():
 | |
|             self.update_game(game_data, game)
 | |
| 
 | |
|     def consume_network_data_package(self, data_package: dict):
 | |
|         self.update_data_package(data_package)
 | |
|         current_cache = Utils.persistent_load().get("datapackage", {}).get("games", {})
 | |
|         current_cache.update(data_package["games"])
 | |
|         Utils.persistent_store("datapackage", "games", current_cache)
 | |
|         logger.info(f"Got new ID/Name DataPackage for {', '.join(data_package['games'])}")
 | |
|         for game, game_data in data_package["games"].items():
 | |
|             Utils.store_data_package_for_checksum(game, game_data)
 | |
| 
 | |
|     # data storage
 | |
| 
 | |
|     def set_notify(self, *keys: str) -> None:
 | |
|         """Subscribe to be notified of changes to selected data storage keys.
 | |
| 
 | |
|         The values can be accessed via the "stored_data" attribute of this context, which is a dictionary mapping the
 | |
|         names of the data storage keys to the latest values received from the server.
 | |
|         """
 | |
|         if new_keys := (set(keys) - self.stored_data_notification_keys):
 | |
|             self.stored_data_notification_keys.update(new_keys)
 | |
|             async_start(self.send_msgs([{"cmd": "Get",
 | |
|                                          "keys": list(new_keys)},
 | |
|                                         {"cmd": "SetNotify",
 | |
|                                          "keys": list(new_keys)}]))
 | |
| 
 | |
|     # DeathLink hooks
 | |
| 
 | |
|     def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
 | |
|         """Gets dispatched when a new DeathLink is triggered by another linked player."""
 | |
|         self.last_death_link = max(data["time"], self.last_death_link)
 | |
|         text = data.get("cause", "")
 | |
|         if text:
 | |
|             logger.info(f"DeathLink: {text}")
 | |
|         else:
 | |
|             logger.info(f"DeathLink: Received from {data['source']}")
 | |
| 
 | |
|     async def send_death(self, death_text: str = ""):
 | |
|         if self.server and self.server.socket:
 | |
|             logger.info("DeathLink: Sending death to your friends...")
 | |
|             self.last_death_link = time.time()
 | |
|             await self.send_msgs([{
 | |
|                 "cmd": "Bounce", "tags": ["DeathLink"],
 | |
|                 "data": {
 | |
|                     "time": self.last_death_link,
 | |
|                     "source": self.player_names[self.slot],
 | |
|                     "cause": death_text
 | |
|                 }
 | |
|             }])
 | |
| 
 | |
|     async def update_death_link(self, death_link: bool):
 | |
|         old_tags = self.tags.copy()
 | |
|         if death_link:
 | |
|             self.tags.add("DeathLink")
 | |
|         else:
 | |
|             self.tags -= {"DeathLink"}
 | |
|         if old_tags != self.tags and self.server and not self.server.socket.closed:
 | |
|             await self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}])
 | |
| 
 | |
|     def gui_error(self, title: str, text: typing.Union[Exception, str]) -> typing.Optional["kvui.MessageBox"]:
 | |
|         """Displays an error messagebox"""
 | |
|         if not self.ui:
 | |
|             return None
 | |
|         title = title or "Error"
 | |
|         from kvui import MessageBox
 | |
|         if self._messagebox:
 | |
|             self._messagebox.dismiss()
 | |
|         # make "Multiple exceptions" look nice
 | |
|         text = str(text).replace('[Errno', '\n[Errno').strip()
 | |
|         # split long messages into title and text
 | |
|         parts = title.split('. ', 1)
 | |
|         if len(parts) == 1:
 | |
|             parts = title.split(', ', 1)
 | |
|         if len(parts) > 1:
 | |
|             text = parts[1] + '\n\n' + text
 | |
|             title = parts[0]
 | |
|         # display error
 | |
|         self._messagebox = MessageBox(title, text, error=True)
 | |
|         self._messagebox.open()
 | |
|         return self._messagebox
 | |
| 
 | |
|     def handle_connection_loss(self, msg: str) -> None:
 | |
|         """Helper for logging and displaying a loss of connection. Must be called from an except block."""
