852 lines
		
	
	
		
			45 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			852 lines
		
	
	
		
			45 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import logging
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| import os
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| import random
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| import settings
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| import threading
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| import typing
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| 
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| import Utils
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| from BaseClasses import Item, CollectionState, Tutorial, MultiWorld
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| from .Dungeons import create_dungeons, Dungeon
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| from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect, \
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|     indirect_connections, indirect_connections_inverted, indirect_connections_not_inverted
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| from .InvertedRegions import create_inverted_regions, mark_dark_world_regions
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| from .ItemPool import generate_itempool, difficulties
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| from .Items import item_init_table, item_name_groups, item_table, GetBeemizerItem
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| from .Options import alttp_options, smallkey_shuffle
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| from .Regions import lookup_name_to_id, create_regions, mark_light_world_regions, lookup_vanilla_location_to_entrance, \
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|     is_main_entrance, key_drop_data
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| from .Client import ALTTPSNIClient
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| from .Rom import LocalRom, patch_rom, patch_race_rom, check_enemizer, patch_enemizer, apply_rom_settings, \
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|     get_hash_string, get_base_rom_path, LttPDeltaPatch
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| from .Rules import set_rules
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| from .Shops import create_shops, Shop, ShopSlotFill, ShopType, price_rate_display, price_type_display_name
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| from .SubClasses import ALttPItem, LTTPRegionType
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| from worlds.AutoWorld import World, WebWorld, LogicMixin
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| from .StateHelpers import can_buy_unlimited
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| 
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| lttp_logger = logging.getLogger("A Link to the Past")
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| 
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| extras_list = sum(difficulties['normal'].extras[0:5], [])
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| 
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| 
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| class ALTTPSettings(settings.Group):
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|     class RomFile(settings.SNESRomPath):
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|         """File name of the v1.0 J rom"""
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|         description = "ALTTP v1.0 J ROM File"
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|         copy_to = "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
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|         md5s = [LttPDeltaPatch.hash]
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| 
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|     rom_file: RomFile = RomFile(RomFile.copy_to)
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| 
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| 
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| class ALTTPWeb(WebWorld):
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|     setup_en = Tutorial(
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|         "Multiworld Setup Tutorial",
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|         "A guide to setting up the Archipelago ALttP Software on your computer. This guide covers single-player, multiworld, and related software.",
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|         "English",
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|         "multiworld_en.md",
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|         "multiworld/en",
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|         ["Farrak Kilhn", "Berserker"]
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|     )
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| 
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|     setup_de = Tutorial(
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|         setup_en.tutorial_name,
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|         setup_en.description,
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|         "Deutsch",
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|         "multiworld_de.md",
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|         "multiworld/de",
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|         ["Fischfilet"]
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|     )
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| 
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|     setup_es = Tutorial(
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|         setup_en.tutorial_name,
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|         setup_en.description,
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|         "Español",
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|         "multiworld_es.md",
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|         "multiworld/es",
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|         ["Edos"]
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|     )
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| 
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|     setup_fr = Tutorial(
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|         setup_en.tutorial_name,
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|         setup_en.description,
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|         "Français",
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|         "multiworld_fr.md",
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|         "multiworld/fr",
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|         ["Coxla"]
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|     )
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| 
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|     msu = Tutorial(
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|         "MSU-1 Setup Tutorial",
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|         "A guide to setting up MSU-1, which allows for custom in-game music.",
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|         "English",
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|         "msu1_en.md",
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|         "msu1/en",
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|         ["Farrak Kilhn"]
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|     )
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| 
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|     msu_es = Tutorial(
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|         msu.tutorial_name,
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|         msu.description,
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|         "Español",
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|         "msu1_es.md",
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|         "msu1/es",
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|         ["Edos"]
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|     )
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| 
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|     msu_fr = Tutorial(
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|         msu.tutorial_name,
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|         msu.description,
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|         "Français",
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|         "msu1_fr.md",
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|         "msu1/fr",
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|         ["Coxla"]
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|     )
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| 
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|     plando = Tutorial(
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|         "Plando Tutorial",
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|         "A guide to creating Multiworld Plandos with LTTP",
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|         "English",
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|         "plando_en.md",
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|         "plando/en",
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|         ["Berserker"]
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|     )
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| 
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|     oof_sound = Tutorial(
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|         "'OOF' Sound Replacement",
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|         "A guide to customizing Link's 'oof' sound",
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|         "English",
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|         "oof_sound_en.md",
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|         "oof_sound/en",
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|         ["Nyx Edelstein"]
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|     )
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| 
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|     tutorials = [setup_en, setup_de, setup_es, setup_fr, msu, msu_es, msu_fr, plando, oof_sound]
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| 
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| 
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| class ALTTPWorld(World):
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|     """
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|     The Legend of Zelda: A Link to the Past is an action/adventure game. Take on the role of
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|     Link, a boy who is destined to save the land of Hyrule. Delve through three palaces and nine
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|     dungeons on your quest to rescue the descendents of the seven wise men and defeat the evil
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|     Ganon!
