 54a7bb5664
			
		
	
	54a7bb5664
	
	
	
		
			
			* Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
		
			
				
	
	
		
			1389 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1389 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import Dict, List, Tuple, Any, Callable, TYPE_CHECKING
 | |
| from BaseClasses import CollectionState
 | |
| 
 | |
| if TYPE_CHECKING:
 | |
|     from . import BlasphemousWorld
 | |
| else:
 | |
|     BlasphemousWorld = object
 | |
| 
 | |
| 
 | |
| class BlasRules:
 | |
|     player: int
 | |
|     world: BlasphemousWorld
 | |
|     string_rules: Dict[str, Callable[[CollectionState], bool]]
 | |
| 
 | |
|     def __init__(self, world: "BlasphemousWorld") -> None:
 | |
|         self.player = world.player
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|         self.world = world
 | |
|         self.multiworld = world.multiworld
 | |
|         self.indirect_conditions: List[Tuple[str, str]] = []
 | |
| 
 | |
|         # BrandenEK/Blasphemous.Randomizer/ItemRando/BlasphemousInventory.cs
 | |
|         self.string_rules = {
 | |
|             # Visibility flags
 | |
|             "DoubleJump": lambda state: bool(self.world.options.purified_hand),
 | |
|             "NormalLogic": lambda state: self.world.options.difficulty >= 1,
 | |
|             "NormalLogicAndDoubleJump": lambda state: self.world.options.difficulty >= 1 \
 | |
|                 and bool(self.world.options.purified_hand),
 | |
|             "HardLogic": lambda state: self.world.options.difficulty >= 2,
 | |
|             "HardLogicAndDoubleJump": lambda state: self.world.options.difficulty >= 2 \
 | |
|                 and bool(self.world.options.purified_hand),
 | |
|             "EnemySkips": self.enemy_skips_allowed,
 | |
|             "EnemySkipsAndDoubleJump": lambda state: self.enemy_skips_allowed(state) \
 | |
|                 and bool(self.world.options.purified_hand),
 | |
| 
 | |
|             # Relics
 | |
|             "blood": self.blood,
 | |
|             # skip "root"
 | |
|             "linen": self.linen,
 | |
|             "nail": self.nail,
 | |
|             "shroud": self.shroud,
 | |
|             # skip "lung"
 | |
| 
 | |
|             # Keys
 | |
|             "bronzeKey": self.bronze_key,
 | |
|             "silverKey": self.silver_key,
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|             "goldKey": self.gold_key,
 | |
|             "peaksKey": self.peaks_key,
 | |
|             "elderKey": self.elder_key,
 | |
|             "woodKey": self.wood_key,
 | |
| 
 | |
|             # Collections
 | |
|             "cherubs20": lambda state: self.cherubs(state) >= 20,
 | |
|             "cherubs38": lambda state: self.cherubs(state) >= 38,
 | |
| 
 | |
|             "bones4": lambda state: self.bones(state) >= 4,
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|             "bones8": lambda state: self.bones(state) >= 8,
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|             "bones12": lambda state: self.bones(state) >= 12,
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|             "bones16": lambda state: self.bones(state) >= 16,
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|             "bones20": lambda state: self.bones(state) >= 20,
 | |
|             "bones24": lambda state: self.bones(state) >= 24,
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|             "bones28": lambda state: self.bones(state) >= 28,
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|             "bones30": lambda state: self.bones(state) >= 30,
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|             "bones32": lambda state: self.bones(state) >= 32,
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|             "bones36": lambda state: self.bones(state) >= 36,
 | |
|             "bones40": lambda state: self.bones(state) >= 40,
 | |
|             "bones44": lambda state: self.bones(state) >= 44,
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| 
 | |
|             "tears0": lambda state: True,
 | |
| 
 | |
|             # Special items
 | |
|             "dash": self.dash,
 | |
|             "wallClimb": self.wall_climb,
 | |
|             # skip "airImpulse"
 | |
|             "boots": self.boots,
 | |
|             "doubleJump": self.double_jump,
 | |
| 
 | |
|             # Speed boosts
 | |
|             "wheel": self.wheel,
 | |
|             # skip "dawnHeart"
 | |
| 
 | |
|             # Health boosts
 | |
|             # skip "flasks"
 | |
|             # skip "quicksilver"
 | |
| 
 | |
|             # Puzzles
 | |
|             "redWax1": lambda state: self.red_wax(state) >= 1,
 | |
|             "redWax3": lambda state: self.red_wax(state) >= 3,
 | |
|             "blueWax1": lambda state: self.blue_wax(state) >= 1,
 | |
|             "blueWax3": lambda state: self.blue_wax(state) >= 3,
 | |
|             "chalice": self.chalice,
 | |
| 
 | |
|             # Cherubs
 | |
|             "debla": self.debla,
 | |
|             "lorquiana": self.lorquiana,
 | |
|             "zarabanda": self.zarabanda,
 | |
|             "taranto": self.taranto,
 | |
|             "verdiales": self.verdiales,
 | |
|             "cante": self.cante,
 | |
|             "cantina": self.cantina,
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| 
 | |
|             "aubade": self.aubade,
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|             "tirana": self.tirana,
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| 
 | |
|             "ruby": self.ruby,
 | |
|             "tiento": self.tiento,
 | |
|             # skip "anyPrayer"
 | |
|             "pillar": self.pillar,
 | |
| 
 | |
|             # Stats
 | |
|             # skip "healthLevel"
 | |
|             # skip "fervourLevel"
 | |
|             # skip "swordLevel"
 | |
| 
 | |
|             # Skills
 | |
|             # skip "combo"
 | |
|             # skip "charged"
 | |
|             # skip "ranged"
 | |
|             # skip "dive"
 | |
|             # skip "lunge"
 | |
|             "chargeBeam": self.charge_beam,
 | |
|             "rangedAttack": lambda state: self.ranged(state) > 0,
 | |
| 
 | |
|             # Main quest
 | |
|             "holyWounds3": lambda state: self.holy_wounds(state) >= 3,
 | |
|             "masks1": lambda state: self.masks(state) >= 1,
 | |
|             "masks2": lambda state: self.masks(state) >= 2,
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|             "masks3": lambda state: self.masks(state) >= 3,
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|             "guiltBead": self.guilt_bead,
 | |
| 
 | |
|             # LOTL quest
 | |
|             "cloth": self.cloth,
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|             "hand": self.hand,
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|             "hatchedEgg": self.hatched_egg,
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| 
 | |
|             # Tirso quest
 | |
|             "herbs1": lambda state: self.herbs(state) >= 1,
 | |
|             "herbs2": lambda state: self.herbs(state) >= 2,
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|             "herbs3": lambda state: self.herbs(state) >= 3,
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|             "herbs4": lambda state: self.herbs(state) >= 4,
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|             "herbs5": lambda state: self.herbs(state) >= 5,
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|             "herbs6": lambda state: self.herbs(state) >= 6,
 | |
| 
 | |
|             # Tentudia quest
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|             "tentudiaRemains1": lambda state: self.tentudia_remains(state) >= 1,
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|             "tentudiaRemains2": lambda state: self.tentudia_remains(state) >= 2,
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|             "tentudiaRemains3": lambda state: self.tentudia_remains(state) >= 3,
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| 
 | |
|             # Gemino quest
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|             "emptyThimble": self.empty_thimble,
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|             "fullThimble": self.full_thimble,
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|             "driedFlowers": self.dried_flowers,
 | |
| 
 | |
|             # Altasgracias quest
 | |