 | |
|         exc_info = sys.exc_info()
 | |
|         logger.exception(msg, exc_info=exc_info, extra={'compact_gui': True})
 | |
|         self._messagebox_connection_loss = self.gui_error(msg, exc_info[1])
 | |
| 
 | |
|     def run_gui(self):
 | |
|         """Import kivy UI system and start running it as self.ui_task."""
 | |
|         from kvui import GameManager
 | |
| 
 | |
|         class TextManager(GameManager):
 | |
|             logging_pairs = [
 | |
|                 ("Client", "Archipelago")
 | |
|             ]
 | |
|             base_title = "Archipelago Text Client"
 | |
| 
 | |
|         self.ui = TextManager(self)
 | |
|         self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
 | |
| 
 | |
|     def run_cli(self):
 | |
|         if sys.stdin:
 | |
|             # steam overlay breaks when starting console_loop
 | |
|             if 'gameoverlayrenderer' in os.environ.get('LD_PRELOAD', ''):
 | |
|                 logger.info("Skipping terminal input, due to conflicting Steam Overlay detected. Please use GUI only.")
 | |
|             else:
 | |
|                 self.input_task = asyncio.create_task(console_loop(self), name="Input")
 | |
| 
 | |
| 
 | |
| async def keep_alive(ctx: CommonContext, seconds_between_checks=100):
 | |
|     """some ISPs/network configurations drop TCP connections if no payload is sent (ignore TCP-keep-alive)
 | |
|      so we send a payload to prevent drop and if we were dropped anyway this will cause an auto-reconnect."""
 | |
|     seconds_elapsed = 0
 | |
|     while not ctx.exit_event.is_set():
 | |
|         await asyncio.sleep(1)  # short sleep to not block program shutdown
 | |
|         if ctx.server and ctx.slot:
 | |
|             seconds_elapsed += 1
 | |
|             if seconds_elapsed > seconds_between_checks:
 | |
|                 await ctx.send_msgs([{"cmd": "Bounce", "slots": [ctx.slot]}])
 | |
|                 seconds_elapsed = 0
 | |
| 
 | |
| 
 | |
| async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None) -> None:
 | |
|     if ctx.server and ctx.server.socket:
 | |
|         logger.error('Already connected')
 | |
|         return
 | |
| 
 | |
|     if address is None:  # set through CLI or APBP
 | |
|         address = ctx.server_address
 | |
| 
 | |
|     # Wait for the user to provide a multiworld server address
 | |
|     if not address:
 | |
|         logger.info('Please connect to an Archipelago server.')
 | |
|         return
 | |
| 
 | |
|     ctx.cancel_autoreconnect()
 | |
|     if ctx._messagebox_connection_loss:
 | |
|         ctx._messagebox_connection_loss.dismiss()
 | |
|         ctx._messagebox_connection_loss = None
 | |
| 
 | |
|     address = f"ws://{address}" if "://" not in address \
 | |
|         else address.replace("archipelago://", "ws://")
 | |
| 
 | |
|     server_url = urllib.parse.urlparse(address)
 | |
|     if server_url.username:
 | |
|         ctx.username = server_url.username
 | |
|     if server_url.password:
 | |
|         ctx.password = server_url.password
 | |
| 
 | |
|     def reconnect_hint() -> str:
 | |
|         return ", type /connect to reconnect" if ctx.server_address else ""
 | |
| 
 | |
|     logger.info(f'Connecting to Archipelago server at {address}')
 | |
|     try:
 | |
|         port = server_url.port or 38281  # raises ValueError if invalid
 | |
|         socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None,
 | |
|                                           ssl=get_ssl_context() if address.startswith("wss://") else None,
 | |
|                                           max_size=ctx.max_size)
 | |
|         if ctx.ui is not None:
 | |
|             ctx.ui.update_address_bar(server_url.netloc)
 | |
|         ctx.server = Endpoint(socket)
 | |
|         logger.info('Connected')
 | |
|         ctx.server_address = address
 | |
|         ctx.current_reconnect_delay = ctx.starting_reconnect_delay
 | |
|         ctx.disconnected_intentionally = False
 | |
|         async for data in ctx.server.socket:
 | |
|             for msg in decode(data):
 | |
|                 await process_server_cmd(ctx, msg)
 | |
|         logger.warning(f"Disconnected from multiworld server{reconnect_hint()}")
 | |
|     except websockets.InvalidMessage:
 | |
|         # probably encrypted
 | |
|         if address.startswith("ws://"):
 | |
|             # try wss
 | |
|             await server_loop(ctx, "ws" + address[1:])
 | |
|         else:
 | |
|             ctx.handle_connection_loss(f"Lost connection to the multiworld server due to InvalidMessage"
 | |
|                                        f"{reconnect_hint()}")
 | |
|     except ConnectionRefusedError:
 | |
|         ctx.handle_connection_loss("Connection refused by the server. "
 | |
|                                    "May not be running Archipelago on that address or port.")