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|     """
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|     game = "A Link to the Past"
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|     option_definitions = alttp_options
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|     settings_key = "lttp_options"
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|     settings: typing.ClassVar[ALTTPSettings]
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|     topology_present = True
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|     item_name_groups = item_name_groups
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|     location_name_groups = {
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|         "Blind's Hideout": {"Blind's Hideout - Top", "Blind's Hideout - Left", "Blind's Hideout - Right",
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|                            "Blind's Hideout - Far Left", "Blind's Hideout - Far Right"},
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|         "Kakariko Well": {"Kakariko Well - Top", "Kakariko Well - Left", "Kakariko Well - Middle",
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|                           "Kakariko Well - Right", "Kakariko Well - Bottom"},
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|         "Mini Moldorm Cave": {"Mini Moldorm Cave - Far Left", "Mini Moldorm Cave - Left", "Mini Moldorm Cave - Right",
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|                               "Mini Moldorm Cave - Far Right", "Mini Moldorm Cave - Generous Guy"},
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|         "Paradox Cave": {"Paradox Cave Lower - Far Left", "Paradox Cave Lower - Left", "Paradox Cave Lower - Right",
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|                          "Paradox Cave Lower - Far Right", "Paradox Cave Lower - Middle", "Paradox Cave Upper - Left",
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|                          "Paradox Cave Upper - Right"},
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|         "Hype Cave": {"Hype Cave - Top", "Hype Cave - Middle Right", "Hype Cave - Middle Left",
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|                       "Hype Cave - Bottom", "Hype Cave - Generous Guy"},
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|         "Hookshot Cave": {"Hookshot Cave - Top Right", "Hookshot Cave - Top Left", "Hookshot Cave - Bottom Right",
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|                           "Hookshot Cave - Bottom Left"},
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|         "Hyrule Castle": {"Hyrule Castle - Boomerang Chest", "Hyrule Castle - Map Chest",
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|                           "Hyrule Castle - Zelda's Chest", "Sewers - Dark Cross", "Sewers - Secret Room - Left",
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|                           "Sewers - Secret Room - Middle", "Sewers - Secret Room - Right"},
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|         "Eastern Palace": {"Eastern Palace - Compass Chest", "Eastern Palace - Big Chest",
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|                            "Eastern Palace - Cannonball Chest", "Eastern Palace - Big Key Chest",
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|                            "Eastern Palace - Map Chest", "Eastern Palace - Boss"},
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|         "Desert Palace": {"Desert Palace - Big Chest", "Desert Palace - Torch", "Desert Palace - Map Chest",
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|                           "Desert Palace - Compass Chest", "Desert Palace - Big Key Chest", "Desert Palace - Boss"},
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|         "Tower of Hera": {"Tower of Hera - Basement Cage", "Tower of Hera - Map Chest", "Tower of Hera - Big Key Chest",
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|                           "Tower of Hera - Compass Chest", "Tower of Hera - Big Chest", "Tower of Hera - Boss"},
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|         "Palace of Darkness": {"Palace of Darkness - Shooter Room", "Palace of Darkness - The Arena - Bridge",
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|                                "Palace of Darkness - Stalfos Basement", "Palace of Darkness - Big Key Chest",
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|                                "Palace of Darkness - The Arena - Ledge", "Palace of Darkness - Map Chest",
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|                                "Palace of Darkness - Compass Chest", "Palace of Darkness - Dark Basement - Left",
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|                                "Palace of Darkness - Dark Basement - Right", "Palace of Darkness - Dark Maze - Top",
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|                                "Palace of Darkness - Dark Maze - Bottom", "Palace of Darkness - Big Chest",
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|                                "Palace of Darkness - Harmless Hellway", "Palace of Darkness - Boss"},
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|         "Swamp Palace": {"Swamp Palace - Entrance", "Swamp Palace - Map Chest", "Swamp Palace - Big Chest",
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|                          "Swamp Palace - Compass Chest", "Swamp Palace - Big Key Chest", "Swamp Palace - West Chest",
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|                          "Swamp Palace - Flooded Room - Left", "Swamp Palace - Flooded Room - Right",
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|                          "Swamp Palace - Waterfall Room", "Swamp Palace - Boss"},
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|         "Thieves' Town": {"Thieves' Town - Big Key Chest", "Thieves' Town - Map Chest", "Thieves' Town - Compass Chest",
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|                           "Thieves' Town - Ambush Chest", "Thieves' Town - Attic", "Thieves' Town - Big Chest",
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|                           "Thieves' Town - Blind's Cell", "Thieves' Town - Boss"},
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|         "Skull Woods": {"Skull Woods - Map Chest", "Skull Woods - Pinball Room", "Skull Woods - Compass Chest",
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|                         "Skull Woods - Pot Prison", "Skull Woods - Big Chest", "Skull Woods - Big Key Chest",
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|                         "Skull Woods - Bridge Room", "Skull Woods - Boss"},
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|         "Ice Palace": {"Ice Palace - Compass Chest", "Ice Palace - Freezor Chest", "Ice Palace - Big Chest",
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|                        "Ice Palace - Freezor Chest", "Ice Palace - Big Chest", "Ice Palace - Iced T Room",
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|                        "Ice Palace - Spike Room", "Ice Palace - Big Key Chest", "Ice Palace - Map Chest",
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|                        "Ice Palace - Boss"},
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|         "Misery Mire": {"Misery Mire - Big Chest", "Misery Mire - Map Chest", "Misery Mire - Main Lobby",
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|                         "Misery Mire - Bridge Chest", "Misery Mire - Spike Chest", "Misery Mire - Compass Chest",
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|                         "Misery Mire - Big Key Chest", "Misery Mire - Boss"},
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|         "Turtle Rock": {"Turtle Rock - Compass Chest", "Turtle Rock - Roller Room - Left",
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|                         "Turtle Rock - Roller Room - Right", "Turtle Rock - Chain Chomps", "Turtle Rock - Big Key Chest",
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|                         "Turtle Rock - Big Chest", "Turtle Rock - Crystaroller Room",
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|                         "Turtle Rock - Eye Bridge - Bottom Left", "Turtle Rock - Eye Bridge - Bottom Right",
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|                         "Turtle Rock - Eye Bridge - Top Left", "Turtle Rock - Eye Bridge - Top Right",
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|                         "Turtle Rock - Boss"},
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|         "Ganons Tower": {"Ganons Tower - Bob's Torch", "Ganons Tower - Hope Room - Left",
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|                          "Ganons Tower - Hope Room - Right", "Ganons Tower - Tile Room",
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|                          "Ganons Tower - Compass Room - Top Left", "Ganons Tower - Compass Room - Top Right",
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|                          "Ganons Tower - Compass Room - Bottom Left", "Ganons Tower - Compass Room - Bottom Left",
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|                          "Ganons Tower - DMs Room - Top Left", "Ganons Tower - DMs Room - Top Right",
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|                          "Ganons Tower - DMs Room - Bottom Left", "Ganons Tower - DMs Room - Bottom Right",
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|                          "Ganons Tower - Map Chest", "Ganons Tower - Firesnake Room",
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|                          "Ganons Tower - Randomizer Room - Top Left", "Ganons Tower - Randomizer Room - Top Right",
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|                          "Ganons Tower - Randomizer Room - Bottom Left", "Ganons Tower - Randomizer Room - Bottom Right",
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|                          "Ganons Tower - Bob's Chest", "Ganons Tower - Big Chest", "Ganons Tower - Big Key Room - Left",
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|                          "Ganons Tower - Big Key Room - Right", "Ganons Tower - Big Key Chest",