|             "ceremonyItems3": lambda state: self.ceremony_items(state) >= 3,
 | |
|             "egg": self.egg,
 | |
| 
 | |
|             # Redento quest
 | |
|             # skip "limestones", not actually used
 | |
|             # skip "knots", not actually used
 | |
| 
 | |
|             # Cleofas quest
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|             "marksOfRefuge3": lambda state: self.marks_of_refuge(state) >= 3,
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|             "cord": self.cord,
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| 
 | |
|             # Crisanta quest
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|             "scapular": self.scapular,
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|             "trueHeart": self.true_heart,
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|             "traitorEyes2": lambda state: self.traitor_eyes(state) >= 2,
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| 
 | |
|             # Jibrael quest
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|             "bell": self.bell,
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|             "verses4": lambda state: self.verses(state) >= 4,
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| 
 | |
|             # Movement tech
 | |
|             "canAirStall": self.can_air_stall,
 | |
|             "canDawnJump": self.can_dawn_jump,
 | |
|             "canWaterJump": self.can_water_jump,
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| 
 | |
|             # Breakable tech
 | |
|             "canBreakHoles": self.can_break_holes,
 | |
|             "canDiveLaser": self.can_dive_laser,
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| 
 | |
|             # Root tech
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|             "canWalkOnRoot": self.can_walk_on_root,
 | |
|             "canClimbOnRoot": self.can_climb_on_root,
 | |
| 
 | |
|             # Lung tech
 | |
|             "canSurvivePoison1": self.can_survive_poison_1,
 | |
|             "canSurvivePoison2": self.can_survive_poison_2,
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|             "canSurvivePoison3": self.can_survive_poison_3,
 | |
| 
 | |
|             # Enemy tech
 | |
|             "canEnemyBounce": self.can_enemy_bounce,
 | |
|             "canEnemyUpslash": self.can_enemy_upslash,
 | |
| 
 | |
|             # Reaching rooms
 | |
|             "guiltRooms1": lambda state: self.guilt_rooms(state) >= 1,
 | |
|             "guiltRooms2": lambda state: self.guilt_rooms(state) >= 2,
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|             "guiltRooms3": lambda state: self.guilt_rooms(state) >= 3,
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|             "guiltRooms4": lambda state: self.guilt_rooms(state) >= 4,
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|             "guiltRooms5": lambda state: self.guilt_rooms(state) >= 5,
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|             "guiltRooms6": lambda state: self.guilt_rooms(state) >= 6,
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|             "guiltRooms7": lambda state: self.guilt_rooms(state) >= 7,
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| 
 | |
|             "swordRooms1": lambda state: self.sword_rooms(state) >= 1,
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|             "swordRooms2": lambda state: self.sword_rooms(state) >= 2,
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|             "swordRooms3": lambda state: self.sword_rooms(state) >= 3,
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|             "swordRooms4": lambda state: self.sword_rooms(state) >= 4,
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|             "swordRooms5": lambda state: self.sword_rooms(state) >= 5,
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|             "swordRooms6": lambda state: self.sword_rooms(state) >= 6,
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|             "swordRooms7": lambda state: self.sword_rooms(state) >= 7,
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| 
 | |
|             "redentoRooms2": lambda state: self.redento_rooms(state) >= 2,
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|             "redentoRooms3": lambda state: self.redento_rooms(state) >= 3,
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|             "redentoRooms4": lambda state: self.redento_rooms(state) >= 4,
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|             "redentoRooms5": lambda state: self.redento_rooms(state) >= 5,
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| 
 | |
|             "miriamRooms5": lambda state: self.miriam_rooms(state) >= 5,
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| 
 | |
|             "amanecidaRooms1": lambda state: self.amanecida_rooms(state) >= 1,
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|             "amanecidaRooms2": lambda state: self.amanecida_rooms(state) >= 2,
 | |
|             "amanecidaRooms3": lambda state: self.amanecida_rooms(state) >= 3,
 | |
|             "amanecidaRooms4": lambda state: self.amanecida_rooms(state) >= 4,
 | |
| 
 | |
|             "chaliceRooms3": lambda state: self.chalice_rooms(state) >= 3,
 | |
| 
 | |
|             # Crossing gaps
 | |
|             "canCrossGap1": self.can_cross_gap_1,
 | |
|             "canCrossGap2": self.can_cross_gap_2,
 | |
|             "canCrossGap3": self.can_cross_gap_3,
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|             "canCrossGap4": self.can_cross_gap_4,
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|             "canCrossGap5": self.can_cross_gap_5,
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|             "canCrossGap6": self.can_cross_gap_6,
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|             "canCrossGap7": self.can_cross_gap_7,
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|             "canCrossGap8": self.can_cross_gap_8,
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|             "canCrossGap9": self.can_cross_gap_9,
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|             "canCrossGap10": self.can_cross_gap_10,
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|             "canCrossGap11": self.can_cross_gap_11,
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| 
 | |
|             # Events in different scenes
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|             "openedDCGateW": self.opened_dc_gate_w,
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|             "openedDCGateE": self.opened_dc_gate_e,
 | |
|             "openedDCLadder": self.opened_dc_ladder,
 | |
|             "openedWOTWCave": self.opened_wotw_cave,
 | |
|             "rodeGotPElevator": self.rode_gotp_elevator,
 | |
|             "openedConventLadder": self.opened_convent_ladder,
 | |
|             "brokeJondoBellW": self.broke_jondo_bell_w,
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|             "brokeJondoBellE": self.broke_jondo_bell_e,
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|             "openedMoMLadder": self.opened_mom_ladder,
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|             "openedTSCGate": self.opened_tsc_gate,
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|             "openedARLadder": self.opened_ar_ladder,
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|             "brokeBotTCStatue": self.broke_bottc_statue,
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|             "openedWotHPGate": self.opened_wothp_gate,
 | |
|             "openedBotSSLadder": self.opened_botss_ladder,
 | |
| 
 | |
|             # Special skips
 | |
|             "upwarpSkipsAllowed": self.upwarp_skips_allowed,
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|             "mourningSkipAllowed": self.mourning_skip_allowed,
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|             "enemySkipsAllowed": self.enemy_skips_allowed,
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|             "obscureSkipsAllowed": self.obscure_skips_allowed,
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|             "preciseSkipsAllowed": self.precise_skips_allowed,
 | |
| 
 | |
|             # Bosses
 | |
|             "canBeatBrotherhoodBoss": self.can_beat_brotherhood_boss,
 | |
|             "canBeatMercyBoss": self.can_beat_mercy_boss,
