196 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			196 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
-----------------------------------------------------------------------------
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-- LuaSocket helper module
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-- Author: Diego Nehab
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-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
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-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------
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-- Declare module and import dependencies
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-----------------------------------------------------------------------------
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local base = _G
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local string = require("string")
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local math = require("math")
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function get_lua_version()
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    local major, minor = _VERSION:match("Lua (%d+)%.(%d+)")
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    assert(tonumber(major) == 5)
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    if tonumber(minor) >= 4 then
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        return "5-4"
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    end
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    return "5-1"
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end
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function get_os()
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    local the_os, ext, arch
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    if package.config:sub(1,1) == "\\" then
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        the_os, ext = "windows", "dll"
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        arch = os.getenv"PROCESSOR_ARCHITECTURE"
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    else
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        -- TODO: macos?
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        the_os, ext = "linux", "so"
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        arch = "x86_64" -- TODO: read ELF header from /proc/$PID/exe to get arch
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    end
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    if arch:find("64") ~= nil then
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        arch = "x64"
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    else
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        arch = "x86"
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    end
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    return the_os, ext, arch
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end
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function get_socket_path()
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    local the_os, ext, arch = get_os()
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    -- for some reason ./ isn't working, so use a horrible hack to get the pwd
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    local pwd = (io.popen and io.popen("cd"):read'*l') or "."
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	return pwd .. "/" .. arch .. "/socket-" .. the_os .. "-" .. get_lua_version() .. "." .. ext
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end
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local lua_version = get_lua_version()
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local socket_path = get_socket_path()
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local socket = assert(package.loadlib(socket_path, "luaopen_socket_core"))()
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local event = event
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-- http://lua-users.org/wiki/ModulesTutorial
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local M = {}
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if setfenv then
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	setfenv(1, M) -- for 5.1
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else
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	_ENV = M -- for 5.2
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end
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M.socket = socket
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-- Bizhawk <= 2.8 has an issue where resetting the lua doesn't close the socket
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-- ...to get around this, we register an exit handler to close the socket first
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if lua_version == '5-1' then
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    local old_udp = socket.udp
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    function udp(self)
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        s = old_udp(self)
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        function close_socket(self)
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            s:close()
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        end
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        event.onexit(close_socket)
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        return s
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    end
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    socket.udp = udp
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end
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-----------------------------------------------------------------------------
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-- Exported auxiliar functions
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-----------------------------------------------------------------------------
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function connect(address, port, laddress, lport)
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    local sock, err = socket.tcp()
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    if not sock then return nil, err end
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    if laddress then
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        local res, err = sock:bind(laddress, lport, -1)
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        if not res then return nil, err end
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    end
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    local res, err = sock:connect(address, port)
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    if not res then return nil, err end
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    return sock
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end
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function bind(host, port, backlog)
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    local sock, err = socket.tcp()
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    if not sock then return nil, err end
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    sock:setoption("reuseaddr", true)
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    local res, err = sock:bind(host, port)
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    if not res then return nil, err end
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    res, err = sock:listen(backlog)
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    if not res then return nil, err end
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    return sock
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end
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try = socket.newtry()
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function choose(table)
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    return function(name, opt1, opt2)
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        if base.type(name) ~= "string" then
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            name, opt1, opt2 = "default", name, opt1
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        end
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        local f = table[name or "nil"]
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        if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
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        else return f(opt1, opt2) end
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    end
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end
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-----------------------------------------------------------------------------
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-- Socket sources and sinks, conforming to LTN12
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-----------------------------------------------------------------------------
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-- create namespaces inside LuaSocket namespace
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sourcet = {}
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sinkt = {}
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BLOCKSIZE = 2048
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sinkt["close-when-done"] = function(sock)
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    return base.setmetatable({
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        getfd = function() return sock:getfd() end,
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        dirty = function() return sock:dirty() end
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    }, {
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        __call = function(self, chunk, err)
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            if not chunk then
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                sock:close()
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                return 1
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            else return sock:send(chunk) end
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        end
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    })
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end
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sinkt["keep-open"] = function(sock)
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    return base.setmetatable({
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        getfd = function() return sock:getfd() end,
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        dirty = function() return sock:dirty() end
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    }, {
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        __call = function(self, chunk, err)
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            if chunk then return sock:send(chunk)
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            else return 1 end
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        end
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    })
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end
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sinkt["default"] = sinkt["keep-open"]
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sink = choose(sinkt)
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sourcet["by-length"] = function(sock, length)
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    return base.setmetatable({
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        getfd = function() return sock:getfd() end,
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        dirty = function() return sock:dirty() end
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    }, {
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        __call = function()
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            if length <= 0 then return nil end
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            local size = math.min(socket.BLOCKSIZE, length)
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            local chunk, err = sock:receive(size)
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            if err then return nil, err end
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            length = length - string.len(chunk)
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            return chunk
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        end
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    })
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end
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sourcet["until-closed"] = function(sock)
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    local done
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    return base.setmetatable({
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        getfd = function() return sock:getfd() end,
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        dirty = function() return sock:dirty() end
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    }, {
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        __call = function()
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            if done then return nil end
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            local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
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            if not err then return chunk
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            elseif err == "closed" then
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                sock:close()
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                done = 1
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                return partial
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            else return nil, err end
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        end
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    })
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end
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sourcet["default"] = sourcet["until-closed"]
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source = choose(sourcet)
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return M
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