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|                          "Ganons Tower - Mini Helmasaur Room - Left", "Ganons Tower - Mini Helmasaur Room - Right",
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|                          "Ganons Tower - Pre-Moldorm Chest", "Ganons Tower - Validation Chest"},
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|         "Ganons Tower Climb": {"Ganons Tower - Mini Helmasaur Room - Left", "Ganons Tower - Mini Helmasaur Room - Right",
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|                                "Ganons Tower - Pre-Moldorm Chest", "Ganons Tower - Validation Chest"},
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|     }
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|     hint_blacklist = {"Triforce"}
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| 
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|     item_name_to_id = {name: data.item_code for name, data in item_table.items() if type(data.item_code) == int}
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|     location_name_to_id = lookup_name_to_id
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| 
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|     data_version = 8
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|     required_client_version = (0, 4, 1)
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|     web = ALTTPWeb()
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| 
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|     pedestal_credit_texts: typing.Dict[int, str] = \
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|         {data.item_code: data.pedestal_credit for data in item_table.values() if data.pedestal_credit}
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|     sickkid_credit_texts: typing.Dict[int, str] = \
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|         {data.item_code: data.sick_kid_credit for data in item_table.values() if data.sick_kid_credit}
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|     zora_credit_texts: typing.Dict[int, str] = \
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|         {data.item_code: data.zora_credit for data in item_table.values() if data.zora_credit}
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|     magicshop_credit_texts: typing.Dict[int, str] = \
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|         {data.item_code: data.witch_credit for data in item_table.values() if data.witch_credit}
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|     fluteboy_credit_texts: typing.Dict[int, str] = \
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|         {data.item_code: data.flute_boy_credit for data in item_table.values() if data.flute_boy_credit}
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| 
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|     set_rules = set_rules
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| 
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|     create_items = generate_itempool
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| 
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|     _enemizer_path: typing.ClassVar[typing.Optional[str]] = None
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| 
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|     @property
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|     def enemizer_path(self) -> str:
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|         # TODO: directly use settings
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|         cls = self.__class__
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|         if cls._enemizer_path is None:
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|             cls._enemizer_path = settings.get_settings().generator.enemizer_path
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|             assert isinstance(cls._enemizer_path, str)
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|         return cls._enemizer_path
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| 
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|     # custom instance vars
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|     dungeon_local_item_names: typing.Set[str]
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|     dungeon_specific_item_names: typing.Set[str]
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|     rom_name_available_event: threading.Event
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|     has_progressive_bows: bool
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|     dungeons: typing.Dict[str, Dungeon]
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|     waterfall_fairy_bottle_fill: str
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|     pyramid_fairy_bottle_fill: str
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| 
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|     def __init__(self, *args, **kwargs):
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|         self.dungeon_local_item_names = set()
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|         self.dungeon_specific_item_names = set()
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|         self.rom_name_available_event = threading.Event()
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|         self.has_progressive_bows = False
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|         self.dungeons = {}
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|         self.waterfall_fairy_bottle_fill = "Bottle"
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|         self.pyramid_fairy_bottle_fill = "Bottle"
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|         super(ALTTPWorld, self).__init__(*args, **kwargs)
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| 
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|     @classmethod
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|     def stage_assert_generate(cls, multiworld: MultiWorld):
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|         rom_file = get_base_rom_path()
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|         if not os.path.exists(rom_file):
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|             raise FileNotFoundError(rom_file)
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|         if multiworld.is_race:
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|             import xxtea
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|         for player in multiworld.get_game_players(cls.game):
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|             if multiworld.worlds[player].use_enemizer:
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|                 check_enemizer(multiworld.worlds[player].enemizer_path)
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|                 break
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| 
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|     def generate_early(self):
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| 
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|         player = self.player
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|         multiworld = self.multiworld
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| 
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|         # fairy bottle fills
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|         bottle_options = [
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|             "Bottle (Red Potion)", "Bottle (Green Potion)", "Bottle (Blue Potion)",
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|             "Bottle (Bee)", "Bottle (Good Bee)"
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|         ]
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|         if multiworld.difficulty[player] not in ["hard", "expert"]:
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|             bottle_options.append("Bottle (Fairy)")
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|         self.waterfall_fairy_bottle_fill = self.random.choice(bottle_options)
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|         self.pyramid_fairy_bottle_fill = self.random.choice(bottle_options)
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| 
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|         if multiworld.mode[player] == 'standard' \
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|                 and multiworld.smallkey_shuffle[player] \
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|                 and multiworld.smallkey_shuffle[player] != smallkey_shuffle.option_universal \
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|                 and multiworld.smallkey_shuffle[player] != smallkey_shuffle.option_own_dungeons \
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|                 and multiworld.smallkey_shuffle[player] != smallkey_shuffle.option_start_with:
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|             self.multiworld.local_early_items[self.player]["Small Key (Hyrule Castle)"] = 1
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| 
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|         # system for sharing ER layouts
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|         self.er_seed = str(multiworld.random.randint(0, 2 ** 64))
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| 
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|         if "-" in multiworld.shuffle[player]:
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|             shuffle, seed = multiworld.shuffle[player].split("-", 1)
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|             multiworld.shuffle[player] = shuffle
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|             if shuffle == "vanilla":
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|                 self.er_seed = "vanilla"
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|             elif seed.startswith("group-") or multiworld.is_race:
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|                 self.er_seed = get_same_seed(multiworld, (
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|                     shuffle, seed, multiworld.retro_caves[player], multiworld.mode[player], multiworld.logic[player]))
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|             else:  # not a race or group seed, use set seed as is.
