Files
Grinch-AP/worlds/stardew_valley/test/options/presets.py
Jérémie Bolduc 9ac921380f Stardew Valley: Refactor buildings to use content packs (#4239)
* create building data object and rename ItemSource to Source to be more generic

# Conflicts:
#	worlds/stardew_valley/content/game_content.py

# Conflicts:
#	worlds/stardew_valley/data/artisan.py
#	worlds/stardew_valley/data/game_item.py
#	worlds/stardew_valley/data/harvest.py
#	worlds/stardew_valley/data/shop.py

* remove compound sources, replace by other requirements which already handle this usecase

* add coops to content packs

* add building progression in game features

* add shippping bin to starting building; remove has_house

* replace config check with feature

* add other buildings in content packs

* not passing

* tests passes, unbelievable

* use newly create methods more

* use new assets to ease readability

* self review

* fix flake8 maybe

* properly split rule for mapping cave systems

* fix tractor garage name

* self review

* add upgrade_from to farm house buldings

* don't override building name variable in logic

* remove has_group from buildings

* mark some items easy in grinding logic so blueprints buildings can be in more early spheres

* move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now

* remove price_multiplier, turns out it's unused during generation

* disable shop source for mapping cave systems

* bunch of code review changes

* add petbowl and farmhouse to autobuilding

* set min easy items to 300

* fix farm type
2025-04-08 12:37:45 -04:00

169 lines
11 KiB
Python

from ... import options
def default_6_x_x():
return {
options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.default,
options.BackpackProgression.internal_name: options.BackpackProgression.default,
options.Booksanity.internal_name: options.Booksanity.default,
options.BuildingProgression.internal_name: options.BuildingProgression.default,
options.BundlePrice.internal_name: options.BundlePrice.default,
options.BundleRandomization.internal_name: options.BundleRandomization.default,
options.Chefsanity.internal_name: options.Chefsanity.default,
options.Cooksanity.internal_name: options.Cooksanity.default,
options.Craftsanity.internal_name: options.Craftsanity.default,
options.Cropsanity.internal_name: options.Cropsanity.default,
options.ElevatorProgression.internal_name: options.ElevatorProgression.default,
options.EntranceRandomization.internal_name: options.EntranceRandomization.default,
options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.default,
options.FarmType.internal_name: options.FarmType.default,
options.FestivalLocations.internal_name: options.FestivalLocations.default,
options.Fishsanity.internal_name: options.Fishsanity.default,
options.Friendsanity.internal_name: options.Friendsanity.default,
options.FriendsanityHeartSize.internal_name: options.FriendsanityHeartSize.default,
options.Goal.internal_name: options.Goal.default,
options.Mods.internal_name: options.Mods.default,
options.Monstersanity.internal_name: options.Monstersanity.default,
options.Museumsanity.internal_name: options.Museumsanity.default,
options.NumberOfMovementBuffs.internal_name: options.NumberOfMovementBuffs.default,
options.EnabledFillerBuffs.internal_name: options.EnabledFillerBuffs.default,
options.QuestLocations.internal_name: options.QuestLocations.default,
options.SeasonRandomization.internal_name: options.SeasonRandomization.default,
options.Shipsanity.internal_name: options.Shipsanity.default,
options.SkillProgression.internal_name: options.SkillProgression.default,
options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.default,
options.ToolProgression.internal_name: options.ToolProgression.default,
options.TrapItems.internal_name: options.TrapItems.default,
options.Walnutsanity.internal_name: options.Walnutsanity.default
}
def allsanity_no_mods_6_x_x():
return {
options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_full_shuffling,
options.BackpackProgression.internal_name: options.BackpackProgression.option_progressive,
options.Booksanity.internal_name: options.Booksanity.option_all,
options.BuildingProgression.internal_name: options.BuildingProgression.option_progressive,
options.BundlePrice.internal_name: options.BundlePrice.option_expensive,
options.BundleRandomization.internal_name: options.BundleRandomization.option_thematic,
options.Chefsanity.internal_name: options.Chefsanity.option_all,
options.Cooksanity.internal_name: options.Cooksanity.option_all,
options.Craftsanity.internal_name: options.Craftsanity.option_all,
options.Cropsanity.internal_name: options.Cropsanity.option_enabled,
options.ElevatorProgression.internal_name: options.ElevatorProgression.option_progressive,
options.EntranceRandomization.internal_name: options.EntranceRandomization.option_disabled,
options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false,
options.FarmType.internal_name: options.FarmType.option_standard,
options.FestivalLocations.internal_name: options.FestivalLocations.option_hard,
options.Fishsanity.internal_name: options.Fishsanity.option_all,
options.Friendsanity.internal_name: options.Friendsanity.option_all_with_marriage,
options.FriendsanityHeartSize.internal_name: 1,
options.Goal.internal_name: options.Goal.option_perfection,
options.Mods.internal_name: frozenset(),
options.Monstersanity.internal_name: options.Monstersanity.option_progressive_goals,
options.Museumsanity.internal_name: options.Museumsanity.option_all,
options.EnabledFillerBuffs.internal_name: options.EnabledFillerBuffs.preset_all,
options.NumberOfMovementBuffs.internal_name: 12,
options.QuestLocations.internal_name: 56,