 | |
|             "canBeatConventBoss": self.can_beat_convent_boss,
 | |
|             "canBeatGrievanceBoss": self.can_beat_grievance_boss,
 | |
|             "canBeatBridgeBoss": self.can_beat_bridge_boss,
 | |
|             "canBeatMothersBoss": self.can_beat_mothers_boss,
 | |
|             "canBeatCanvasesBoss": self.can_beat_canvases_boss,
 | |
|             "canBeatPrisonBoss": self.can_beat_prison_boss,
 | |
|             "canBeatRooftopsBoss": self.can_beat_rooftops_boss,
 | |
|             "canBeatOssuaryBoss": self.can_beat_ossuary_boss,
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|             "canBeatMourningBoss": self.can_beat_mourning_boss,
 | |
|             "canBeatGraveyardBoss": self.can_beat_graveyard_boss,
 | |
|             "canBeatJondoBoss": self.can_beat_jondo_boss,
 | |
|             "canBeatPatioBoss": self.can_beat_patio_boss,
 | |
|             "canBeatWallBoss": self.can_beat_wall_boss,
 | |
|             "canBeatHallBoss": self.can_beat_hall_boss,
 | |
|             "canBeatPerpetua": self.can_beat_perpetua,
 | |
|             "canBeatLegionary": self.can_beat_legionary
 | |
|         }
 | |
| 
 | |
|         boss_strength_indirect_regions: List[str] = [
 | |
|             # flasks
 | |
|             "D01Z05S05[SW]",
 | |
|             "D02Z02S04[W]",
 | |
|             "D03Z02S08[W]",
 | |
|             "D03Z03S04[SW]",
 | |
|             "D04Z02S13[W]",
 | |
|             "D05Z01S08[NW]",
 | |
|             "D20Z01S07[NE]",
 | |
|             # quicksilver
 | |
|             "D01Z05S01[W]"
 | |
|         ]
 | |
| 
 | |
|         guilt_indirect_regions: List[str] = [
 | |
|             "D01Z04S01[NE]",
 | |
|             "D02Z02S11[W]",
 | |
|             "D03Z03S02[NE]",
 | |
|             "D04Z02S02[SE]",
 | |
|             "D05Z01S05[NE]",
 | |
|             "D09Z01S05[W]",
 | |
|             "D17Z01S04[W]"
 | |
|         ]
 | |
| 
 | |
|         sword_indirect_regions: List[str] = [
 | |
|             "D01Z02S07[E]",
 | |
|             "D01Z02S02[SW]",
 | |
|             "D20Z01S04[E]",
 | |
|             "D01Z05S23[W]",
 | |
|             "D02Z03S02[NE]",
 | |
|             "D04Z02S21[NE]",
 | |
|             "D05Z01S21[NW]",
 | |
|             "D06Z01S15[NE]",
 | |
|             "D17Z01S07[SW]"
 | |
|         ]
 | |
| 
 | |
|         redento_indirect_regions: List[str] = [
 | |
|             "D03Z01S04[E]",
 | |
|             "D03Z02S10[N]",
 | |
|             "D17Z01S05[S]",
 | |
|             "D17BZ02S01[FrontR]",
 | |
|             "D01Z03S04[E]",
 | |
|             "D08Z01S01[W]",
 | |
|             "D04Z01S03[E]",
 | |
|             "D04Z02S01[W]",
 | |
|             "D06Z01S18[-Cherubs]",
 | |
|             "D04Z02S08[E]",
 | |
|             "D04BZ02S01[Redento]",
 | |
|             "D17Z01S07[NW]"
 | |
|         ]
 | |
| 
 | |
|         miriam_indirect_regions: List[str] = [
 | |
|             "D02Z03S07[NWW]",
 | |
|             "D03Z03S07[NW]",
 | |
|             "D04Z04S01[E]",
 | |
|             "D05Z01S06[W]",
 | |
|             "D06Z01S17[E]"
 | |
|         ]
 | |
| 
 | |
|         chalice_indirect_regions: List[str] = [
 | |
|             "D03Z01S02[E]",
 | |
|             "D01Z05S02[W]",
 | |
|             "D20Z01S03[N]",
 | |
|             "D05Z01S11[SE]",
 | |
|             "D05Z02S02[NW]",
 | |
|             "D09Z01S09[E]",
 | |
|             "D09Z01S10[W]",
 | |
|             "D09Z01S08[SE]",
 | |
|             "D09Z01S02[SW]"
 | |
|         ]
 | |
| 
 | |
|         self.indirect_regions: Dict[str, List[str]] = {
 | |
|             "openedDCGateW":          ["D20Z01S04[E]",
 | |
|                                        "D01Z05S23[W]"],
 | |
|             "openedDCGateE":          ["D01Z05S10[SE]",
 | |
|                                        "D01Z04S09[W]"],
 | |
|             "openedDCLadder":         ["D01Z05S25[NE]",
 | |
|                                        "D01Z05S02[S]"],
 | |
|             "openedWOTWCave":         ["D02Z01S01[SW]",
 | |
|                                        "D02Z01S08[E]",
 | |
|                                        "D02Z01S02[]"],
 | |
|             "rodeGotPElevator":       ["D02Z03S14[E]",
 | |
|                                        "D02Z02S13[W]",
 | |
|                                        "D02Z02S06[E]",
 | |
|                                        "D02Z02S12[W]",
 | |
|                                        "D02Z02S08[W]"],
 | |
|             "openedConventLadder":    ["D02Z03S02[N]",
 | |
|                                        "D02Z03S15[E]",
 | |
|                                        "D02Z03S19[E]",
 | |
|                                        "D02Z03S10[W]",
 | |
|                                        "D02Z03S22[W]"],
 | |
|             "brokeJondoBellW":        ["D03Z02S08[N]",
 | |
|                                        "D03Z02S12[E]",
 | |
|                                        "D03Z02S10[S]",
 | |
|                                        "D03Z02S10[-Cherubs]"],
 | |
|             "brokeJondoBellE":        ["D03Z02S04[NE]",
 | |
|                                        "D03Z02S11[W]",
 | |
|                                        "D03Z02S03[E]"],
 | |
|             "openedMoMLadder":        ["D04Z02S11[E]",
 | |
|                                        "D04Z02S09[W]",
 | |
|                                        "D06Z01S23[S]",
 | |
|                                        "D04Z02S04[N]"],
 | |
|             "openedTSCGate":          ["D05Z02S06[SE]",
 | |
|                                        "D05Z01S21[-Cherubs]"],
 | |
|             "openedARLadder":         ["D06Z01S22[Sword]",
 | |
|                                        "D06Z01S20[W]",
 | |
|                                        "D04Z02S06[N]",
 | |
|                                        "D06Z01S01[-Cherubs]"],
 | |
|             "brokeBotTCStatue":       ["D08Z03S03[W]",
 | |
|                                        "D08Z02S03[W]"],
 | |
|             "openedWotHPGate":        ["D09Z01S13[E]",
 | |
|                                        "D09Z01S03[W]",
 | |
|                                        "D09Z01S08[W]"],
 | |
|             "openedBotSSLadder":      ["D17Z01S05[S]",
 | |
|                                        "D17BZ02S01[FrontR]"],
 | |
|             "canBeatBrotherhoodBoss": [*boss_strength_indirect_regions,
 | |
|                                        "D17Z01S05[E]",
 | |
|                                        "D17Z01S03[W]"],
 | |
|             "canBeatMercyBoss":       [*boss_strength_indirect_regions,
 | |
|                                        "D01Z04S19[E]",
 | |
|                                        "D01Z04S12[W]"],
 | |
|             "canBeatConventBoss":     [*boss_strength_indirect_regions,
 | |
|                                        "D02Z03S09[E]",
 | |
|                                        "D02Z03S21[W]"],
 | |
|             "canBeatGrievanceBoss":   [*boss_strength_indirect_regions,
 | |
|                                        "D03Z03S11[E]",
 | |
|                                        "D03Z03S16[W]"],
 | |
|             "canBeatBridgeBoss":      [*boss_strength_indirect_regions,
 | |
|                                        "D01Z03S06[E]",
 | |
|                                        "D08Z02S01[W]"],
 | |
|             "canBeatMothersBoss":     [*boss_strength_indirect_regions,
 | |
|                                        "D04Z02S15[E]",
 | |
|                                        "D04Z02S21[W]"],
 | |
|             "canBeatCanvasesBoss":    [*boss_strength_indirect_regions,
 | |
|                                        "D05Z02S06[NE]",
 | |
|                                        "D05Z01S21[SW]"],
 | |
|             "canBeatPrisonBoss":      [*boss_strength_indirect_regions,
 | |
|                                        "D09Z01S05[SE]",
 | |
|                                        "D09Z01S08[S]"],
 | |
|             "canBeatRooftopsBoss":    [*boss_strength_indirect_regions,
 | |
|                                        "D06Z01S19[E]",
 | |
|                                        "D07Z01S01[W]"],
 | |
|             "canBeatOssuaryBoss":     [*boss_strength_indirect_regions,
 | |
|                                        "D01BZ06S01[E]"],
 | |
|             "canBeatMourningBoss":    [*boss_strength_indirect_regions,
 | |
|                                        "D20Z02S07[W]"],
 | |
|             "canBeatGraveyardBoss":   [*boss_strength_indirect_regions,
 | |