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|                 self.er_seed = seed
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|         elif multiworld.shuffle[player] == "vanilla":
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|             self.er_seed = "vanilla"
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|         for dungeon_item in ["smallkey_shuffle", "bigkey_shuffle", "compass_shuffle", "map_shuffle"]:
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|             option = getattr(multiworld, dungeon_item)[player]
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|             if option == "own_world":
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|                 multiworld.local_items[player].value |= self.item_name_groups[option.item_name_group]
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|             elif option == "different_world":
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|                 multiworld.non_local_items[player].value |= self.item_name_groups[option.item_name_group]
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|                 if multiworld.mode[player] == "standard":
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|                     multiworld.non_local_items[player].value -= {"Small Key (Hyrule Castle)"}
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|             elif option.in_dungeon:
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|                 self.dungeon_local_item_names |= self.item_name_groups[option.item_name_group]
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|                 if option == "original_dungeon":
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|                     self.dungeon_specific_item_names |= self.item_name_groups[option.item_name_group]
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| 
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|         multiworld.difficulty_requirements[player] = difficulties[multiworld.difficulty[player]]
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| 
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|         # enforce pre-defined local items.
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|         if multiworld.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
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|             multiworld.local_items[player].value.add('Triforce Piece')
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| 
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|         # Not possible to place crystals outside boss prizes yet (might as well make it consistent with pendants too).
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|         multiworld.non_local_items[player].value -= item_name_groups['Pendants']
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|         multiworld.non_local_items[player].value -= item_name_groups['Crystals']
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| 
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|     create_dungeons = create_dungeons
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| 
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|     def create_regions(self):
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|         player = self.player
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|         world = self.multiworld
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| 
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|         world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player],
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|                                                       world.triforce_pieces_required[player])
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| 
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|         if world.mode[player] != 'inverted':
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|             create_regions(world, player)
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|         else:
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|             create_inverted_regions(world, player)
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|         create_shops(world, player)
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|         self.create_dungeons()
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| 
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|         if world.logic[player] not in ["noglitches", "minorglitches"] and world.shuffle[player] in \
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|                 {"vanilla", "dungeonssimple", "dungeonsfull", "simple", "restricted", "full"}:
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|             world.fix_fake_world[player] = False
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| 
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|         # seeded entrance shuffle
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|         old_random = world.random
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|         world.random = random.Random(self.er_seed)
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| 
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|         if world.mode[player] != 'inverted':
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|             link_entrances(world, player)
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|             mark_light_world_regions(world, player)
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|             for region_name, entrance_name in indirect_connections_not_inverted.items():
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|                 world.register_indirect_condition(world.get_region(region_name, player),
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|                                                   world.get_entrance(entrance_name, player))
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|         else:
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|             link_inverted_entrances(world, player)
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|             mark_dark_world_regions(world, player)
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|             for region_name, entrance_name in indirect_connections_inverted.items():
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|                 world.register_indirect_condition(world.get_region(region_name, player),
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|                                                   world.get_entrance(entrance_name, player))
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| 
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|         world.random = old_random
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|         plando_connect(world, player)
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| 
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|         for region_name, entrance_name in indirect_connections.items():
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|             world.register_indirect_condition(world.get_region(region_name, player),
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|                                               world.get_entrance(entrance_name, player))
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| 
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|     def collect_item(self, state: CollectionState, item: Item, remove=False):
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|         item_name = item.name
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|         if item_name.startswith('Progressive '):
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|             if remove:
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|                 if 'Sword' in item_name:
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|                     if state.has('Golden Sword', item.player):
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|                         return 'Golden Sword'
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|                     elif state.has('Tempered Sword', item.player):
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|                         return 'Tempered Sword'
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|                     elif state.has('Master Sword', item.player):
 | |
|                         return 'Master Sword'
 | |
|                     elif state.has('Fighter Sword', item.player):
 | |
