 205ca7fa37
			
		
	
	205ca7fa37
	
	
	
		
			
			* Fix logic bug on daggerfish * Make new region for pond. * Fix SVE logic for crops * Fix Distant Lands Cropsanity * Fix failing tests. * Reverting removing these for now. * Fix bugs, add combat requirement * convert str into tuple directly * add ginger island to mod tests * Move a lot of mod item logic to content pack * Gut the rules from DL while we're at it. * Import nuke * Fix alecto * Move back some rules for now. * Move archaeology rules * Add some comments why its done. * Clean up archaeology and fix sve * Moved dulse to water item class * Remove digging like worms for now * fix * Add missing shipsanity location * Move background names around or something idk * Revert ArchaeologyTrash for now --------- Co-authored-by: Jouramie <jouramie@hotmail.com>
		
			
				
	
	
		
			41 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from dataclasses import dataclass
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| from typing import Tuple, Optional
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| 
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| from .game_item import ItemSource, kw_only, Requirement
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| from ..strings.season_names import Season
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| 
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| ItemPrice = Tuple[int, str]
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| 
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| 
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| @dataclass(frozen=True, **kw_only)
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| class ShopSource(ItemSource):
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|     shop_region: str
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|     money_price: Optional[int] = None
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|     items_price: Optional[Tuple[ItemPrice, ...]] = None
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|     seasons: Tuple[str, ...] = Season.all
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|     other_requirements: Tuple[Requirement, ...] = ()
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| 
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|     def __post_init__(self):
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|         assert self.money_price is not None or self.items_price is not None, "At least money price or items price need to be defined."
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|         assert self.items_price is None or all(isinstance(p, tuple) for p in self.items_price), "Items price should be a tuple."
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| 
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| 
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| @dataclass(frozen=True, **kw_only)
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| class MysteryBoxSource(ItemSource):
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|     amount: int
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| 
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| 
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| @dataclass(frozen=True, **kw_only)
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| class ArtifactTroveSource(ItemSource):
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|     amount: int
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| 
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| 
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| @dataclass(frozen=True, **kw_only)
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| class PrizeMachineSource(ItemSource):
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|     amount: int
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| 
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| 
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| @dataclass(frozen=True, **kw_only)
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| class FishingTreasureChestSource(ItemSource):
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|     amount: int
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