|                                        "D01Z06S01[Santos]",
 | |
|                                        "D02Z03S18[NW]",
 | |
|                                        "D02Z02S03[NE]"],
 | |
|             "canBeatJondoBoss":       [*boss_strength_indirect_regions,
 | |
|                                        "D01Z06S01[Santos]",
 | |
|                                        "D20Z01S06[NE]",
 | |
|                                        "D20Z01S04[W]",
 | |
|                                        "D03Z01S04[E]",
 | |
|                                        "D03Z02S10[N]"],
 | |
|             "canBeatPatioBoss":       [*boss_strength_indirect_regions,
 | |
|                                        "D01Z06S01[Santos]",
 | |
|                                        "D06Z01S02[W]",
 | |
|                                        "D04Z01S03[E]",
 | |
|                                        "D04Z01S01[W]",
 | |
|                                        "D06Z01S18[-Cherubs]"],
 | |
|             "canBeatWallBoss":        [*boss_strength_indirect_regions,
 | |
|                                        "D01Z06S01[Santos]",
 | |
|                                        "D09Z01S09[Cell24]",
 | |
|                                        "D09Z01S11[E]",
 | |
|                                        "D06Z01S13[W]"],
 | |
|             "canBeatHallBoss":        [*boss_strength_indirect_regions,
 | |
|                                        "D08Z01S02[NE]",
 | |
|                                        "D08Z03S02[NW]"],
 | |
|             "canBeatPerpetua":        boss_strength_indirect_regions,
 | |
|             "canBeatLegionary":       boss_strength_indirect_regions,
 | |
|             "guiltRooms1":            guilt_indirect_regions,
 | |
|             "guiltRooms2":            guilt_indirect_regions,
 | |
|             "guiltRooms3":            guilt_indirect_regions,
 | |
|             "guiltRooms4":            guilt_indirect_regions,
 | |
|             "guiltRooms5":            guilt_indirect_regions,
 | |
|             "guiltRooms6":            guilt_indirect_regions,
 | |
|             "guiltRooms7":            guilt_indirect_regions,
 | |
|             "swordRooms1":            sword_indirect_regions,
 | |
|             "swordRooms2":            sword_indirect_regions,
 | |
|             "swordRooms3":            sword_indirect_regions,
 | |
|             "swordRooms4":            sword_indirect_regions,
 | |
|             "swordRooms5":            sword_indirect_regions,
 | |
|             "swordRooms6":            sword_indirect_regions,
 | |
|             "swordRooms7":            sword_indirect_regions,
 | |
|             "redentoRooms2":          redento_indirect_regions,
 | |
|             "redentoRooms3":          redento_indirect_regions,
 | |
|             "redentoRooms4":          redento_indirect_regions,
 | |
|             "redentoRooms5":          redento_indirect_regions,
 | |
|             "miriamRooms5":           miriam_indirect_regions,
 | |
|             "chaliceRooms3":          chalice_indirect_regions
 | |
|         }
 | |
| 
 | |
|         self.indirect_regions["amanecidaRooms1"] = [*self.indirect_regions["canBeatGraveyardBoss"],
 | |
|                                                     *self.indirect_regions["canBeatJondoBoss"],
 | |
|                                                     *self.indirect_regions["canBeatPatioBoss"],
 | |
|                                                     *self.indirect_regions["canBeatWallBoss"]]
 | |
|         self.indirect_regions["amanecidaRooms2"] = [*self.indirect_regions["canBeatGraveyardBoss"],
 | |
|                                                     *self.indirect_regions["canBeatJondoBoss"],
 | |
|                                                     *self.indirect_regions["canBeatPatioBoss"],
 | |
|                                                     *self.indirect_regions["canBeatWallBoss"]]
 | |
|         self.indirect_regions["amanecidaRooms3"] = [*self.indirect_regions["canBeatGraveyardBoss"],
 | |
|                                                     *self.indirect_regions["canBeatJondoBoss"],
 | |
|                                                     *self.indirect_regions["canBeatPatioBoss"],
 | |
|                                                     *self.indirect_regions["canBeatWallBoss"]]
 | |
|         self.indirect_regions["amanecidaRooms4"] = [*self.indirect_regions["canBeatGraveyardBoss"],
 | |
|                                                     *self.indirect_regions["canBeatJondoBoss"],
 | |
|                                                     *self.indirect_regions["canBeatPatioBoss"],
 | |
|                                                     *self.indirect_regions["canBeatWallBoss"]]
 | |
| 
 | |
| 
 | |
|     def req_is_region(self, string: str) -> bool:
 | |
|         return (string[0] == "D" and string[3] == "Z" and string[6] == "S")\
 | |
|             or (string[0] == "D" and string[3] == "B" and string[4] == "Z" and string[7] == "S")
 | |
| 
 | |
|     def load_rule(self, obj_is_region: bool, name: str, obj: Dict[str, Any]) -> Callable[[CollectionState], bool]:
 | |
|         clauses = []
 | |
|         for clause in obj["logic"]:
 | |
|             reqs = []
 | |
|             for req in clause["item_requirements"]:
 | |
|                 if self.req_is_region(req):
 | |
|                     if obj_is_region:
 | |
|                         # add to indirect conditions if object and requirement are doors
 | |
|                         self.indirect_conditions.append((req, f"{name} -> {obj['target']}"))
 | |
|                     reqs.append(lambda state, req=req: state.can_reach_region(req, self.player))
 | |
|                 else:
 | |
|                     if obj_is_region and req in self.indirect_regions:
 | |
|                         # add to indirect conditions if object is door and requirement has list of regions
 | |
|                         for region in self.indirect_regions[req]:
 | |
|                             self.indirect_conditions.append((region, f"{name} -> {obj['target']}"))
 | |
|                     reqs.append(self.string_rules[req])
 | |
|             if len(reqs) == 1:
 | |
|                 clauses.append(reqs[0])
 | |
|             else:
 | |
|                 clauses.append(lambda state, reqs=reqs: all(req(state) for req in reqs))
 | |
|         if not clauses:
 | |
|             return lambda state: True
 | |
|         elif len(clauses) == 1:
 | |
|             return clauses[0]
 | |
|         else:
 | |
|             return lambda state: any(clause(state) for clause in clauses)
 | |
| 
 | |
|     # Relics
 | |
|     def blood(self, state: CollectionState) -> bool:
 | |
|         return state.has("Blood Perpetuated in Sand", self.player)
 | |
|     
 | |
|     def root(self, state: CollectionState) -> bool:
 | |
|         return state.has("Three Gnarled Tongues", self.player)
 | |
| 
 | |
|     def linen(self, state: CollectionState) -> bool:
 | |
|         return state.has("Linen of Golden Thread", self.player)
 | |
|     
 | |
|     def nail(self, state: CollectionState) -> bool:
 | |
|         return state.has("Nail Uprooted from Dirt", self.player)
 | |
|     
 | |
|     def shroud(self, state: CollectionState) -> bool:
 | |
|         return state.has("Shroud of Dreamt Sins", self.player)
 | |
| 
 | |
|     def lung(self, state: CollectionState) -> bool:
 | |
|         return state.has("Silvered Lung of Dolphos", self.player)
 | |
|     
 | |
|     # Keys
 | |
|     def bronze_key(self, state: CollectionState) -> bool:
 | |
|         return state.has("Key of the Secular", self.player)
 | |
|     
 | |
|     def silver_key(self, state: CollectionState) -> bool:
 | |
|         return state.has("Key of the Scribe", self.player)
 | |
|     
 | |
|     def gold_key(self, state: CollectionState) -> bool:
 | |
|         return state.has("Key of the Inquisitor", self.player)
 | |
| 
 | |
|     def peaks_key(self, state: CollectionState) -> bool:
 | |
|         return state.has("Key of the High Peaks", self.player)
 | |
|     
 | |
|     def elder_key(self, state: CollectionState) -> bool:
 | |
|         return state.has("Key to the Chamber of the Eldest Brother", self.player)
 | |
|     
 | |
|     def wood_key(self, state: CollectionState) -> bool:
 | |
|         return state.has("Key Grown from Twisted Wood", self.player)
 | |
|     
 | |
|     # Collections
 | |
|     def cherubs(self, state: CollectionState) -> int:
