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			* Speedups: remove dependency on c++ * Speedups: intset: handle malloc failing * Speedups: intset: fix corner case for int64 on 32bit systems original idea was to only use bucket->val if int<pointer, but we always have a union now anyway * Speedups: add size comment to player_set bucket configuration * test: more tests for LocationStore.find_item * test: require _speedups in CI This kind of tests that the build succeeds. * test: even more tests for LocationStore.find_item * Speedups: intset uniform comment style * Speedups: intset: avoid memory leak when realloc fails * Speedups: intset: make `gcc -pedantic -std=c99 -fanalyzer` without warnings Unnamed unions are not in C99, this got fixed. The overhead of setting count=0 is minimal or optimized-out and silences -fanalizer (see comment). * Speedups: don't leak memory in case of exception * Speedups: intset: validate alloc and free This won't happen in our cython, but it's still a good addition. * CI: add test framework for C/C++ code * CI: ctest: fix cwd * Speedups: intset: ignore msvc warning * Tests: intset: revert attempt at no-asan We solve this with env vars in ctest now, and this fails for msvc. * Test: cpp: docs: fix typo * Test: cpp: docs: fix another typo * Test: intset: proper bucket count for Negative test INTxx_MIN % 1 would not produce a negative number, so the test was flawed.
		
			
				
	
	
		
			5 lines
		
	
	
		
			98 B
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			5 lines
		
	
	
		
			98 B
		
	
	
	
		
			CMake
		
	
	
	
	
	
| target_sources(test_default
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|         PRIVATE
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|         ${CMAKE_CURRENT_SOURCE_DIR}/test_intset.cpp
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| )
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