|                         return 'Fighter Sword'
 | |
|                     else:
 | |
|                         return None
 | |
|                 elif 'Glove' in item.name:
 | |
|                     if state.has('Titans Mitts', item.player):
 | |
|                         return 'Titans Mitts'
 | |
|                     elif state.has('Power Glove', item.player):
 | |
|                         return 'Power Glove'
 | |
|                     else:
 | |
|                         return None
 | |
|                 elif 'Shield' in item_name:
 | |
|                     if state.has('Mirror Shield', item.player):
 | |
|                         return 'Mirror Shield'
 | |
|                     elif state.has('Red Shield', item.player):
 | |
|                         return 'Red Shield'
 | |
|                     elif state.has('Blue Shield', item.player):
 | |
|                         return 'Blue Shield'
 | |
|                     else:
 | |
|                         return None
 | |
|                 elif 'Bow' in item_name:
 | |
|                     if state.has('Silver Bow', item.player):
 | |
|                         return 'Silver Bow'
 | |
|                     elif state.has('Bow', item.player):
 | |
|                         return 'Bow'
 | |
|                     else:
 | |
|                         return None
 | |
|             else:
 | |
|                 if 'Sword' in item_name:
 | |
|                     if state.has('Golden Sword', item.player):
 | |
|                         pass
 | |
|                     elif state.has('Tempered Sword', item.player) and self.multiworld.difficulty_requirements[
 | |
|                         item.player].progressive_sword_limit >= 4:
 | |
|                         return 'Golden Sword'
 | |
|                     elif state.has('Master Sword', item.player) and self.multiworld.difficulty_requirements[
 | |
|                         item.player].progressive_sword_limit >= 3:
 | |
|                         return 'Tempered Sword'
 | |
|                     elif state.has('Fighter Sword', item.player) and self.multiworld.difficulty_requirements[item.player].progressive_sword_limit >= 2:
 | |
|                         return 'Master Sword'
 | |
|                     elif self.multiworld.difficulty_requirements[item.player].progressive_sword_limit >= 1:
 | |
|                         return 'Fighter Sword'
 | |
|                 elif 'Glove' in item_name:
 | |
|                     if state.has('Titans Mitts', item.player):
 | |
|                         return
 | |
|                     elif state.has('Power Glove', item.player):
 | |
|                         return 'Titans Mitts'
 | |
|                     else:
 | |
|                         return 'Power Glove'
 | |
|                 elif 'Shield' in item_name:
 | |
|                     if state.has('Mirror Shield', item.player):
 | |
|                         return
 | |
|                     elif state.has('Red Shield', item.player) and self.multiworld.difficulty_requirements[item.player].progressive_shield_limit >= 3:
 | |
|                         return 'Mirror Shield'
 | |
|                     elif state.has('Blue Shield', item.player) and self.multiworld.difficulty_requirements[item.player].progressive_shield_limit >= 2:
 | |
|                         return 'Red Shield'
 | |
|                     elif self.multiworld.difficulty_requirements[item.player].progressive_shield_limit >= 1:
 | |
|                         return 'Blue Shield'
 | |
|                 elif 'Bow' in item_name:
 | |
|                     if state.has('Silver Bow', item.player):
 | |
|                         return
 | |
|                     elif state.has('Bow', item.player) and (self.multiworld.difficulty_requirements[item.player].progressive_bow_limit >= 2
 | |
|                                                             or self.multiworld.logic[item.player] == 'noglitches'
 | |
|                                                             or self.multiworld.swordless[item.player]): # modes where silver bow is always required for ganon
 | |
|                         return 'Silver Bow'
 | |
|                     elif self.multiworld.difficulty_requirements[item.player].progressive_bow_limit >= 1:
 | |
|                         return 'Bow'
 | |
|         elif item.advancement:
 | |
|             return item_name
 | |
| 
 | |
|     def pre_fill(self):
 | |
|         from Fill import fill_restrictive, FillError
 | |
|         attempts = 5
 | |
|         world = self.multiworld
 | |
|         player = self.player
 | |
|         all_state = world.get_all_state(use_cache=True)
 | |
|         crystals = [self.create_item(name) for name in ['Red Pendant', 'Blue Pendant', 'Green Pendant', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 7', 'Crystal 5', 'Crystal 6']]
 | |
|         crystal_locations = [world.get_location('Turtle Rock - Prize', player),
 | |
|                              world.get_location('Eastern Palace - Prize', player),
 | |
|                              world.get_location('Desert Palace - Prize', player),
 | |
|                              world.get_location('Tower of Hera - Prize', player),
 | |
|                              world.get_location('Palace of Darkness - Prize', player),
 | |
|                              world.get_location('Thieves\' Town - Prize', player),
 | |
|                              world.get_location('Skull Woods - Prize', player),
 | |
|                              world.get_location('Swamp Palace - Prize', player),
 | |
|                              world.get_location('Ice Palace - Prize', player),
 | |
|                              world.get_location('Misery Mire - Prize', player)]
 | |
|         placed_prizes = {loc.item.name for loc in crystal_locations if loc.item}
 | |
|         unplaced_prizes = [crystal for crystal in crystals if crystal.name not in placed_prizes]
 | |
|         empty_crystal_locations = [loc for loc in crystal_locations if not loc.item]
 | |
|         for attempt in range(attempts):
 | |
|             try:
 | |
|                 prizepool = unplaced_prizes.copy()
 | |
|                 prize_locs = empty_crystal_locations.copy()
 | |
|                 world.random.shuffle(prize_locs)
 | |
|                 fill_restrictive(world, all_state, prize_locs, prizepool, True, lock=True,
 | |
|                                  name="LttP Dungeon Prizes")
 | |
|             except FillError as e:
 | |
|                 lttp_logger.exception("Failed to place dungeon prizes (%s). Will retry %s more times", e,
 | |
|                                                 attempts - attempt)
 | |
|                 for location in empty_crystal_locations:
 | |
|                     location.item = None
 | |
|                 continue
 | |
|             break
 | |
|         else:
 | |
|             raise FillError('Unable to place dungeon prizes')
 | |
|         if world.mode[player] == 'standard' and world.smallkey_shuffle[player] \
 | |
|                 and world.smallkey_shuffle[player] != smallkey_shuffle.option_universal and \
 | |
|                 world.smallkey_shuffle[player] != smallkey_shuffle.option_own_dungeons:
 | |
|             world.local_early_items[player]["Small Key (Hyrule Castle)"] = 1
 | |
| 
 | |
|     @classmethod
 | |
|     def stage_pre_fill(cls, world):
 | |
|         from .Dungeons import fill_dungeons_restrictive
 | |
|         fill_dungeons_restrictive(world)
 | |
| 
 | |
| 
 | |
|     @classmethod
 | |
|     def stage_post_fill(cls, world):
 | |
|         ShopSlotFill(world)
 | |
| 
 | |
|     @property
 | |
|     def use_enemizer(self) -> bool:
 | |
|         world = self.multiworld
 | |
|         player = self.player
 | |
|         return bool(world.boss_shuffle[player] or world.enemy_shuffle[player]
 | |
|                     or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default'
 | |
|                     or world.pot_shuffle[player] or world.bush_shuffle[player]
 | |
|                     or world.killable_thieves[player])
 | |
| 
 | |
|     def generate_output(self, output_directory: str):
 | |
|         multiworld = self.multiworld
 | |
|         player = self.player
 | |
|         try:
 | |
|             use_enemizer = self.use_enemizer
 | |
| 
 | |
|             rom = LocalRom(get_base_rom_path())
 | |
| 
 | |
|             patch_rom(multiworld, rom, player, use_enemizer)
 | |
| 
 | |
|             if use_enemizer:
 | |
|                 patch_enemizer(self, rom, self.enemizer_path, output_directory)
 | |
| 
 | |
|             if multiworld.is_race:
 | |
|                 patch_race_rom(rom, multiworld, player)
 | |
| 
 | |