 | |
|         return state.count("Child of Moonlight", self.player)
 | |
|     
 | |
|     def bones(self, state: CollectionState) -> int:
 | |
|         return state.count_group_unique("bones", self.player)
 | |
|     
 | |
|     # def tears():
 | |
| 
 | |
|     # Special items
 | |
|     def dash(self, state: CollectionState) -> bool:
 | |
|         return state.has("Dash Ability", self.player)
 | |
| 
 | |
|     def wall_climb(self, state: CollectionState) -> bool:
 | |
|         return state.has("Wall Climb Ability", self.player)
 | |
|     
 | |
|     #def air_impulse():
 | |
| 
 | |
|     def boots(self, state: CollectionState) -> bool:
 | |
|         return state.has("Boots of Pleading", self.player)
 | |
|     
 | |
|     def double_jump(self, state: CollectionState) -> bool:
 | |
|         return state.has("Purified Hand of the Nun", self.player)
 | |
| 
 | |
|     # Speed boosts
 | |
|     def wheel(self, state: CollectionState) -> bool:
 | |
|         return state.has("The Young Mason's Wheel", self.player)
 | |
| 
 | |
|     def dawn_heart(self, state: CollectionState) -> bool:
 | |
|         return state.has("Brilliant Heart of Dawn", self.player)
 | |
| 
 | |
|     # Health boosts
 | |
|     def flasks(self, state: CollectionState) -> int:
 | |
|         doors = {
 | |
|             "D01Z05S05[SW]",
 | |
|             "D02Z02S04[W]",
 | |
|             "D03Z02S08[W]",
 | |
|             "D03Z03S04[SW]",
 | |
|             "D04Z02S13[W]",
 | |
|             "D05Z01S08[NW]",
 | |
|             "D20Z01S07[NE]"
 | |
|         }
 | |
| 
 | |
|         return state.count("Empty Bile Vessel", self.player) \
 | |
|             if sum(state.can_reach_region(door, self.player) for door in doors) >= 1 else 0
 | |
|     
 | |
|     def quicksilver(self, state: CollectionState) -> int:
 | |
|         return state.count("Quicksilver", self.player) if state.can_reach_region("D01Z05S01[W]", self.player) else 0
 | |
|     
 | |
|     # Puzzles
 | |
|     def red_wax(self, state: CollectionState) -> int:
 | |
|         return state.count("Bead of Red Wax", self.player)
 | |
|     
 | |
|     def blue_wax(self, state: CollectionState) -> int:
 | |
|         return state.count("Bead of Blue Wax", self.player)
 | |
|     
 | |
|     def chalice(self, state: CollectionState) -> bool:
 | |
|         return state.has("Chalice of Inverted Verses", self.player)
 | |
|     
 | |
|     # Cherubs
 | |
|     def debla(self, state: CollectionState) -> bool:
 | |
|         return state.has("Debla of the Lights", self.player)
 | |
|     
 | |
|     def lorquiana(self, state: CollectionState) -> bool:
 | |
|         return state.has("Lorquiana", self.player)
 | |
|     
 | |
|     def zarabanda(self, state: CollectionState) -> bool:
 | |
|         return state.has("Zarabanda of the Safe Haven", self.player)
 | |
|     
 | |
|     def taranto(self, state: CollectionState) -> bool:
 | |
|         return state.has("Taranto to my Sister", self.player)
 | |
|     
 | |
|     def verdiales(self, state: CollectionState) -> bool:
 | |
|         return state.has("Verdiales of the Forsaken Hamlet", self.player)
 | |
|     
 | |
|     def cante(self, state: CollectionState) -> bool:
 | |
|         return state.has("Cante Jondo of the Three Sisters", self.player)
 | |
|     
 | |
|     def cantina(self, state: CollectionState) -> bool:
 | |
|         return state.has("Cantina of the Blue Rose", self.player)
 | |
| 
 | |
|     def aubade(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             state.has("Aubade of the Nameless Guardian", self.player)
 | |
|             and self.total_fervour(state) >= 90
 | |
|         )
 | |
|     
 | |
|     def tirana(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             state.has("Tirana of the Celestial Bastion", self.player)
 | |
|             and self.total_fervour(state) >= 90
 | |
|         )
 | |
| 
 | |
|     def ruby(self, state: CollectionState) -> bool:
 | |
|         return state.has("Cloistered Ruby", self.player)
 | |
|     
 | |
|     def tiento(self, state: CollectionState) -> bool:
 | |
|         return state.has("Tiento to my Sister", self.player)
 | |
|     
 | |
|     def any_small_prayer(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.debla(state)
 | |
|             or self.lorquiana(state)
 | |
|             or self.zarabanda(state)
 | |
|             or self.taranto(state)
 | |
|             or self.verdiales(state)
 | |
|             or self.cante(state)
 | |
|             or self.cantina(state)
 | |
|             or self.tiento(state)
 | |
|             or state.has_any({
 | |
|                 "Campanillero to the Sons of the Aurora",
 | |
|                 "Mirabras of the Return to Port",
 | |
|                 "Romance to the Crimson Mist",
 | |
|                 "Saeta Dolorosa",
 | |
|                 "Seguiriya to your Eyes like Stars",
 | |
|                 "Verdiales of the Forsaken Hamlet",
 | |
|                 "Zambra to the Resplendent Crown"
 | |
|             }, self.player)
 | |
|         )
 | |
|     
 | |
|     def pillar(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.debla(state)
 | |
|             or self.taranto(state)
 | |
|             or self.ruby(state)
 | |
|         )
 | |
|     
 | |
|     def can_use_any_prayer(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.any_small_prayer(state)
 | |
|             or self.tirana(state)
 | |
|             or self.aubade(state)
 | |
|         )
 | |
| 
 | |
|     # Stats
 | |
|     def total_fervour(self, state: CollectionState) -> int:
 | |
|         return (
 | |
|             60
 | |
|             + (20 * min(6, state.count("Fervour Upgrade", self.player)))
 | |
|             + (10 * min(3, state.count("Bead of Blue Wax", self.player)))
 | |
|         )
 | |
| 
 | |
|     # Skills
 | |
|     def combo(self, state: CollectionState) -> int:
 | |
|         return state.count("Combo Skill", self.player)
 | |
| 
 | |
|     def charged(self, state: CollectionState) -> int:
 | |
|         return state.count("Charged Skill", self.player)
 | |
| 
 | |
|     def ranged(self, state: CollectionState) -> int:
 | |
|         return state.count("Ranged Skill", self.player)
 | |
|     
 | |
|     def dive(self, state: CollectionState) -> int:
 | |
|         return state.count("Dive Skill", self.player)
 | |
|     
 | |
|     def lunge(self, state: CollectionState) -> int:
 | |
|         return state.count("Lunge Skill", self.player)
 | |
|     
 | |
|     def charge_beam(self, state: CollectionState) -> bool:
 | |
|         return self.charged(state) >= 3
 | |
|     
 | |
|     # Main quest
 | |
|     def holy_wounds(self, state: CollectionState) -> int:
 | |
|         return state.count_group_unique("wounds", self.player)
 | |
|     
 | |
|     def masks(self, state: CollectionState) -> int:
 | |
|         return state.count_group_unique("masks", self.player)
 | |
|     
 | |
|     def guilt_bead(self, state: CollectionState) -> bool:
 | |
|         return state.has("Weight of True Guilt", self.player)
 | |
|     
 | |
|     # LOTL quest
 | |
|     def cloth(self, state: CollectionState) -> bool:
 | |
|         return state.has("Linen Cloth", self.player)
 | |
|     
 | |
|     def hand(self, state: CollectionState) -> bool:
 | |
|         return state.has("Severed Hand", self.player)
 | |
| 
 | |
|     def hatched_egg(self, state: CollectionState) -> bool:
 | |
|         return state.has("Hatched Egg of Deformity", self.player)
 | |
|     
 | |
|     # Tirso quest
 | |
|     def herbs(self, state: CollectionState) -> int:
 | |
|         return state.count_group_unique("tirso", self.player)
 | |
|     
 | |
|     # Tentudia quest
 | |
|     def tentudia_remains(self, state: CollectionState) -> int:
 | |
|         return state.count_group_unique("tentudia", self.player)
 | |
|     
 | |
|     # Gemino quest
 | |
|     def empty_thimble(self, state: CollectionState) -> bool:
 | |
|         return state.has("Empty Golden Thimble", self.player)
 | |
|     
 | |
|     def full_thimble(self, state: CollectionState) -> bool:
 | |
|         return state.has("Golden Thimble Filled with Burning Oil", self.player)
 | |
|     
 | |
|     def dried_flowers(self, state: CollectionState) -> bool:
 | |
|         return state.has("Dried Flowers bathed in Tears", self.player)
 | |
|     
 | |
|     # Altasgracias quest
 | |
|     def ceremony_items(self, state: CollectionState) -> int:
 | |
