 d83294efa7
			
		
	
	d83294efa7
	
	
	
		
			
			* - Add requirement on Aurora Vineyard tablet to start the quest * - Add rule for using the aurora vineyard staircase * - Added a test for the tablet * - Add a few missing items to the test * - Introduce a new item to split the quest from the door and avoir ER issues * - Optimize imports * - Forgot to generate the item * fix Aurora mess # Conflicts: # worlds/stardew_valley/rules.py # worlds/stardew_valley/test/mods/TestMods.py * fix a couple errors in the cherry picked commit, added a method to improve readability and reduce chance of human error on story quest conditions * - remove blank line * - Code review comments * - fixed weird assert name * - fixed accidentally surviving line * - Fixed imports --------- Co-authored-by: Jouramie <16137441+Jouramie@users.noreply.github.com>
		
			
				
	
	
		
			69 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import Union
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| 
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| from ..mod_regions import SVERegion
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| from ...logic.base_logic import BaseLogicMixin, BaseLogic
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| from ...logic.combat_logic import CombatLogicMixin
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| from ...logic.cooking_logic import CookingLogicMixin
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| from ...logic.has_logic import HasLogicMixin
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| from ...logic.money_logic import MoneyLogicMixin
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| from ...logic.quest_logic import QuestLogicMixin
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| from ...logic.received_logic import ReceivedLogicMixin
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| from ...logic.region_logic import RegionLogicMixin
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| from ...logic.relationship_logic import RelationshipLogicMixin
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| from ...logic.season_logic import SeasonLogicMixin
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| from ...logic.time_logic import TimeLogicMixin
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| from ...logic.tool_logic import ToolLogicMixin
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| from ...strings.ap_names.mods.mod_items import SVELocation, SVERunes, SVEQuestItem
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| from ...strings.quest_names import ModQuest
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| from ...strings.quest_names import Quest
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| from ...strings.region_names import Region
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| from ...strings.tool_names import Tool, ToolMaterial
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| from ...strings.wallet_item_names import Wallet
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| 
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| 
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| class SVELogicMixin(BaseLogicMixin):
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|     def __init__(self, *args, **kwargs):
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|         super().__init__(*args, **kwargs)
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|         self.sve = SVELogic(*args, **kwargs)
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| 
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| 
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| class SVELogic(BaseLogic[Union[HasLogicMixin, ReceivedLogicMixin, QuestLogicMixin, RegionLogicMixin, RelationshipLogicMixin, TimeLogicMixin, ToolLogicMixin,
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|                                CookingLogicMixin, MoneyLogicMixin, CombatLogicMixin, SeasonLogicMixin]]):
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|     def initialize_rules(self):
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|         self.registry.sve_location_rules.update({
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|             SVELocation.tempered_galaxy_sword: self.logic.money.can_spend_at(SVERegion.alesia_shop, 350000),
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|             SVELocation.tempered_galaxy_dagger: self.logic.money.can_spend_at(SVERegion.isaac_shop, 600000),
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|             SVELocation.tempered_galaxy_hammer: self.logic.money.can_spend_at(SVERegion.isaac_shop, 400000),
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|         })
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| 
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|     def has_any_rune(self):
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|         rune_list = SVERunes.nexus_items
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|         return self.logic.or_(*(self.logic.received(rune) for rune in rune_list))
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| 
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|     def has_iridium_bomb(self):
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|         if self.options.quest_locations.has_story_quests():
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|             return self.logic.received(SVEQuestItem.iridium_bomb)
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|         return self.logic.quest.can_complete_quest(ModQuest.RailroadBoulder)
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| 
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|     def has_marlon_boat(self):
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|         if self.options.quest_locations.has_story_quests():
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|             return self.logic.received(SVEQuestItem.marlon_boat_paddle)
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|         return self.logic.quest.can_complete_quest(ModQuest.MarlonsBoat)
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| 
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|     def has_grandpa_shed_repaired(self):
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|         if self.options.quest_locations.has_story_quests():
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|             return self.logic.received(SVEQuestItem.grandpa_shed)
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|         return self.logic.quest.can_complete_quest(ModQuest.GrandpasShed)
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| 
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|     def has_bear_knowledge(self):
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|         if self.options.quest_locations.has_story_quests():
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|             return self.logic.received(Wallet.bears_knowledge)
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|         return self.logic.quest.can_complete_quest(Quest.strange_note)
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| 
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|     def can_buy_bear_recipe(self):
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|         access_rule = (self.logic.quest.can_complete_quest(Quest.strange_note) & self.logic.tool.has_tool(Tool.axe, ToolMaterial.basic) &
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|                        self.logic.tool.has_tool(Tool.pickaxe, ToolMaterial.basic))
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|         forage_rule = self.logic.region.can_reach_any((Region.forest, Region.backwoods, Region.mountain))
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|         knowledge_rule = self.has_bear_knowledge()
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|         return access_rule & forage_rule & knowledge_rule
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