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* Secret Feature * Fixes * Fixes and unit tests * renaming some variables * Fix the thing * unit test for elevator egg * Docstring * reword * Fix duplicate locations I think? * Remove debug thing * Add the tests back lol * Make it so that you can exclude an egg to disable it * Improve hint text for easter eggs * Update worlds/witness/options.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/witness/player_logic.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/witness/options.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/witness/player_logic.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/witness/rules.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update test_easter_egg_shuffle.py * This was actually not necessary, since this is the Egg requirements, nothing to do with location names * Move one of them * Improve logic * Lol * Moar * Adjust unit tests * option docstring adjustment * Recommend door shuffle * Don't overlap IDs * Option description idk * Change the way the difficulties work to reward playing higher modes * Fix merge * add some stuff to generate_data_file (this file is not imported during gen, don't review it :D) * oop * space * This can be earlier than I thought, apparently. * buffer * Comment * Make sure the option is VERY visible * Some mypy stuff * apparently ruff wants this * . * durinig * Update options.py * Explain the additional effects of each difficulty * Fix logic of flood room secret * Add Southern Peninsula Area * oop --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com>
77 lines
3.1 KiB
Python
77 lines
3.1 KiB
Python
"""
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Defines constants for different types of locations in the game
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"""
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from typing import TYPE_CHECKING
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from .data import static_locations as static_witness_locations
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from .data import static_logic as static_witness_logic
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from .player_logic import WitnessPlayerLogic
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if TYPE_CHECKING:
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from . import WitnessWorld
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class WitnessPlayerLocations:
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"""
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Class that defines locations for a single player
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"""
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def __init__(self, world: "WitnessWorld", player_logic: WitnessPlayerLogic) -> None:
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"""Defines locations AFTER logic changes due to options"""
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self.PANEL_TYPES_TO_SHUFFLE = {"General", "Good Boi", "Easter Egg Total"}
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self.CHECK_LOCATIONS = static_witness_locations.GENERAL_LOCATIONS.copy()
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if world.options.shuffle_discarded_panels:
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self.PANEL_TYPES_TO_SHUFFLE.add("Discard")
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if world.options.shuffle_vault_boxes:
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self.PANEL_TYPES_TO_SHUFFLE.add("Vault")
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if world.options.shuffle_EPs == "individual":
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self.PANEL_TYPES_TO_SHUFFLE.add("EP")
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elif world.options.shuffle_EPs == "obelisk_sides":
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self.PANEL_TYPES_TO_SHUFFLE.add("Obelisk Side")
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for obelisk_loc in static_witness_locations.OBELISK_SIDES:
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obelisk_loc_hex = static_witness_logic.ENTITIES_BY_NAME[obelisk_loc]["entity_hex"]
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if player_logic.REQUIREMENTS_BY_HEX[obelisk_loc_hex] == frozenset({frozenset()}):
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self.CHECK_LOCATIONS.discard(obelisk_loc)
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self.CHECK_LOCATIONS = self.CHECK_LOCATIONS | player_logic.ADDED_CHECKS
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self.CHECK_LOCATIONS.discard(static_witness_logic.ENTITIES_BY_HEX[player_logic.VICTORY_LOCATION]["checkName"])
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self.CHECK_LOCATIONS = self.CHECK_LOCATIONS - {
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static_witness_logic.ENTITIES_BY_HEX[entity_hex]["checkName"]
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for entity_hex in player_logic.COMPLETELY_DISABLED_ENTITIES
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}
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self.CHECK_PANELHEX_TO_ID = {
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static_witness_logic.ENTITIES_BY_NAME[ch]["entity_hex"]: static_witness_locations.ALL_LOCATIONS_TO_ID[ch]
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for ch in self.CHECK_LOCATIONS
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if static_witness_logic.ENTITIES_BY_NAME[ch]["locationType"] in self.PANEL_TYPES_TO_SHUFFLE
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}
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self.CHECK_PANELHEX_TO_ID = dict(
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sorted(self.CHECK_PANELHEX_TO_ID.items(), key=lambda item: item[1])
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)
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self.EVENT_LOCATION_TABLE = {
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event_location: None
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for event_location in player_logic.EVENT_ITEM_PAIRS
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}
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check_dict = {
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static_witness_logic.ENTITIES_BY_HEX[location]["checkName"]:
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static_witness_locations.get_id(static_witness_logic.ENTITIES_BY_HEX[location]["entity_hex"])
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for location in self.CHECK_PANELHEX_TO_ID
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}
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self.CHECK_LOCATION_TABLE = {**self.EVENT_LOCATION_TABLE, **check_dict}
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def add_location_late(self, entity_name: str) -> None:
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entity_hex = static_witness_logic.ENTITIES_BY_NAME[entity_name]["entity_hex"]
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self.CHECK_LOCATION_TABLE[entity_hex] = static_witness_locations.get_id(entity_hex)
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self.CHECK_PANELHEX_TO_ID[entity_hex] = static_witness_locations.get_id(entity_hex)
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