🤞 * map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * change Zillion to new options dataclass * remove unused parameter to function * use TypeGuard for Literal narrowing * move dlc quest to new api * move overcooked 2 to new api * fixed some missed code in oc2 * - Tried to be compliant with 993 (WIP?) * - I think it all works now * - Removed last trace of me touching core * typo * It now passes all tests! * Improve options, fix all issues I hope * - Fixed init options * dlcquest: fix bad imports * missed a file * - Reduce code duplication * add as_dict documentation * - Use .items(), get option name more directly, fix slot data content * - Remove generic options from the slot data * improve slot data documentation * remove `CommonOptions.get_value` (#21) * better slot data description Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
		
			
				
	
	
		
			101 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from typing import Dict, List, NamedTuple, Optional, Set, TYPE_CHECKING, Tuple, Union
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if TYPE_CHECKING:
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    from . import MessengerWorld
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else:
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    MessengerWorld = object
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PROG_SHOP_ITEMS: List[str] = [
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    "Path of Resilience",
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    "Meditation",
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    "Strike of the Ninja",
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    "Second Wind",
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    "Currents Master",
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    "Aerobatics Warrior",
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]
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USEFUL_SHOP_ITEMS: List[str] = [
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    "Karuta Plates",
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    "Serendipitous Bodies",
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    "Kusari Jacket",
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    "Energy Shuriken",
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    "Serendipitous Minds",
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    "Rejuvenate Spirit",
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    "Demon's Bane",
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]
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class ShopData(NamedTuple):
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    internal_name: str
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    min_price: int
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    max_price: int
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    prerequisite: Optional[Union[str, Set[str]]] = None
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SHOP_ITEMS: Dict[str, ShopData] = {
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    "Karuta Plates":        ShopData("HP_UPGRADE_1", 20, 200),
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    "Serendipitous Bodies": ShopData("ENEMY_DROP_HP", 20, 300, "The Shop - Karuta Plates"),
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    "Path of Resilience":   ShopData("DAMAGE_REDUCTION", 100, 500, "The Shop - Serendipitous Bodies"),
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    "Kusari Jacket":        ShopData("HP_UPGRADE_2", 100, 500, "The Shop - Serendipitous Bodies"),
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    "Energy Shuriken":      ShopData("SHURIKEN", 20, 200),
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    "Serendipitous Minds":  ShopData("ENEMY_DROP_MANA", 20, 300, "The Shop - Energy Shuriken"),
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    "Prepared Mind":        ShopData("SHURIKEN_UPGRADE_1", 100, 600, "The Shop - Serendipitous Minds"),
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    "Meditation":           ShopData("CHECKPOINT_FULL", 100, 600,
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                                     {"The Shop - Prepared Mind", "The Shop - Kusari Jacket"}),
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    "Rejuvenative Spirit":  ShopData("POTION_FULL_HEAL_AND_HP", 300, 800, "The Shop - Meditation"),
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    "Centered Mind":        ShopData("SHURIKEN_UPGRADE_2", 300, 800, "The Shop - Meditation"),
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    "Strike of the Ninja":  ShopData("ATTACK_PROJECTILE", 20, 200),
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    "Second Wind":          ShopData("AIR_RECOVER", 20, 350, "The Shop - Strike of the Ninja"),
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    "Currents Master":      ShopData("SWIM_DASH", 100, 600, "The Shop - Second Wind"),
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    "Aerobatics Warrior":   ShopData("GLIDE_ATTACK", 300, 800, "The Shop - Currents Master"),
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    "Demon's Bane":         ShopData("CHARGED_ATTACK", 400, 1000,
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                                     {"The Shop - Rejuvenative Spirit", "The Shop - Aerobatics Warrior"}),
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    "Devil's Due":          ShopData("QUARBLE_DISCOUNT_50", 20, 200),
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    "Time Sense":           ShopData("TIME_WARP", 20, 300),
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    "Power Sense":          ShopData("POWER_SEAL", 100, 800, "The Shop - Time Sense"),
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    "Focused Power Sense":  ShopData("POWER_SEAL_WORLD_MAP", 300, 600, "The Shop - Power Sense"),
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}
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FIGURINES: Dict[str, ShopData] = {
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    "Green Kappa Figurine":         ShopData("GREEN_KAPPA", 100, 500),
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    "Blue Kappa Figurine":          ShopData("BLUE_KAPPA", 100, 500),
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    "Ountarde Figurine":            ShopData("OUNTARDE", 100, 500),
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    "Red Kappa Figurine":           ShopData("RED_KAPPA", 100, 500),
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    "Demon King Figurine":          ShopData("DEMON_KING", 600, 2000),
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    "Quillshroom Figurine":         ShopData("QUILLSHROOM", 100, 500),
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    "Jumping Quillshroom Figurine": ShopData("JUMPING_QUILLSHROOM", 100, 500),
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    "Scurubu Figurine":             ShopData("SCURUBU", 100, 500),
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    "Jumping Scurubu Figurine":     ShopData("JUMPING_SCURUBU", 100, 500),
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    "Wallaxer Figurine":            ShopData("WALLAXER", 100, 500),
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    "Barmath'azel Figurine":        ShopData("BARMATHAZEL", 600, 2000),
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    "Queen of Quills Figurine":     ShopData("QUEEN_OF_QUILLS", 400, 1000),
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    "Demon Hive Figurine":          ShopData("DEMON_HIVE", 100, 500),
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}
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def shuffle_shop_prices(world: MessengerWorld) -> Tuple[Dict[str, int], Dict[str, int]]:
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    shop_price_mod = world.options.shop_price.value
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    shop_price_planned = world.options.shop_price_plan
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    shop_prices: Dict[str, int] = {}
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    figurine_prices: Dict[str, int] = {}
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    for item, price in shop_price_planned.value.items():
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        if not isinstance(price, int):
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            price = world.random.choices(list(price.keys()), weights=list(price.values()))[0]
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        if "Figurine" in item:
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            figurine_prices[item] = price
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        else:
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            shop_prices[item] = price
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    remaining_slots = [item for item in [*SHOP_ITEMS, *FIGURINES] if item not in shop_price_planned.value]
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    for shop_item in remaining_slots:
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        shop_data = SHOP_ITEMS.get(shop_item, FIGURINES.get(shop_item))
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        price = world.random.randint(shop_data.min_price, shop_data.max_price)
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        adjusted_price = min(int(price * shop_price_mod / 100), 5000)
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        if "Figurine" in shop_item:
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            figurine_prices[shop_item] = adjusted_price
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        else:
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            shop_prices[shop_item] = adjusted_price
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    return shop_prices, figurine_prices
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