|             multiworld.spoiler.hashes[player] = get_hash_string(rom.hash)
 | |
| 
 | |
|             palettes_options = {
 | |
|                 'dungeon': multiworld.uw_palettes[player],
 | |
|                 'overworld': multiworld.ow_palettes[player],
 | |
|                 'hud': multiworld.hud_palettes[player],
 | |
|                 'sword': multiworld.sword_palettes[player],
 | |
|                 'shield': multiworld.shield_palettes[player],
 | |
|                 # 'link': world.link_palettes[player]
 | |
|             }
 | |
|             palettes_options = {key: option.current_key for key, option in palettes_options.items()}
 | |
| 
 | |
|             apply_rom_settings(rom, multiworld.heartbeep[player].current_key,
 | |
|                                multiworld.heartcolor[player].current_key,
 | |
|                                multiworld.quickswap[player],
 | |
|                                multiworld.menuspeed[player].current_key,
 | |
|                                multiworld.music[player],
 | |
|                                multiworld.sprite[player],
 | |
|                                None,
 | |
|                                palettes_options, multiworld, player, True,
 | |
|                                reduceflashing=multiworld.reduceflashing[player] or multiworld.is_race,
 | |
|                                triforcehud=multiworld.triforcehud[player].current_key,
 | |
|                                deathlink=multiworld.death_link[player],
 | |
|                                allowcollect=multiworld.allow_collect[player])
 | |
| 
 | |
|             rompath = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc")
 | |
|             rom.write_to_file(rompath)
 | |
|             patch = LttPDeltaPatch(os.path.splitext(rompath)[0]+LttPDeltaPatch.patch_file_ending, player=player,
 | |
|                                    player_name=multiworld.player_name[player], patched_path=rompath)
 | |
|             patch.write()
 | |
|             os.unlink(rompath)
 | |
|             self.rom_name = rom.name
 | |
|         except:
 | |
|             raise
 | |
|         finally:
 | |
|             self.rom_name_available_event.set() # make sure threading continues and errors are collected
 | |
| 
 | |
|     @classmethod
 | |
|     def stage_extend_hint_information(cls, world, hint_data: typing.Dict[int, typing.Dict[int, str]]):
 | |
|         er_hint_data = {player: {} for player in world.get_game_players("A Link to the Past") if
 | |
|                         world.shuffle[player] != "vanilla" or world.retro_caves[player]}
 | |
| 
 | |
|         for region in world.regions:
 | |
|             if region.player in er_hint_data and region.locations:
 | |
|                 main_entrance = region.get_connecting_entrance(is_main_entrance)
 | |
|                 for location in region.locations:
 | |
|                     if type(location.address) == int:  # skips events and crystals
 | |
|                         if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
 | |
|                             er_hint_data[region.player][location.address] = main_entrance.name
 | |
|         hint_data.update(er_hint_data)
 | |
| 
 | |
|     @classmethod
 | |
|     def stage_modify_multidata(cls, multiworld, multidata: dict):
 | |
| 
 | |
|         ordered_areas = (
 | |
|             'Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
 | |
|             'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
 | |
|             'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total"
 | |
|         )
 | |
| 
 | |
|         checks_in_area = {player: {area: list() for area in ordered_areas}
 | |
|                           for player in multiworld.get_game_players(cls.game)}
 | |
| 
 | |
|         for player in checks_in_area:
 | |
|             checks_in_area[player]["Total"] = 0
 | |
|             for location in multiworld.get_locations(player):
 | |
|                 if location.game == cls.game and type(location.address) is int:
 | |
|                     main_entrance = location.parent_region.get_connecting_entrance(is_main_entrance)
 | |
|                     if location.parent_region.dungeon:
 | |
|                         dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
 | |
|                                        'Inverted Ganons Tower': 'Ganons Tower'} \
 | |
|                             .get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
 | |
|                         checks_in_area[location.player][dungeonname].append(location.address)
 | |
|                     elif location.parent_region.type == LTTPRegionType.LightWorld:
 | |
|                         checks_in_area[location.player]["Light World"].append(location.address)
 | |
|                     elif location.parent_region.type == LTTPRegionType.DarkWorld:
 | |
|                         checks_in_area[location.player]["Dark World"].append(location.address)
 | |
|                     elif main_entrance.parent_region.type == LTTPRegionType.LightWorld:
 | |
|                         checks_in_area[location.player]["Light World"].append(location.address)
 | |
|                     elif main_entrance.parent_region.type == LTTPRegionType.DarkWorld:
 | |
|                         checks_in_area[location.player]["Dark World"].append(location.address)
 | |
|                     else:
 | |
|                         assert False, "Unknown Location area."
 | |
|                     # TODO: remove Total as it's duplicated data and breaks consistent typing
 | |
|                     checks_in_area[location.player]["Total"] += 1
 | |
| 
 | |
|         multidata["checks_in_area"].update(checks_in_area)
 | |
| 
 | |
|     def modify_multidata(self, multidata: dict):
 | |
|         import base64
 | |
|         # wait for self.rom_name to be available.
 | |
|         self.rom_name_available_event.wait()
 | |
|         rom_name = getattr(self, "rom_name", None)
 | |
|         # we skip in case of error, so that the original error in the output thread is the one that gets raised
 | |
|         if rom_name:
 | |
|             new_name = base64.b64encode(bytes(self.rom_name)).decode()
 | |
|             multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
 | |
| 
 | |
|     def create_item(self, name: str) -> Item:
 | |
|         return ALttPItem(name, self.player, **item_init_table[name])
 | |
| 
 | |
|     @classmethod
 | |
|     def stage_fill_hook(cls, world, progitempool, usefulitempool, filleritempool, fill_locations):
 | |
|         trash_counts = {}
 | |
|         for player in world.get_game_players("A Link to the Past"):
 | |
|             if not world.ganonstower_vanilla[player] or \
 | |
|                     world.logic[player] in {'owglitches', 'hybridglitches', "nologic"}:
 | |
|                 pass
 | |
|             elif 'triforcehunt' in world.goal[player] and ('local' in world.goal[player] or world.players == 1):
 | |
|                 trash_counts[player] = world.random.randint(world.crystals_needed_for_gt[player] * 2,
 | |
|                                                             world.crystals_needed_for_gt[player] * 4)
 | |
|             else:
 | |
|                 trash_counts[player] = world.random.randint(0, world.crystals_needed_for_gt[player] * 2)
 | |
| 
 | |
|         if trash_counts:
 | |
|             locations_mapping = {player: [] for player in trash_counts}
 | |
|             for location in fill_locations:
 | |
|                 if 'Ganons Tower' in location.name and location.player in locations_mapping:
 | |
|                     locations_mapping[location.player].append(location)
 | |
| 
 | |
|             for player, trash_count in trash_counts.items():
 | |
|                 gtower_locations = locations_mapping[player]
 | |
|                 world.random.shuffle(gtower_locations)
 | |
| 
 | |
|                 while gtower_locations and filleritempool and trash_count > 0:
 | |
|                     spot_to_fill = gtower_locations.pop()
 | |
|                     for index, item in enumerate(filleritempool):
 | |
|                         if spot_to_fill.item_rule(item):
 | |
|                             filleritempool.pop(index)  # remove from outer fill
 | |
|                             world.push_item(spot_to_fill, item, False)
 | |
|                             fill_locations.remove(spot_to_fill)  # very slow, unfortunately
 | |
|                             trash_count -= 1
 | |
|                             break
 | |
|                     else:
 | |
|                         logging.warning(f"Could not trash fill Ganon's Tower for player {player}.")
