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* Tests: check that Regions are reachable try to prevent errors from unconnected/never reachable Regions * Test region access (#1039) * Tests: note oot's default unreachable regions * [SM] Fixed failing testAllStateCanReachEverything (#1087) * [SM] Fixed failing testAllStateCanReachEverything - by adding exclusion for Regions used only when corresponding Starting Location is used - by removing unnecessary VARIA Regions used only for EscapeRando (not supported in AP anyway) * Update worlds/sm/Regions.py Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update worlds/sm/Rules.py Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update worlds/sm/Regions.py Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update test/general/TestReachability.py --------- Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: lordlou <87331798+lordlou@users.noreply.github.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
42 lines
2.0 KiB
Python
42 lines
2.0 KiB
Python
from ..generic.Rules import set_rule, add_rule
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from graph.vanilla.graph_locations import locationsDict
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from graph.graph_utils import vanillaTransitions, getAccessPoint
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from logic.logic import Logic
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from rom.rom_patches import RomPatches
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from utils.doorsmanager import DoorsManager
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def evalSMBool(smbool, maxDiff):
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return smbool.bool == True and smbool.difficulty <= maxDiff
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def add_accessFrom_rule(location, player, accessFrom):
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add_rule(location, lambda state: any((state.can_reach(accessName, player=player) and evalSMBool(rule(state.smbm[player]), state.smbm[player].maxDiff)) for accessName, rule in accessFrom.items()))
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def add_postAvailable_rule(location, player, func):
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add_rule(location, lambda state: evalSMBool(func(state.smbm[player]), state.smbm[player].maxDiff))
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def set_available_rule(location, player, func):
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set_rule(location, lambda state: evalSMBool(func(state.smbm[player]), state.smbm[player].maxDiff))
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def set_entrance_rule(entrance, player, func):
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set_rule(entrance, lambda state: evalSMBool(func(state.smbm[player]), state.smbm[player].maxDiff))
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def add_entrance_rule(entrance, player, func):
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add_rule(entrance, lambda state: evalSMBool(func(state.smbm[player]), state.smbm[player].maxDiff))
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def set_rules(world, player):
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world.completion_condition[player] = lambda state: state.has('Mother Brain', player)
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for key, value in locationsDict.items():
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location = world.get_location(key, player)
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set_available_rule(location, player, value.Available)
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if value.AccessFrom is not None:
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add_accessFrom_rule(location, player, value.AccessFrom)
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if value.PostAvailable is not None:
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add_postAvailable_rule(location, player, value.PostAvailable)
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for accessPoint in Logic.accessPoints:
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if not accessPoint.Escape:
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for key, value1 in accessPoint.intraTransitions.items():
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set_entrance_rule(world.get_entrance(accessPoint.Name + "->" + key, player), player, value1)
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