 | |
|     except websockets.InvalidURI:
 | |
|         ctx.handle_connection_loss("Failed to connect to the multiworld server (invalid URI)")
 | |
|     except OSError:
 | |
|         ctx.handle_connection_loss("Failed to connect to the multiworld server")
 | |
|     except Exception:
 | |
|         ctx.handle_connection_loss(f"Lost connection to the multiworld server{reconnect_hint()}")
 | |
|     finally:
 | |
|         await ctx.connection_closed()
 | |
|         if ctx.server_address and ctx.username and not ctx.disconnected_intentionally:
 | |
|             logger.info(f"... automatically reconnecting in {ctx.current_reconnect_delay} seconds")
 | |
|             assert ctx.autoreconnect_task is None
 | |
|             ctx.autoreconnect_task = asyncio.create_task(server_autoreconnect(ctx), name="server auto reconnect")
 | |
|         ctx.current_reconnect_delay *= 2
 | |
| 
 | |
| 
 | |
| async def server_autoreconnect(ctx: CommonContext):
 | |
|     await asyncio.sleep(ctx.current_reconnect_delay)
 | |
|     if ctx.server_address and ctx.server_task is None:
 | |
|         ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
 | |
| 
 | |
| 
 | |
| async def process_server_cmd(ctx: CommonContext, args: dict):
 | |
|     try:
 | |
|         cmd = args["cmd"]
 | |
|     except:
 | |
|         logger.exception(f"Could not get command from {args}")
 | |
|         raise
 | |
|     if cmd == 'RoomInfo':
 | |
|         if ctx.seed_name and ctx.seed_name != args["seed_name"]:
 | |
|             msg = "The server is running a different multiworld than your client is. (invalid seed_name)"
 | |
|             logger.info(msg, extra={'compact_gui': True})
 | |
|             ctx.gui_error('Error', msg)
 | |
|         else:
 | |
|             logger.info('--------------------------------')
 | |
|             logger.info('Room Information:')
 | |
|             logger.info('--------------------------------')
 | |
|             version = args["version"]
 | |
|             ctx.server_version = Version(*version)
 | |
| 
 | |
|             if "generator_version" in args:
 | |
|                 ctx.generator_version = Version(*args["generator_version"])
 | |
|                 logger.info(f'Server protocol version: {ctx.server_version.as_simple_string()}, '
 | |
|                             f'generator version: {ctx.generator_version.as_simple_string()}, '
 | |
|                             f'tags: {", ".join(args["tags"])}')
 | |
|             else:
 | |
|                 logger.info(f'Server protocol version: {ctx.server_version.as_simple_string()}, '
 | |
|                             f'tags: {", ".join(args["tags"])}')
 | |
|             if args['password']:
 | |
|                 logger.info('Password required')
 | |
|             ctx.update_permissions(args.get("permissions", {}))
 | |
|             logger.info(
 | |
|                 f"A !hint costs {args['hint_cost']}% of your total location count as points"
 | |
|                 f" and you get {args['location_check_points']}"
 | |
|                 f" for each location checked. Use !hint for more information.")
