Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
		
			
				
	
	
		
			47 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from .pelican_town import pelican_town as pelican_town_content_pack
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from ..game_content import ContentPack
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from ...data import fish_data, villagers_data
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from ...data.harvest import ForagingSource, HarvestCropSource
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from ...data.shop import ShopSource
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from ...strings.crop_names import Fruit, Vegetable
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from ...strings.forageable_names import Forageable, Mushroom
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from ...strings.region_names import Region
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from ...strings.season_names import Season
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from ...strings.seed_names import Seed
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the_desert = ContentPack(
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    "The Desert (Vanilla)",
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    dependencies=(
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        pelican_town_content_pack.name,
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    ),
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    harvest_sources={
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        Forageable.cactus_fruit: (
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            ForagingSource(regions=(Region.desert,)),
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            HarvestCropSource(seed=Seed.cactus, seasons=())
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        ),
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        Forageable.coconut: (
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            ForagingSource(regions=(Region.desert,)),
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        ),
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        Mushroom.purple: (
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            ForagingSource(regions=(Region.skull_cavern_25,)),
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        ),
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        Fruit.rhubarb: (HarvestCropSource(seed=Seed.rhubarb, seasons=(Season.spring,)),),
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        Fruit.starfruit: (HarvestCropSource(seed=Seed.starfruit, seasons=(Season.summer,)),),
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        Vegetable.beet: (HarvestCropSource(seed=Seed.beet, seasons=(Season.fall,)),),
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    },
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    shop_sources={
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        Seed.cactus: (ShopSource(money_price=150, shop_region=Region.oasis),),
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        Seed.rhubarb: (ShopSource(money_price=100, shop_region=Region.oasis, seasons=(Season.spring,)),),
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        Seed.starfruit: (ShopSource(money_price=400, shop_region=Region.oasis, seasons=(Season.summer,)),),
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        Seed.beet: (ShopSource(money_price=20, shop_region=Region.oasis, seasons=(Season.fall,)),),
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    },
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    fishes=(
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        fish_data.sandfish,
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        fish_data.scorpion_carp,
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    ),
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    villagers=(
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        villagers_data.sandy,
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    ),
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)
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