|         return state.count_group_unique("egg", self.player)
 | |
|     
 | |
|     def egg(self, state: CollectionState) -> bool:
 | |
|         return state.has("Egg of Deformity", self.player)
 | |
|     
 | |
|     # Redento quest
 | |
|     def limestones(self, state: CollectionState) -> int:
 | |
|         return state.count_group_unique("toe", self.player)
 | |
|     
 | |
|     def knots(self, state: CollectionState) -> int:
 | |
|         return state.count("Knot of Rosary Rope", self.player) if state.can_reach_region("D17Z01S07[NW]", self.player)\
 | |
|             else 0
 | |
|     
 | |
|     # Cleofas quest
 | |
|     def marks_of_refuge(self, state: CollectionState) -> int:
 | |
|         return state.count_group_unique("marks", self.player)
 | |
|     
 | |
|     def cord(self, state: CollectionState) -> bool:
 | |
|         return state.has("Cord of the True Burying", self.player)
 | |
|     
 | |
|     # Crisanta quest
 | |
|     def scapular(self, state: CollectionState) -> bool:
 | |
|         return state.has("Incomplete Scapular", self.player)
 | |
|     
 | |
|     def true_heart(self, state: CollectionState) -> bool:
 | |
|         return state.has("Apodictic Heart of Mea Culpa", self.player)
 | |
|     
 | |
|     def traitor_eyes(self, state: CollectionState) -> int:
 | |
|         return state.count_group_unique("eye", self.player)
 | |
|     
 | |
|     # Jibrael quest
 | |
|     def bell(self, state: CollectionState) -> bool:
 | |
|         return state.has("Petrified Bell", self.player)
 | |
|     
 | |
|     def verses(self, state: CollectionState) -> int:
 | |
|         return state.count("Verses Spun from Gold", self.player)
 | |
|     
 | |
|     # Movement tech
 | |
|     def can_air_stall(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.ranged(state) > 0
 | |
|             and self.world.options.difficulty >= 1
 | |
|         )
 | |
|     
 | |
|     def can_dawn_jump(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.dawn_heart(state)
 | |
|             and self.dash(state)
 | |
|             and self.world.options.difficulty >= 1
 | |
|         )
 | |
|     
 | |
|     def can_water_jump(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.nail(state)
 | |
|             or self.double_jump(state)
 | |
|         )
 | |
|     
 | |
|     # Breakable tech
 | |
|     def can_break_holes(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.charged(state) > 0
 | |
|             or self.dive(state) > 0
 | |
|             or self.lunge(state) >= 3 and self.dash(state)
 | |
|             or self.can_use_any_prayer(state)
 | |
|         )
 | |
|     
 | |
|     def can_dive_laser(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.dive(state) >= 3
 | |
|             and self.world.options.difficulty >= 2
 | |
|         )
 | |
|     
 | |
|     # Root tech
 | |
|     def can_walk_on_root(self, state: CollectionState) -> bool:
 | |
|         return self.root(state)
 | |
|     
 | |
|     def can_climb_on_root(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.root(state)
 | |
|             and self.wall_climb(state)
 | |
|         )
 | |
|     
 | |
|     # Lung tech
 | |
|     def can_survive_poison_1(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.lung(state)
 | |
|             or self.world.options.difficulty >= 1
 | |
|             and self.tiento(state)
 | |
|             or self.world.options.difficulty >= 2
 | |
|         )
 | |
|     
 | |
|     def can_survive_poison_2(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.lung(state)
 | |
|             or self.world.options.difficulty >= 1
 | |
|             and self.tiento(state)
 | |
|         )
 | |
|     
 | |
|     def can_survive_poison_3(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.lung(state)
 | |
|             or self.world.options.difficulty >= 2
 | |
|             and self.tiento(state)
 | |
|             and self.total_fervour(state) >= 120
 | |
|         )
 | |
|     
 | |
|     # Enemy tech
 | |
|     def can_enemy_bounce(self, state: CollectionState) -> bool:
 | |
|         return self.enemy_skips_allowed(state)
 | |
|     
 | |
|     def can_enemy_upslash(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.combo(state) >= 2
 | |
|             and self.enemy_skips_allowed(state)
 | |
|         )
 | |
|     
 | |
|     # Crossing gaps
 | |
|     def can_cross_gap_1(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.double_jump(state)
 | |
|             or self.can_dawn_jump(state)
 | |
|             or self.wheel(state)
 | |
|             or self.can_air_stall(state)
 | |
|         )
 | |
|     
 | |
|     def can_cross_gap_2(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.double_jump(state)
 | |
|             or self.can_dawn_jump(state)
 | |
|             or self.wheel(state)
 | |
|         )
 | |
|     
 | |
|     def can_cross_gap_3(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.double_jump(state)
 | |
|             or self.can_dawn_jump(state)
 | |
|             or self.wheel(state)
 | |
|             and self.can_air_stall(state)
 | |
|         )
 | |
|     
 | |
|     def can_cross_gap_4(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.double_jump(state)
 | |
|             or self.can_dawn_jump(state)
 | |
|         )
 | |
|     
 | |
|     def can_cross_gap_5(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.double_jump(state)
 | |
|             or self.can_dawn_jump(state)
 | |
|             and self.can_air_stall(state)
 | |
|         )
 | |
|     
 | |
|     def can_cross_gap_6(self, state: CollectionState) -> bool:
 | |
|         return self.double_jump(state)
 | |
| 
 | |
|     def can_cross_gap_7(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.double_jump(state)
 | |
|             and (
 | |
|                 self.can_dawn_jump(state)
 | |
|                 or self.wheel(state)
 | |
|                 or self.can_air_stall(state)
 | |
|             )
 | |
|         )
 | |
|     
 | |
|     def can_cross_gap_8(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.double_jump(state)
 | |
|             and (
 | |
|                 self.can_dawn_jump(state)
 | |
|                 or self.wheel(state)
 | |
|             )
 | |
|         )
 | |
|     
 | |
|     def can_cross_gap_9(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.double_jump(state)
 | |
|             and (
 | |
|                 self.can_dawn_jump(state)
 | |
|                 or self.wheel(state)
 | |
|                 and self.can_air_stall(state)
 | |
|             )
 | |
|         )
 | |
|     
 | |
|     def can_cross_gap_10(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.double_jump(state)
 | |
|             and self.can_dawn_jump(state)
 | |
|         )
 | |
|     
 | |
|     def can_cross_gap_11(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.double_jump(state)
 | |
|             and self.can_dawn_jump(state)
 | |
|             and self.can_air_stall(state)
 | |
|         )
 | |
| 
 | |
|     # Events that trigger in different scenes
 | |
|     def opened_dc_gate_w(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             state.can_reach_region("D20Z01S04[E]", self.player)
 | |
|             or state.can_reach_region("D01Z05S23[W]", self.player)
 | |
|         )
 | |
|     
 | |
|     def opened_dc_gate_e(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             state.can_reach_region("D01Z05S10[SE]", self.player)
 | |
|             or state.can_reach_region("D01Z04S09[W]", self.player)
 | |
|         )
 | |
|     
 | |
|     def opened_dc_ladder(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             state.can_reach_region("D01Z05S25[NE]", self.player)
 | |
|             or state.can_reach_region("D01Z05S02[S]", self.player)
 | |
|         )
 | |
|     
 | |
|     def opened_wotw_cave(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             state.can_reach_region("D02Z01S01[SW]", self.player)
 | |
|             or self.wall_climb(state)
 | |
|             and state.can_reach_region("D02Z01S08[E]", self.player)
 | |
|             or state.can_reach_region("D02Z01S02[]", self.player)
 | |
|         )
 | |
|     
 | |
|     def rode_gotp_elevator(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             state.can_reach_region("D02Z03S14[E]", self.player)
 | |
|             or state.can_reach_region("D02Z02S13[W]", self.player)
 | |
|             or state.can_reach_region("D02Z02S06[E]", self.player)
 | |
|             or state.can_reach_region("D02Z02S12[W]", self.player)