 | |
|             ctx.hint_cost = int(args['hint_cost'])
 | |
|             ctx.check_points = int(args['location_check_points'])
 | |
| 
 | |
|             if "players" in args:  # TODO remove when servers sending this are outdated
 | |
|                 players = args.get("players", [])
 | |
|                 if len(players) < 1:
 | |
|                     logger.info('No player connected')
 | |
|                 else:
 | |
|                     players.sort()
 | |
|                     current_team = -1
 | |
|                     logger.info('Connected Players:')
 | |
|                     for network_player in players:
 | |
|                         if network_player.team != current_team:
 | |
|                             logger.info(f'  Team #{network_player.team + 1}')
 | |
|                             current_team = network_player.team
 | |
|                         logger.info('    %s (Player %d)' % (network_player.alias, network_player.slot))
 | |
| 
 | |
|             # update data package
 | |
|             data_package_versions = args.get("datapackage_versions", {})
 | |
|             data_package_checksums = args.get("datapackage_checksums", {})
 | |
|             await ctx.prepare_data_package(set(args["games"]), data_package_versions, data_package_checksums)
 | |
| 
 | |
|             await ctx.server_auth(args['password'])
 | |
| 
 | |
|     elif cmd == 'DataPackage':
 | |
|         ctx.consume_network_data_package(args['data'])
 | |
| 
 | |
|     elif cmd == 'ConnectionRefused':
 | |
|         errors = args["errors"]
 | |
|         if 'InvalidSlot' in errors:
 | |
|             ctx.disconnected_intentionally = True
 | |
|             ctx.event_invalid_slot()
 | |
|         elif 'InvalidGame' in errors:
 | |
|             ctx.disconnected_intentionally = True
 | |
|             ctx.event_invalid_game()
 | |
|         elif 'IncompatibleVersion' in errors:
 | |
|             raise Exception('Server reported your client version as incompatible. '
 | |
|                             'This probably means you have to update.')
 | |
|         elif 'InvalidItemsHandling' in errors:
 | |
|             raise Exception('The item handling flags requested by the client are not supported')
 | |
|         # last to check, recoverable problem
 | |
|         elif 'InvalidPassword' in errors:
 | |
|             logger.error('Invalid password')
 | |
|             ctx.password = None
 | |
|             await ctx.server_auth(True)
 | |
|         elif errors:
 | |
|             raise Exception("Unknown connection errors: " + str(errors))
 | |
|         else:
 | |
|             raise Exception('Connection refused by the multiworld host, no reason provided')
 | |
| 
 | |
|     elif cmd == 'Connected':
 | |
|         ctx.username = ctx.auth
 | |
|         ctx.team = args["team"]
 | |
|         ctx.slot = args["slot"]
 | |
|         # int keys get lost in JSON transfer
 | |
|         ctx.slot_info = {0: NetworkSlot("Archipelago", "Archipelago", SlotType.player)}
 | |
|         ctx.slot_info.update({int(pid): data for pid, data in args["slot_info"].items()})
 | |
|         ctx.hint_points = args.get("hint_points", 0)
 | |
|         ctx.consume_players_package(args["players"])
 | |
|         ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}")
 | |
|         msgs = []
 | |
|         if ctx.locations_checked:
 | |
|             msgs.append({"cmd": "LocationChecks",
 | |
|                          "locations": list(ctx.locations_checked)})
 | |
|         if ctx.locations_scouted:
 | |
|             msgs.append({"cmd": "LocationScouts",
 | |
|                          "locations": list(ctx.locations_scouted)})
 | |
|         if ctx.stored_data_notification_keys:
 | |
|             msgs.append({"cmd": "Get",
 | |
|                          "keys": list(ctx.stored_data_notification_keys)})
 | |
|             msgs.append({"cmd": "SetNotify",
 | |
|                          "keys": list(ctx.stored_data_notification_keys)})
 | |
|         if msgs:
 | |
|             await ctx.send_msgs(msgs)
 | |
|         if ctx.finished_game:
 | |
|             await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
 | |
| 
 | |
|         # Get the server side view of missing as of time of connecting.
