Files
Grinch-AP/test/general/test_items.py
Exempt-Medic de4014f02c Core/Tests: No Locality Changes After generate_early (#4481)
* Change timing of locality option locking

* Update world api.md

* Remove whitespace
2025-07-26 16:30:55 -04:00

166 lines
9.2 KiB
Python

import unittest
from argparse import Namespace
from typing import Type
from BaseClasses import CollectionState, MultiWorld
from Fill import distribute_items_restrictive
from Options import ItemLinks
from worlds.AutoWorld import AutoWorldRegister, World, call_all
from . import setup_solo_multiworld
class TestBase(unittest.TestCase):
def test_create_item(self):
"""Test that a world can successfully create all items in its datapackage"""
for game_name, world_type in AutoWorldRegister.world_types.items():
multiworld = setup_solo_multiworld(world_type, steps=("generate_early", "create_regions", "create_items"))
proxy_world = multiworld.worlds[1]
for item_name in world_type.item_name_to_id:
test_state = CollectionState(multiworld)
with self.subTest("Create Item", item_name=item_name, game_name=game_name):
item = proxy_world.create_item(item_name)
with self.subTest("Item Name", item_name=item_name, game_name=game_name):
self.assertEqual(item.name, item_name)
if item.advancement:
with self.subTest("Item State Collect", item_name=item_name, game_name=game_name):
test_state.collect(item, True)
with self.subTest("Item State Remove", item_name=item_name, game_name=game_name):
test_state.remove(item)
self.assertEqual(test_state.prog_items, multiworld.state.prog_items,
"Item Collect -> Remove should restore empty state.")
else:
with self.subTest("Item State Collect No Change", item_name=item_name, game_name=game_name):
# Non-Advancement should not modify state.
test_state.collect(item)
self.assertEqual(test_state.prog_items, multiworld.state.prog_items)
def test_item_name_group_has_valid_item(self):
"""Test that all item name groups contain valid items. """
# This cannot test for Event names that you may have declared for logic, only sendable Items.
# In such a case, you can add your entries to this Exclusion dict. Game Name -> Group Names
exclusion_dict = {
"A Link to the Past":
{"Pendants", "Crystals"},
"Ocarina of Time":
{"medallions", "stones", "rewards", "logic_bottles"},
"Starcraft 2":
{"Missions", "WoL Missions"},
"Yu-Gi-Oh! 2006":
{"Campaign Boss Beaten"}
}
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game_name, game_name=game_name):
exclusions = exclusion_dict.get(game_name, frozenset())
for group_name, items in world_type.item_name_groups.items():
if group_name not in exclusions:
with self.subTest(group_name, group_name=group_name):
for item in items:
self.assertIn(item, world_type.item_name_to_id)
def test_item_name_group_conflict(self):
"""Test that all item name groups aren't also item names."""
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game_name, game_name=game_name):
for group_name in world_type.item_name_groups:
with self.subTest(group_name, group_name=group_name):
self.assertNotIn(group_name, world_type.item_name_to_id)
def test_item_count_equal_locations(self):
"""Test that by the pre_fill step under default settings, each game submits items == locations"""
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game", game=game_name):
multiworld = setup_solo_multiworld(world_type)
self.assertEqual(
len(multiworld.itempool),
len(multiworld.get_unfilled_locations()),
f"{game_name} Item count MUST match the number of locations",
)
def test_items_in_datapackage(self):
"""Test that any created items in the itempool are in the datapackage"""
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game", game=game_name):
multiworld = setup_solo_multiworld(world_type)
for item in multiworld.itempool:
self.assertIn(item.name, world_type.item_name_to_id)
def test_item_links(self) -> None:
"""
Tests item link creation by creating a multiworld of 2 worlds for every game and linking their items together.
"""
def setup_link_multiworld(world: Type[World], link_replace: bool) -> None:
multiworld = MultiWorld(2)
multiworld.game = {1: world.game, 2: world.game}
multiworld.player_name = {1: "Linker 1", 2: "Linker 2"}
multiworld.set_seed()
item_link_group = [{
"name": "ItemLinkTest",
"item_pool": ["Everything"],
"link_replacement": link_replace,
"replacement_item": None,
}]
args = Namespace()
for name, option in world.options_dataclass.type_hints.items():
setattr(args, name, {1: option.from_any(option.default), 2: option.from_any(option.default)})
setattr(args, "item_links",
{1: ItemLinks.from_any(item_link_group), 2: ItemLinks.from_any(item_link_group)})
multiworld.set_options(args)
multiworld.set_item_links()
# groups get added to state during its constructor so this has to be after item links are set
multiworld.state = CollectionState(multiworld)
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "connect_entrances", "generate_basic")
for step in gen_steps:
call_all(multiworld, step)
# link the items together and attempt to fill
multiworld.link_items()
multiworld._all_state = None
call_all(multiworld, "pre_fill")
distribute_items_restrictive(multiworld)
call_all(multiworld, "post_fill")
self.assertTrue(multiworld.can_beat_game(CollectionState(multiworld)), f"seed = {multiworld.seed}")
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Can generate with link replacement", game=game_name):
setup_link_multiworld(world_type, True)
with self.subTest("Can generate without link replacement", game=game_name):
setup_link_multiworld(world_type, False)
def test_itempool_not_modified(self):
"""Test that worlds don't modify the itempool after `create_items`"""
gen_steps = ("generate_early", "create_regions", "create_items")
additional_steps = ("set_rules", "connect_entrances", "generate_basic", "pre_fill")
excluded_games = ("Links Awakening DX", "Ocarina of Time", "SMZ3")
worlds_to_test = {game: world
for game, world in AutoWorldRegister.world_types.items() if game not in excluded_games}
for game_name, world_type in worlds_to_test.items():
with self.subTest("Game", game=game_name):
multiworld = setup_solo_multiworld(world_type, gen_steps)
created_items = multiworld.itempool.copy()
for step in additional_steps:
with self.subTest("step", step=step):
call_all(multiworld, step)
self.assertEqual(created_items, multiworld.itempool,
f"{game_name} modified the itempool during {step}")
def test_locality_not_modified(self):
"""Test that worlds don't modify the locality of items after duplicates are resolved"""
gen_steps = ("generate_early",)
additional_steps = ("create_regions", "create_items", "set_rules", "connect_entrances", "generate_basic", "pre_fill")
worlds_to_test = {game: world for game, world in AutoWorldRegister.world_types.items()}
for game_name, world_type in worlds_to_test.items():
with self.subTest("Game", game=game_name):
multiworld = setup_solo_multiworld(world_type, gen_steps)
local_items = multiworld.worlds[1].options.local_items.value.copy()
non_local_items = multiworld.worlds[1].options.non_local_items.value.copy()
for step in additional_steps:
with self.subTest("step", step=step):
call_all(multiworld, step)
self.assertEqual(local_items, multiworld.worlds[1].options.local_items.value,
f"{game_name} modified local_items during {step}")
self.assertEqual(non_local_items, multiworld.worlds[1].options.non_local_items.value,
f"{game_name} modified non_local_items during {step}")