 62657df3fb
			
		
	
	62657df3fb
	
	
	
		
			
			## What is this fixing or adding? Major content update for Stardew Valley ## How was this tested? One large-scale public Beta on the archipelago server, plus several smaller private asyncs and test runs You can go to https://github.com/agilbert1412/StardewArchipelago/releases to grab the mod (latest 4.x.x version), the supported mods and the apworld, to test this PR ## New Features: - Festival Checks [Easy mode or Hard Mode] - Special Orders [Both Board and Qi] - Willy's Boat - Ginger Island Parrots - TV Channels - Trap Items [Available in various difficulty levels] - Entrance Randomizer: Buildings and Chaos - New Fishsanity options: Exclude Legendaries, Exclude Hard fish, Only easy fish - Resource Pack overhaul [Resource packs are now more enjoyable and varied] - Goal: Greatest Walnut Hunter [Find every single Golden Walnut] - Goal: Perfection [Achieve Perfection] - Option: Profit Margin [Multiplier over all earnings] - Option: Friendsanity Heart Size [Reduce clutter from friendsanity hearts] - Option: Exclude Ginger Island - will exclude many locations and items to generate a playthrough that does not go to the island - Mod Support [Curated list of mods] ## New Contributors: @Witchybun for the mod support --------- Co-authored-by: Witchybun <embenham05@gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
		
			
				
	
	
		
			17 lines
		
	
	
		
			677 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			677 B
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import Union
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| 
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| from ...strings.artisan_good_names import ArtisanGood
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| from ...strings.building_names import ModBuilding
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| from ..mod_data import ModNames
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| from ...strings.metal_names import MetalBar
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| from ...strings.region_names import Region
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| 
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| 
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| def get_modded_building_rules(vanilla_logic, active_mods):
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|     buildings = {}
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|     if ModNames.tractor in active_mods:
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|         buildings.update({
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|             ModBuilding.tractor_garage: vanilla_logic.can_spend_money_at(Region.carpenter, 150000) & vanilla_logic.has(MetalBar.iron) &
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|                                         vanilla_logic.has(MetalBar.iridium) & vanilla_logic.has(ArtisanGood.battery_pack)})
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|     return buildings
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