 | |
|         # This list is used to only send to the server what is reported as ACTUALLY Missing.
 | |
|         # This also serves to allow an easy visual of what locations were already checked previously
 | |
|         # when /missing is used for the client side view of what is missing.
 | |
|         ctx.missing_locations = set(args["missing_locations"])
 | |
|         ctx.checked_locations = set(args["checked_locations"])
 | |
|         ctx.server_locations = ctx.missing_locations | ctx. checked_locations
 | |
| 
 | |
|         server_url = urllib.parse.urlparse(ctx.server_address)
 | |
|         Utils.persistent_store("client", "last_server_address", server_url.netloc)
 | |
| 
 | |
|     elif cmd == 'ReceivedItems':
 | |
|         start_index = args["index"]
 | |
| 
 | |
|         if start_index == 0:
 | |
|             ctx.items_received = []
 | |
|         elif start_index != len(ctx.items_received):
 | |
|             sync_msg = [{'cmd': 'Sync'}]
 | |
|             if ctx.locations_checked:
 | |
|                 sync_msg.append({"cmd": "LocationChecks",
 | |
|                                  "locations": list(ctx.locations_checked)})
 | |
|             await ctx.send_msgs(sync_msg)
 | |
|         if start_index == len(ctx.items_received):
 | |
|             for item in args['items']:
 | |
|                 ctx.items_received.append(NetworkItem(*item))
 | |
|         ctx.watcher_event.set()
 | |
| 
 | |
|     elif cmd == 'LocationInfo':
 | |
|         for item in [NetworkItem(*item) for item in args['locations']]:
 | |
|             ctx.locations_info[item.location] = item
 | |
|         ctx.watcher_event.set()
 | |
| 
 | |
|     elif cmd == "RoomUpdate":
 | |
|         if "players" in args:
 | |
|             ctx.consume_players_package(args["players"])
 | |
|         if "hint_points" in args:
 | |
|             ctx.hint_points = args['hint_points']
 | |
|         if "checked_locations" in args:
 | |
|             checked = set(args["checked_locations"])
 | |
|             ctx.checked_locations |= checked
 | |
|             ctx.missing_locations -= checked
 | |
|         if "permissions" in args:
 | |
|             ctx.update_permissions(args["permissions"])
 | |
| 
 | |
|     elif cmd == 'Print':
 | |
|         ctx.on_print(args)
 | |
| 
 | |
|     elif cmd == 'PrintJSON':
 | |
|         ctx.on_print_json(args)
 | |
| 
 | |
|     elif cmd == 'InvalidPacket':
 | |
|         logger.warning(f"Invalid Packet of {args['type']}: {args['text']}")
 | |
| 
 | |
|     elif cmd == "Bounced":
 | |
|         tags = args.get("tags", [])
 | |
|         # we can skip checking "DeathLink" in ctx.tags, as otherwise we wouldn't have been send this
 | |
|         if "DeathLink" in tags and ctx.last_death_link != args["data"]["time"]:
 | |
|             ctx.on_deathlink(args["data"])
 | |
| 
 | |
|     elif cmd == "Retrieved":
 | |
|         ctx.stored_data.update(args["keys"])
 | |
|         if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" in args["keys"]:
 | |
|             ctx.ui.update_hints()
 | |
| 
 | |
|     elif cmd == "SetReply":
 | |
|         ctx.stored_data[args["key"]] = args["value"]
 | |
|         if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" == args["key"]:
 | |
|             ctx.ui.update_hints()
 | |
|         elif args["key"].startswith("EnergyLink"):
 | |
|             ctx.current_energy_link_value = args["value"]
 | |
|             if ctx.ui:
 | |
|                 ctx.ui.set_new_energy_link_value()
 | |
|     else:
 | |
|         logger.debug(f"unknown command {cmd}")
 | |
| 
 | |
|     ctx.on_package(cmd, args)
 | |
| 
 | |
| 
 | |
| async def console_loop(ctx: CommonContext):
 | |
|     commandprocessor = ctx.command_processor(ctx)
 | |
|     queue = asyncio.Queue()
 | |
|     stream_input(sys.stdin, queue)
 | |
|     while not ctx.exit_event.is_set():
 | |
|         try:
 | |
|             input_text = await queue.get()
 | |
|             queue.task_done()
 | |
| 
 | |
|             if ctx.input_requests > 0:
 | |
|                 ctx.input_requests -= 1
 | |
|                 ctx.input_queue.put_nowait(input_text)
 | |
|                 continue
 | |
| 
 | |
|             if input_text:
 | |
|                 commandprocessor(input_text)
 | |
|         except Exception as e:
 | |
|             logger.exception(e)
 | |
| 
 | |
| 
 | |
| def get_base_parser(description: typing.Optional[str] = None):
 | |
|     import argparse
 | |
|     parser = argparse.ArgumentParser(description=description)
 | |
|     parser.add_argument('--connect', default=None, help='Address of the multiworld host.')