 | |
|             or state.can_reach_region("D02Z02S08[W]", self.player)
 | |
|         )
 | |
|     
 | |
|     def opened_convent_ladder(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             state.can_reach_region("D02Z03S02[N]", self.player)
 | |
|             or state.can_reach_region("D02Z03S15[E]", self.player)
 | |
|             or state.can_reach_region("D02Z03S19[E]", self.player)
 | |
|             or state.can_reach_region("D02Z03S10[W]", self.player)
 | |
|             or state.can_reach_region("D02Z03S22[W]", self.player)
 | |
|         )
 | |
|     
 | |
|     def broke_jondo_bell_w(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             state.can_reach_region("D03Z02S08[N]", self.player)
 | |
|             or state.can_reach_region("D03Z02S12[E]", self.player)
 | |
|             and self.dash(state)
 | |
|             or state.can_reach_region("D03Z02S10[S]", self.player)
 | |
|             or state.can_reach_region("D03Z02S10[-Cherubs]", self.player)
 | |
|         )
 | |
|     
 | |
|     def broke_jondo_bell_e(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             state.can_reach_region("D03Z02S04[NE]", self.player)
 | |
|             or state.can_reach_region("D03Z02S11[W]", self.player)
 | |
|             or state.can_reach_region("D03Z02S03[E]", self.player)
 | |
|             and (
 | |
|                 self.can_cross_gap_5(state)
 | |
|                 or self.can_enemy_bounce(state)
 | |
|                 and self.can_cross_gap_3(state)
 | |
|             )
 | |
|         )
 | |
| 
 | |
|     def opened_mom_ladder(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             state.can_reach_region("D04Z02S11[E]", self.player)
 | |
|             or state.can_reach_region("D04Z02S09[W]", self.player)
 | |
|             or state.can_reach_region("D06Z01S23[S]", self.player)
 | |
|             or state.can_reach_region("D04Z02S04[N]", self.player)
 | |
|         )
 | |
|     
 | |
|     def opened_tsc_gate(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             state.can_reach_region("D05Z02S06[SE]", self.player)
 | |
|             or state.can_reach_region("D05Z01S21[-Cherubs]", self.player)
 | |
|         )
 | |
|     
 | |
|     def opened_ar_ladder(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             state.can_reach_region("D06Z01S22[Sword]", self.player)
 | |
|             or state.can_reach_region("D06Z01S20[W]", self.player)
 | |
|             or state.can_reach_region("D04Z02S06[N]", self.player)
 | |
|             or state.can_reach_region("D06Z01S01[-Cherubs]", self.player)
 | |
|         )
 | |
|     
 | |
|     def broke_bottc_statue(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             state.can_reach_region("D08Z03S03[W]", self.player)
 | |
|             or state.can_reach_region("D08Z02S03[W]", self.player)
 | |
|         )
 | |
|     
 | |
|     def opened_wothp_gate(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             state.can_reach_region("D09Z01S13[E]", self.player)
 | |
|             or state.can_reach_region("D09Z01S03[W]", self.player)
 | |
|             or state.can_reach_region("D09Z01S08[W]", self.player)
 | |
|         )
 | |
|     
 | |
|     def opened_botss_ladder(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             state.can_reach_region("D17Z01S05[S]", self.player)
 | |
|             or state.can_reach_region("D17BZ02S01[FrontR]", self.player)
 | |
|         )
 | |
|     
 | |
|     # Special skips
 | |
|     def upwarp_skips_allowed(self, state: CollectionState) -> bool:
 | |
|         return self.world.options.difficulty >= 2
 | |
|     
 | |
|     def mourning_skip_allowed(self, state: CollectionState) -> bool:
 | |
|         return self.world.options.difficulty >= 2
 | |
|     
 | |
|     def enemy_skips_allowed(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.world.options.difficulty >= 2
 | |
|             and not self.world.options.enemy_randomizer
 | |
|         )
 | |
|     
 | |
|     def obscure_skips_allowed(self, state: CollectionState) -> bool:
 | |
|         return self.world.options.difficulty >= 2
 | |
|     
 | |
|     def precise_skips_allowed(self, state: CollectionState) -> bool:
 | |
|         return self.world.options.difficulty >= 2
 | |
|     
 | |
|     # Bosses
 | |
|     def can_beat_brotherhood_boss(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.has_boss_strength(state, "warden")
 | |
|             and (
 | |
|                 state.can_reach_region("D17Z01S05[E]", self.player)
 | |
|                 or state.can_reach_region("D17Z01S03[W]", self.player)
 | |
|             )
 | |
|         )
 | |
| 
 | |
|     def can_beat_mercy_boss(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.has_boss_strength(state, "ten-piedad")
 | |
|             and (
 | |
|                 state.can_reach_region("D01Z04S19[E]", self.player)
 | |
|                 or state.can_reach_region("D01Z04S12[W]", self.player)
 | |
|             )
 | |
|         )
 | |
|     
 | |
|     def can_beat_convent_boss(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.has_boss_strength(state, "charred-visage")
 | |
|             and (
 | |
|                 state.can_reach_region("D02Z03S09[E]", self.player)
 | |
|                 or state.can_reach_region("D02Z03S21[W]", self.player)
 | |
|             )
 | |
|         )
 | |
|     
 | |
|     def can_beat_grievance_boss(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.has_boss_strength(state, "tres-angustias")
 | |
|             and (
 | |
|                 self.wall_climb(state)
 | |
|                 or self.double_jump(state)
 | |
|             ) and (
 | |
|                 state.can_reach_region("D03Z03S11[E]", self.player)
 | |
|                 or state.can_reach_region("D03Z03S16[W]", self.player)
 | |
|             )
 | |
|         )
 | |
|     
 | |
|     def can_beat_bridge_boss(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.has_boss_strength(state, "esdras")
 | |
|             and (
 | |
|                 state.can_reach_region("D01Z03S06[E]", self.player)
 | |
|                 or state.can_reach_region("D08Z02S01[W]", self.player)
 | |
|             )
 | |
|         )
 | |
|     
 | |
|     def can_beat_mothers_boss(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.has_boss_strength(state, "melquiades")
 | |
|             and (
 | |
|                 state.can_reach_region("D04Z02S15[E]", self.player)
 | |
|                 or state.can_reach_region("D04Z02S21[W]", self.player)
 | |
|             )
 | |
|         )
 | |
|     
 | |
|     def can_beat_canvases_boss(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.has_boss_strength(state, "exposito")
 | |
|             and (
 | |
|                 state.can_reach_region("D05Z02S06[NE]", self.player)
 | |
|                 or state.can_reach_region("D05Z01S21[SW]", self.player)
 | |
|             )
 | |
|         )
 | |
|     
 | |
|     def can_beat_prison_boss(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.has_boss_strength(state, "quirce")
 | |
|             and (
 | |
|                 state.can_reach_region("D09Z01S05[SE]", self.player)
 | |
|                 or state.can_reach_region("D09Z01S08[S]", self.player)
 | |
|             )
 | |
|         )
 | |
|     
 | |
|     def can_beat_rooftops_boss(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.has_boss_strength(state, "crisanta")
 | |
|             and (
 | |
|                 state.can_reach_region("D06Z01S19[E]", self.player)
 | |
|                 or state.can_reach_region("D07Z01S01[W]", self.player)
 | |
|             )
 | |
|         )
 | |
|     
 | |
|     def can_beat_ossuary_boss(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.has_boss_strength(state, "isidora")
 | |
|             and state.can_reach_region("D01BZ06S01[E]", self.player)
 | |
|         )
 | |
|     
 | |
|     def can_beat_mourning_boss(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.has_boss_strength(state, "sierpes")
 | |
|             and state.can_reach_region("D20Z02S07[W]", self.player)
 | |
|         )
 | |
|     
 | |
|     def can_beat_graveyard_boss(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.has_boss_strength(state, "amanecida")
 | |
|             and self.wall_climb(state)
 | |
|             and state.can_reach_region("D01Z06S01[Santos]", self.player)
 | |
|             and state.can_reach_region("D02Z03S18[NW]", self.player)
 | |
