 e1a1cd1067
			
		
	
	e1a1cd1067
	
	
	
		
			
			* open mabe option swaps east mabe rocks for bushes * add open mabe to slot data * use upstream overworld option Instead of a standalone option, use upstream's "overworld" option, which we don't use yet but it leaves better space for the future * use ladxr_setting for consistency * newline
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from ..roomEditor import RoomEditor, ObjectWarp, ObjectVertical
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| 
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| 
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| def tweakMap(rom):
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|     # 5 holes at the castle, reduces to 3
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|     re = RoomEditor(rom, 0x078)
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|     re.objects[-1].count = 3
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|     re.overlay[7 + 6 * 10] = re.overlay[9 + 6 * 10]
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|     re.overlay[8 + 6 * 10] = re.overlay[9 + 6 * 10]
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|     re.store(rom)
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| 
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| 
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| def addBetaRoom(rom):
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|     re = RoomEditor(rom, 0x1FC)
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|     re.objects[-1].target_y -= 0x10
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|     re.store(rom)
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|     re = RoomEditor(rom, 0x038)
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|     re.changeObject(5, 1, 0xE1)
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|     re.removeObject(0, 0)
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|     re.removeObject(0, 1)
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|     re.removeObject(0, 2)
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|     re.removeObject(6, 1)
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|     re.objects.append(ObjectVertical(0, 0, 0x38, 3))
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|     re.objects.append(ObjectWarp(1, 0x1F, 0x1FC, 0x50, 0x7C))
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|     re.store(rom)
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| 
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|     rom.room_sprite_data_indoor[0x0FC] = rom.room_sprite_data_indoor[0x1A1]
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| 
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| 
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| def tweakBirdKeyRoom(rom):
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|     # Make the bird key accessible without the rooster
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|     re = RoomEditor(rom, 0x27A)
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|     re.removeObject(1, 6)
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|     re.removeObject(2, 6)
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|     re.removeObject(3, 5)
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|     re.removeObject(3, 6)
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|     re.moveObject(1, 5, 2, 6)
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|     re.moveObject(2, 5, 3, 6)
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|     re.addEntity(3, 5, 0x9D)
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|     re.store(rom)
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| 
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| 
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| def openMabe(rom):
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|     # replaces rocks on east side of Mabe Village with bushes
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|     re = RoomEditor(rom, 0x094)
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|     re.changeObject(5, 1, 0x5C)
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|     re.overlay[5 + 1 * 10] = 0x5C
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|     re.overlay[5 + 2 * 10] = 0x5C
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|     re.store(rom)
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