 | |
|     parser.add_argument('--password', default=None, help='Password of the multiworld host.')
 | |
|     if sys.stdout:  # If terminal output exists, offer gui-less mode
 | |
|         parser.add_argument('--nogui', default=False, action='store_true', help="Turns off Client GUI.")
 | |
|     return parser
 | |
| 
 | |
| 
 | |
| def run_as_textclient():
 | |
|     class TextContext(CommonContext):
 | |
|         # Text Mode to use !hint and such with games that have no text entry
 | |
|         tags = CommonContext.tags | {"TextOnly"}
 | |
|         game = ""  # empty matches any game since 0.3.2
 | |
|         items_handling = 0b111  # receive all items for /received
 | |
|         want_slot_data = False  # Can't use game specific slot_data
 | |
| 
 | |
|         async def server_auth(self, password_requested: bool = False):
 | |
|             if password_requested and not self.password:
 | |
|                 await super(TextContext, self).server_auth(password_requested)
 | |
|             await self.get_username()
 | |
|             await self.send_connect()
 | |
| 
 | |
|         def on_package(self, cmd: str, args: dict):
 | |
|             if cmd == "Connected":
 | |
|                 self.game = self.slot_info[self.slot].game
 | |
| 
 | |
|         async def disconnect(self, allow_autoreconnect: bool = False):
 | |
|             self.game = ""
 | |
|             await super().disconnect(allow_autoreconnect)
 | |
| 
 | |
|     async def main(args):
 | |
|         ctx = TextContext(args.connect, args.password)
 | |
|         ctx.auth = args.name
 | |
|         ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
 | |
| 
 | |
|         if gui_enabled:
 | |
|             ctx.run_gui()
 | |
|         ctx.run_cli()
 | |
| 
 | |
|         await ctx.exit_event.wait()
 | |
|         await ctx.shutdown()
 | |
| 
 | |
|     import colorama
 | |
| 
 | |
|     parser = get_base_parser(description="Gameless Archipelago Client, for text interfacing.")
 | |
|     parser.add_argument('--name', default=None, help="Slot Name to connect as.")
 | |
|     parser.add_argument("url", nargs="?", help="Archipelago connection url")
 | |
|     args = parser.parse_args()
 | |
| 
 | |
|     if args.url:
 | |
|         url = urllib.parse.urlparse(args.url)
 | |
|         args.connect = url.netloc
 | |
|         if url.username:
 | |
|             args.name = urllib.parse.unquote(url.username)
 | |
|         if url.password:
 | |
|             args.password = urllib.parse.unquote(url.password)
 | |
| 
 | |
|     colorama.init()
 | |
| 
 | |
|     asyncio.run(main(args))
 | |
|     colorama.deinit()
 | |
| 
 | |
| 
 | |
| if __name__ == '__main__':
 | |
|     logging.getLogger().setLevel(logging.INFO)  # force log-level to work around log level resetting to WARNING
 | |
|     run_as_textclient()
 | 
