Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
		
			
				
	
	
		
			51 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import math
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from typing import Union
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from .base_logic import BaseLogicMixin, BaseLogic
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from .received_logic import ReceivedLogicMixin
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from .region_logic import RegionLogicMixin
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from .time_logic import TimeLogicMixin
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from .tool_logic import ToolLogicMixin
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from ..data.villagers_data import Villager
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from ..options import Friendsanity
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from ..stardew_rule import StardewRule, True_
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from ..strings.region_names import Region
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from ..strings.villager_names import NPC
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class PetLogicMixin(BaseLogicMixin):
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    def __init__(self, *args, **kwargs):
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        super().__init__(*args, **kwargs)
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        self.pet = PetLogic(*args, **kwargs)
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class PetLogic(BaseLogic[Union[RegionLogicMixin, ReceivedLogicMixin, TimeLogicMixin, ToolLogicMixin]]):
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    def has_hearts(self, hearts: int = 1) -> StardewRule:
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        if hearts <= 0:
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            return True_()
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        if self.options.friendsanity == Friendsanity.option_none or self.options.friendsanity == Friendsanity.option_bachelors:
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            return self.can_befriend_pet(hearts)
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        return self.received_hearts(NPC.pet, hearts)
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    def received_hearts(self, npc: Union[str, Villager], hearts: int) -> StardewRule:
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        if isinstance(npc, Villager):
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            return self.received_hearts(npc.name, hearts)
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        return self.logic.received(self.heart(npc), math.ceil(hearts / self.options.friendsanity_heart_size))
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    def can_befriend_pet(self, hearts: int) -> StardewRule:
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        if hearts <= 0:
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            return True_()
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        points = hearts * 200
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        points_per_month = 12 * 14
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        points_per_water_month = 18 * 14
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        farm_rule = self.logic.region.can_reach(Region.farm)
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        time_with_water_rule = self.logic.tool.can_water(0) & self.logic.time.has_lived_months(points // points_per_water_month)
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        time_without_water_rule = self.logic.time.has_lived_months(points // points_per_month)
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        time_rule = time_with_water_rule | time_without_water_rule
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        return farm_rule & time_rule
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    def heart(self, npc: Union[str, Villager]) -> str:
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        if isinstance(npc, str):
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            return f"{npc} <3"
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        return self.heart(npc.name)
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