 | |
| 
 | |
|     def write_spoiler_header(self, spoiler_handle: typing.TextIO) -> None:
 | |
|         def bool_to_text(variable: typing.Union[bool, str]) -> str:
 | |
|             if type(variable) == str:
 | |
|                 return variable
 | |
|             return "Yes" if variable else "No"
 | |
| 
 | |
|         spoiler_handle.write('Logic:                           %s\n' % self.multiworld.logic[self.player])
 | |
|         spoiler_handle.write('Dark Room Logic:                 %s\n' % self.multiworld.dark_room_logic[self.player])
 | |
|         spoiler_handle.write('Mode:                            %s\n' % self.multiworld.mode[self.player])
 | |
|         spoiler_handle.write('Goal:                            %s\n' % self.multiworld.goal[self.player])
 | |
|         if "triforce" in self.multiworld.goal[self.player]:  # triforce hunt
 | |
|             spoiler_handle.write("Pieces available for Triforce:   %s\n" %
 | |
|                           self.multiworld.triforce_pieces_available[self.player])
 | |
|             spoiler_handle.write("Pieces required for Triforce:    %s\n" %
 | |
|                           self.multiworld.triforce_pieces_required[self.player])
 | |
|         spoiler_handle.write('Difficulty:                      %s\n' % self.multiworld.difficulty[self.player])
 | |
|         spoiler_handle.write('Item Functionality:              %s\n' % self.multiworld.item_functionality[self.player])
 | |
|         spoiler_handle.write('Entrance Shuffle:                %s\n' % self.multiworld.shuffle[self.player])
 | |
|         if self.multiworld.shuffle[self.player] != "vanilla":
 | |
|             spoiler_handle.write('Entrance Shuffle Seed            %s\n' % self.er_seed)
 | |
|         spoiler_handle.write('Shop inventory shuffle:          %s\n' %
 | |
|                              bool_to_text("i" in self.multiworld.shop_shuffle[self.player]))
 | |
|         spoiler_handle.write('Shop price shuffle:              %s\n' %
 | |
|                              bool_to_text("p" in self.multiworld.shop_shuffle[self.player]))
 | |
|         spoiler_handle.write('Shop upgrade shuffle:            %s\n' %
 | |
|                              bool_to_text("u" in self.multiworld.shop_shuffle[self.player]))
 | |
|         spoiler_handle.write('New Shop inventory:              %s\n' %
 | |
|                              bool_to_text("g" in self.multiworld.shop_shuffle[self.player] or
 | |
|                                           "f" in self.multiworld.shop_shuffle[self.player]))
 | |
|         spoiler_handle.write('Custom Potion Shop:              %s\n' %
 | |
|                              bool_to_text("w" in self.multiworld.shop_shuffle[self.player]))
 | |
|         spoiler_handle.write('Enemy health:                    %s\n' % self.multiworld.enemy_health[self.player])
 | |
|         spoiler_handle.write('Enemy damage:                    %s\n' % self.multiworld.enemy_damage[self.player])
 | |
|         spoiler_handle.write('Prize shuffle                    %s\n' % self.multiworld.shuffle_prizes[self.player])
 | |
| 
 | |
|     def write_spoiler(self, spoiler_handle: typing.TextIO) -> None:
 | |
|         player_name = self.multiworld.get_player_name(self.player)
 | |
|         spoiler_handle.write("\n\nMedallions:\n")
 | |
|         spoiler_handle.write(f"\nMisery Mire ({player_name}):"
 | |
|                              f" {self.multiworld.required_medallions[self.player][0]}")
 | |
|         spoiler_handle.write(
 | |
|             f"\nTurtle Rock ({player_name}):"
 | |
|             f" {self.multiworld.required_medallions[self.player][1]}")
 | |
|         spoiler_handle.write("\n\nFairy Fountain Bottle Fill:\n")
 | |
|         spoiler_handle.write(f"\nPyramid Fairy ({player_name}):"
 | |
|                              f" {self.pyramid_fairy_bottle_fill}")
 | |
|         spoiler_handle.write(f"\nWaterfall Fairy ({player_name}):"
 | |
|                              f" {self.waterfall_fairy_bottle_fill}")
 | |
|         if self.multiworld.boss_shuffle[self.player] != "none":
 | |
|             def create_boss_map() -> typing.Dict:
 | |
|                 boss_map = {
 | |
|                     "Eastern Palace": self.dungeons["Eastern Palace"].boss.name,
 | |
|                     "Desert Palace": self.dungeons["Desert Palace"].boss.name,
 | |
|                     "Tower Of Hera": self.dungeons["Tower of Hera"].boss.name,
 | |
|                     "Hyrule Castle": "Agahnim",
 | |
|                     "Palace Of Darkness": self.dungeons["Palace of Darkness"].boss.name,
 | |
|                     "Swamp Palace": self.dungeons["Swamp Palace"].boss.name,
 | |
|                     "Skull Woods": self.dungeons["Skull Woods"].boss.name,
 | |
|                     "Thieves Town": self.dungeons["Thieves Town"].boss.name,
 | |
|                     "Ice Palace": self.dungeons["Ice Palace"].boss.name,
 | |
|                     "Misery Mire": self.dungeons["Misery Mire"].boss.name,
 | |
|                     "Turtle Rock": self.dungeons["Turtle Rock"].boss.name,
 | |
|                     "Ganons Tower": "Agahnim 2",
 | |
|                     "Ganon": "Ganon"
 | |
|                 }
 | |
|                 if self.multiworld.mode[self.player] != 'inverted':
 | |
|                     boss_map.update({
 | |
|                         "Ganons Tower Basement":
 | |
|                             self.dungeons["Ganons Tower"].bosses["bottom"].name,
 | |
|                         "Ganons Tower Middle": self.dungeons["Ganons Tower"].bosses[
 | |
|                             "middle"].name,
 | |
|                         "Ganons Tower Top": self.dungeons["Ganons Tower"].bosses[
 | |
|                             "top"].name
 | |
|                     })
 | |
|                 else:
 | |
|                     boss_map.update({
 | |