|             and state.can_reach_region("D02Z02S03[NE]", self.player)
 | |
|         )
 | |
|     
 | |
|     def can_beat_jondo_boss(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.has_boss_strength(state, "amanecida")
 | |
|             and state.can_reach_region("D01Z06S01[Santos]", self.player)
 | |
|             and (
 | |
|                 state.can_reach_region("D20Z01S06[NE]", self.player)
 | |
|                 or state.can_reach_region("D20Z01S04[W]", self.player)
 | |
|             )
 | |
|             and (
 | |
|                 state.can_reach_region("D03Z01S04[E]", self.player)
 | |
|                 or state.can_reach_region("D03Z02S10[N]", self.player)
 | |
|             )
 | |
|         )
 | |
|     
 | |
|     def can_beat_patio_boss(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.has_boss_strength(state, "amanecida")
 | |
|             and state.can_reach_region("D01Z06S01[Santos]", self.player)
 | |
|             and state.can_reach_region("D06Z01S02[W]", self.player)
 | |
|             and (
 | |
|                 state.can_reach_region("D04Z01S03[E]", self.player)
 | |
|                 or state.can_reach_region("D04Z01S01[W]", self.player)
 | |
|                 or state.can_reach_region("D06Z01S18[-Cherubs]", self.player)
 | |
|             )
 | |
|         )
 | |
|     
 | |
|     def can_beat_wall_boss(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.has_boss_strength(state, "amanecida")
 | |
|             and state.can_reach_region("D01Z06S01[Santos]", self.player)
 | |
|             and state.can_reach_region("D09Z01S09[Cell24]", self.player)
 | |
|             and (
 | |
|                 state.can_reach_region("D09Z01S11[E]", self.player)
 | |
|                 or state.can_reach_region("D06Z01S13[W]", self.player)
 | |
|             )
 | |
|         )
 | |
|     
 | |
|     def can_beat_hall_boss(self, state: CollectionState) -> bool:
 | |
|         return (
 | |
|             self.has_boss_strength(state, "laudes")
 | |
|             and (
 | |
|                 state.can_reach_region("D08Z01S02[NE]", self.player)
 | |
|                 or state.can_reach_region("D08Z03S02[NW]", self.player)
 | |
|             )
 | |
|         )
 | |
|     
 | |
|     def can_beat_perpetua(self, state: CollectionState) -> bool:
 | |
|         return self.has_boss_strength(state, "perpetua")
 | |
|     
 | |
|     def can_beat_legionary(self, state: CollectionState) -> bool:
 | |
|         return self.has_boss_strength(state, "legionary")
 | |
| 
 | |
| 
 | |
|     def has_boss_strength(self, state: CollectionState, boss: str) -> bool:
 | |
|         life: int = state.count("Life Upgrade", self.player)
 | |
|         sword: int = state.count("Mea Culpa Upgrade", self.player)
 | |
|         fervour: int = state.count("Fervour Upgrade", self.player)
 | |
|         flasks: int = self.flasks(state)
 | |
|         quicksilver: int = self.quicksilver(state)
 | |
| 
 | |
|         player_strength: float = (
 | |
|             min(6, life) * 0.25 / 6
 | |
|             + min(7, sword) * 0.25 / 7
 | |
|             + min(6, fervour) * 0.20 / 6
 | |
|             + min(8, flasks) * 0.15 / 8
 | |
|             + min(5, quicksilver) * 0.15 / 5
 | |
|         )
 | |
| 
 | |
|         bosses: Dict[str, float] = {
 | |
|             "warden": -0.10,
 | |
|             "ten-piedad": 0.05,
 | |
|             "charred-visage": 0.20,
 | |
|             "tres-angustias": 0.15,
 | |
|             "esdras": 0.25,
 | |
|             "melquiades": 0.25,
 | |
|             "exposito": 0.30,
 | |
|             "quirce": 0.35,
 | |
|             "crisanta": 0.50,
 | |
|             "isidora": 0.70,
 | |
|             "sierpes": 0.70,
 | |
|             "amanecida": 0.60,
 | |
|             "laudes": 0.60,
 | |
|             "perpetua": -0.05,
 | |
|             "legionary": 0.20
 | |
|         }
 | |
|         boss_strength: float = bosses[boss]
 | |
|         return player_strength >= (boss_strength - 0.10 if self.world.options.difficulty >= 2 else 
 | |
|                                    (boss_strength if self.world.options.difficulty >= 1 else boss_strength + 0.10))
 | |
| 
 | |
|     def guilt_rooms(self, state: CollectionState) -> int:
 | |
|         doors = [
 | |
|             "D01Z04S01[NE]",
 | |
|             "D02Z02S11[W]",
 | |
|             "D03Z03S02[NE]",
 | |
|             "D04Z02S02[SE]",
 | |
|             "D05Z01S05[NE]",
 | |
|             "D09Z01S05[W]",
 | |
|             "D17Z01S04[W]",
 | |
|         ]
 | |
| 
 | |
|         return sum(state.can_reach_region(door, self.player) for door in doors)
 | |
|     
 | |
|     def sword_rooms(self, state: CollectionState) -> int:
 | |
|         doors = [
 | |
|             ["D01Z02S07[E]", "D01Z02S02[SW]"],
 | |
|             ["D20Z01S04[E]", "D01Z05S23[W]"],
 | |
|             ["D02Z03S02[NE]"],
 | |
|             ["D04Z02S21[NE]"],
 | |
|             ["D05Z01S21[NW]"],
 | |
|             ["D06Z01S15[NE]"],
 | |
|             ["D17Z01S07[SW]"]
 | |
|         ]
 | |
| 
 | |
|         total: int = 0
 | |
|         for subdoors in doors:
 | |
|             for door in subdoors:
 | |
|                 if state.can_reach_region(door, self.player):
 | |
|                     total += 1
 | |
|                     break
 | |
| 
 | |
|         return total
 | |
| 
 | |
|     def redento_rooms(self, state: CollectionState) -> int:
 | |
|         if (
 | |
|             state.can_reach_region("D03Z01S04[E]", self.player)
 | |
|             or state.can_reach_region("D03Z02S10[N]", self.player)
 | |
|         ):
 | |
|             if (
 | |
|                 state.can_reach_region("D17Z01S05[S]", self.player)
 | |
|                 or state.can_reach_region("D17BZ02S01[FrontR]", self.player)
 | |
|             ):
 | |
|                 if (
 | |
|                     state.can_reach_region("D01Z03S04[E]", self.player)
 | |
|                     or state.can_reach_region("D08Z01S01[W]", self.player)
 | |
|                 ):
 | |
|                     if (
 | |
|                         state.can_reach_region("D04Z01S03[E]", self.player)
 | |
|                         or state.can_reach_region("D04Z02S01[W]", self.player)
 | |
|                         or state.can_reach_region("D06Z01S18[-Cherubs]", self.player)
 | |
|                     ):
 | |
|                         if (
 | |
|                             self.knots(state) >= 1
 | |
|                             and self.limestones(state) >= 3
 | |
|                             and (
 | |
|                                 state.can_reach_region("D04Z02S08[E]", self.player)
 | |
|                                 or state.can_reach_region("D04BZ02S01[Redento]", self.player)
 | |
|                             )
 | |
|                         ):
 | |
|                             return 5
 | |
|                         return 4
 | |
|                     return 3
 | |
|                 return 2
 | |
|             return 1
 | |
|         return 0
 | |
|     
 | |
|     def miriam_rooms(self, state: CollectionState) -> int:
 | |
|         doors = [
 | |
|             "D02Z03S07[NWW]",
 | |
|             "D03Z03S07[NW]",
 | |
|             "D04Z04S01[E]",
 | |
|             "D05Z01S06[W]",
 | |
|             "D06Z01S17[E]"
 | |
|         ]
 | |
| 
 | |
|         return sum(state.can_reach_region(door, self.player) for door in doors)
 | |
|     
 | |
|     def amanecida_rooms(self, state: CollectionState) -> int:
 | |
|         total: int = 0
 | |
|         if self.can_beat_graveyard_boss(state):
 | |
|             total += 1
 | |
|         if self.can_beat_jondo_boss(state):
 | |
|             total += 1
 | |
|         if self.can_beat_patio_boss(state):
 | |
|             total += 1
 | |
|         if self.can_beat_wall_boss(state):
 | |
|             total += 1
 | |
| 
 | |
|         return total
 | |
|     
 | |
|     def chalice_rooms(self, state: CollectionState) -> int:
 | |
|         doors = [
 | |
|             ["D03Z01S02[E]", "D01Z05S02[W]", "D20Z01S03[N]"],
 | |
|             ["D05Z01S11[SE]", "D05Z02S02[NW]"],
 | |
|             ["D09Z01S09[E]", "D09Z01S10[W]", "D09Z01S08[SE]", "D09Z01S02[SW]"]
 | |
|         ]
 | |
| 
 | |
|         total: int = 0
 | |
|         for subdoors in doors:
 | |
|             for door in subdoors:
 | |
|                 if state.can_reach_region(door, self.player):
 | |
|                     total += 1
 | |
|                     break
 | |
| 
 | |
|         return total
 |