Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from typing import Optional
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from .base_logic import BaseLogic, BaseLogicMixin
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from .has_logic import HasLogicMixin
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from ..stardew_rule import StardewRule, Received, And, Or, TotalReceived
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class ReceivedLogicMixin(BaseLogic[HasLogicMixin], BaseLogicMixin):
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    # Should be cached
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    def received(self, item: str, count: Optional[int] = 1) -> StardewRule:
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        assert count >= 0, "Can't receive a negative amount of item."
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        return Received(item, self.player, count)
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    def received_all(self, *items: str):
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        assert items, "Can't receive all of no items."
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        return And(*(self.received(item) for item in items))
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    def received_any(self, *items: str):
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        assert items, "Can't receive any of no items."
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        return Or(*(self.received(item) for item in items))
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    def received_once(self, *items: str, count: int):
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        assert items, "Can't receive once of no items."
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        assert count >= 0, "Can't receive a negative amount of item."
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        return self.logic.count(count, *(self.received(item) for item in items))
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    def received_n(self, *items: str, count: int):
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        assert items, "Can't receive n of no items."
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        assert count >= 0, "Can't receive a negative amount of item."
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        return TotalReceived(count, items, self.player)
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