|                         "Ganons Tower Basement": self.dungeons["Inverted Ganons Tower"].bosses["bottom"].name,
 | |
|                         "Ganons Tower Middle": self.dungeons["Inverted Ganons Tower"].bosses["middle"].name,
 | |
|                         "Ganons Tower Top": self.dungeons["Inverted Ganons Tower"].bosses["top"].name
 | |
|                     })
 | |
|                 return boss_map
 | |
| 
 | |
|             bossmap = create_boss_map()
 | |
|             spoiler_handle.write(
 | |
|                 f'\n\nBosses{(f" ({self.multiworld.get_player_name(self.player)})" if self.multiworld.players > 1 else "")}:\n')
 | |
|             spoiler_handle.write('    ' + '\n    '.join([f'{x}: {y}' for x, y in bossmap.items()]))
 | |
| 
 | |
|         def build_shop_info(shop: Shop) -> typing.Dict[str, str]:
 | |
|             shop_data = {
 | |
|                 "location": str(shop.region),
 | |
|                 "type": "Take Any" if shop.type == ShopType.TakeAny else "Shop"
 | |
|             }
 | |
| 
 | |
|             for index, item in enumerate(shop.inventory):
 | |
|                 if item is None:
 | |
|                     continue
 | |
|                 price = item["price"] // price_rate_display.get(item["price_type"], 1)
 | |
|                 shop_data["item_{}".format(index)] = f"{item['item']} - {price} {price_type_display_name[item['price_type']]}"
 | |
|                 if item["player"]:
 | |
|                     shop_data["item_{}".format(index)] =\
 | |
|                         shop_data["item_{}".format(index)].replace("—", "(Player {}) — ".format(item["player"]))
 | |
| 
 | |
|                 if item["max"] == 0:
 | |
|                     continue
 | |
|                 shop_data["item_{}".format(index)] += " x {}".format(item["max"])
 | |
|                 if item["replacement"] is None:
 | |
|                     continue
 | |
|                 shop_data["item_{}".format(index)] +=\
 | |
|                     f", {item['replacement']} - {item['replacement_price']}" \
 | |
|                     f" {price_type_display_name[item['replacement_price_type']]}"
 | |
| 
 | |
|             return shop_data
 | |
| 
 | |
|         if shop_info := [build_shop_info(shop) for shop in self.multiworld.shops if shop.custom]:
 | |
|             spoiler_handle.write('\n\nShops:\n\n')
 | |
|         for shop_data in shop_info:
 | |
|             spoiler_handle.write("{} [{}]\n    {}\n".format(shop_data['location'], shop_data['type'], "\n    ".join(
 | |
|                 item for item in [shop_data.get('item_0', None), shop_data.get('item_1', None), shop_data.get('item_2', None)] if
 | |
|                 item)))
 | |
| 
 | |
|     def get_filler_item_name(self) -> str:
 | |
|         if self.multiworld.goal[self.player] == "icerodhunt":
 | |
|             item = "Nothing"
 | |
|         else:
 | |
|             item = self.multiworld.random.choice(extras_list)
 | |
|         return GetBeemizerItem(self.multiworld, self.player, item)
 | |
| 
 | |
|     def get_pre_fill_items(self):
 | |
|         res = []
 | |
|         if self.dungeon_local_item_names:
 | |
|             for dungeon in self.dungeons.values():
 | |
|                 for item in dungeon.all_items:
 | |
|                     if item.name in self.dungeon_local_item_names:
 | |
|                         res.append(item)
 | |
|         return res
 | |
| 
 | |
|     def fill_slot_data(self):
 | |
|         slot_data = {}
 | |
|         if not self.multiworld.is_race:
 | |
|             # all of these option are NOT used by the SNI- or Text-Client.
 | |
|             # they are used by the alttp-poptracker pack (https://github.com/StripesOO7/alttp-ap-poptracker-pack)
 | |
|             # for convenient auto-tracking of the generated settings and adjusting the tracker accordingly
 | |
| 
 | |
|             slot_options = ["crystals_needed_for_gt", "crystals_needed_for_ganon", "open_pyramid",
 | |
|                             "bigkey_shuffle", "smallkey_shuffle", "compass_shuffle", "map_shuffle",
 | |
|                             "progressive", "swordless", "retro_bow", "retro_caves", "shop_item_slots",
 | |
|                             "boss_shuffle", "pot_shuffle", "enemy_shuffle", "key_drop_shuffle"]
 | |
| 
 | |
|             slot_data = {option_name: getattr(self.multiworld, option_name)[self.player].value for option_name in slot_options}
 | |
| 
 | |
|             slot_data.update({
 | |
|                 'mode': self.multiworld.mode[self.player],
 | |
|                 'goal': self.multiworld.goal[self.player],
 | |
|                 'dark_room_logic': self.multiworld.dark_room_logic[self.player],
 | |
|                 'mm_medalion': self.multiworld.required_medallions[self.player][0],
 | |
|                 'tr_medalion': self.multiworld.required_medallions[self.player][1],
 | |
|                 'shop_shuffle': self.multiworld.shop_shuffle[self.player],
 | |
|                 'entrance_shuffle': self.multiworld.shuffle[self.player],
 | |
|                 }
 | |
|             )
 | |
|         return slot_data
 | |
| 
 | |
| 
 | |
| def get_same_seed(world, seed_def: tuple) -> str:
 | |
|     seeds: typing.Dict[tuple, str] = getattr(world, "__named_seeds", {})
 | |
|     if seed_def in seeds:
 | |
|         return seeds[seed_def]
 | |
|     seeds[seed_def] = str(world.random.randint(0, 2 ** 64))
 | |
|     world.__named_seeds = seeds
 | |
|     return seeds[seed_def]
 | |
| 
 | |
| 
 | |
| class ALttPLogic(LogicMixin):
 | |
|     def _lttp_has_key(self, item, player, count: int = 1):
 | |
|         if self.multiworld.logic[player] == 'nologic':
 | |
|             return True
 | |
|         if self.multiworld.smallkey_shuffle[player] == smallkey_shuffle.option_universal:
 | |
|             return can_buy_unlimited(self, 'Small Key (Universal)', player)
 | |
|         return self.prog_items[player][item] >= count
 | 