options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized,
options.Shipsanity.internal_name: options.Shipsanity.option_everything,
options.SkillProgression.internal_name: options.SkillProgression.option_progressive_with_masteries,
options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_board_qi,
options.ToolProgression.internal_name: options.ToolProgression.option_progressive,
options.TrapItems.internal_name: options.TrapItems.option_nightmare,
options.Walnutsanity.internal_name: options.Walnutsanity.preset_all
}
def allsanity_mods_6_x_x_exclude_disabled():
allsanity = allsanity_no_mods_6_x_x()
allsanity.update({options.Mods.internal_name: frozenset(options.enabled_mods)})
return allsanity
def allsanity_mods_6_x_x():
allsanity = allsanity_no_mods_6_x_x()
allsanity.update({options.Mods.internal_name: frozenset(options.all_mods)})
return allsanity
def get_minsanity_options():
return {
options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_disabled,
options.BackpackProgression.internal_name: options.BackpackProgression.option_vanilla,
options.Booksanity.internal_name: options.Booksanity.option_none,
options.BuildingProgression.internal_name: options.BuildingProgression.option_vanilla,
options.BundlePrice.internal_name: options.BundlePrice.option_very_cheap,
options.BundleRandomization.internal_name: options.BundleRandomization.option_vanilla,
options.Chefsanity.internal_name: options.Chefsanity.option_none,
options.Cooksanity.internal_name: options.Cooksanity.option_none,
options.Craftsanity.internal_name: options.Craftsanity.option_none,
options.Cropsanity.internal_name: options.Cropsanity.option_disabled,
options.ElevatorProgression.internal_name: options.ElevatorProgression.option_vanilla,
options.EntranceRandomization.internal_name: options.EntranceRandomization.option_disabled,
options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true,
options.FarmType.internal_name: options.FarmType.option_meadowlands,
options.FestivalLocations.internal_name: options.FestivalLocations.option_disabled,
options.Fishsanity.internal_name: options.Fishsanity.option_none,
options.Friendsanity.internal_name: options.Friendsanity.option_none,
options.FriendsanityHeartSize.internal_name: 8,
options.Goal.internal_name: options.Goal.option_bottom_of_the_mines,
options.Mods.internal_name: frozenset(),
options.Monstersanity.internal_name: options.Monstersanity.option_none,
options.Museumsanity.internal_name: options.Museumsanity.option_none,
options.EnabledFillerBuffs.internal_name: options.EnabledFillerBuffs.preset_none,
options.NumberOfMovementBuffs.internal_name: 0,
options.QuestLocations.internal_name: -1,
options.SeasonRandomization.internal_name: options.SeasonRandomization.option_disabled,
options.Shipsanity.internal_name: options.Shipsanity.option_none,
options.SkillProgression.internal_name: options.SkillProgression.option_vanilla,
options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_vanilla,
options.ToolProgression.internal_name: options.ToolProgression.option_vanilla,
options.TrapItems.internal_name: options.TrapItems.option_no_traps,
options.Walnutsanity.internal_name: options.Walnutsanity.preset_none
}
def minimal_locations_maximal_items():
min_max_options = {
options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_disabled,
options.BackpackProgression.internal_name: options.BackpackProgression.option_vanilla,
options.Booksanity.internal_name: options.Booksanity.option_none,
options.BuildingProgression.internal_name: options.BuildingProgression.option_vanilla,
options.BundlePrice.internal_name: options.BundlePrice.option_expensive,
options.BundleRandomization.internal_name: options.BundleRandomization.option_shuffled,
options.Chefsanity.internal_name: options.Chefsanity.option_none,
options.Cooksanity.internal_name: options.Cooksanity.option_none,
options.Craftsanity.internal_name: options.Craftsanity.option_none,
options.Cropsanity.internal_name: options.Cropsanity.option_disabled,
options.ElevatorProgression.internal_name: options.ElevatorProgression.option_vanilla,
options.EntranceRandomization.internal_name: options.EntranceRandomization.option_disabled,
options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true,
options.FarmType.internal_name: options.FarmType.option_meadowlands,
options.FestivalLocations.internal_name: options.FestivalLocations.option_disabled,
options.Fishsanity.internal_name: options.Fishsanity.option_none,
options.Friendsanity.internal_name: options.Friendsanity.option_none,
options.FriendsanityHeartSize.internal_name: 8,
options.Goal.internal_name: options.Goal.option_craft_master,
options.Mods.internal_name: frozenset(),
options.Monstersanity.internal_name: options.Monstersanity.option_none,
options.Museumsanity.internal_name: options.Museumsanity.option_none,
options.EnabledFillerBuffs.internal_name: options.EnabledFillerBuffs.preset_all,
options.NumberOfMovementBuffs.internal_name: 12,
options.QuestLocations.internal_name: -1,
options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized,
options.Shipsanity.internal_name: options.Shipsanity.option_none,
options.SkillProgression.internal_name: options.SkillProgression.option_vanilla,
options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_vanilla,
options.ToolProgression.internal_name: options.ToolProgression.option_vanilla,
options.TrapItems.internal_name: options.TrapItems.option_nightmare,
options.Walnutsanity.internal_name: options.Walnutsanity.preset_none
}
return min_max_options
def minimal_locations_maximal_items_with_island():
min_max_options = minimal_locations_maximal_items()
min_max_options.update({options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false})
return min_max_options