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	62657df3fb
	
	
	
		
			
			## What is this fixing or adding? Major content update for Stardew Valley ## How was this tested? One large-scale public Beta on the archipelago server, plus several smaller private asyncs and test runs You can go to https://github.com/agilbert1412/StardewArchipelago/releases to grab the mod (latest 4.x.x version), the supported mods and the apworld, to test this PR ## New Features: - Festival Checks [Easy mode or Hard Mode] - Special Orders [Both Board and Qi] - Willy's Boat - Ginger Island Parrots - TV Channels - Trap Items [Available in various difficulty levels] - Entrance Randomizer: Buildings and Chaos - New Fishsanity options: Exclude Legendaries, Exclude Hard fish, Only easy fish - Resource Pack overhaul [Resource packs are now more enjoyable and varied] - Goal: Greatest Walnut Hunter [Find every single Golden Walnut] - Goal: Perfection [Achieve Perfection] - Option: Profit Margin [Multiplier over all earnings] - Option: Friendsanity Heart Size [Reduce clutter from friendsanity hearts] - Option: Exclude Ginger Island - will exclude many locations and items to generate a playthrough that does not go to the island - Mod Support [Curated list of mods] ## New Contributors: @Witchybun for the mod support --------- Co-authored-by: Witchybun <embenham05@gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
		
			
				
	
	
		
			24 lines
		
	
	
		
			538 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			538 B
		
	
	
	
		
			Python
		
	
	
	
	
	
| class Building:
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|     barn = "Barn"
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|     big_barn = "Big Barn"
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|     deluxe_barn = "Deluxe Barn"
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|     coop = "Coop"
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|     big_coop = "Big Coop"
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|     deluxe_coop = "Deluxe Coop"
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|     fish_pond = "Fish Pond"
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|     mill = "Mill"
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|     shed = "Shed"
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|     big_shed = "Big Shed"
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|     silo = "Silo"
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|     slime_hutch = "Slime Hutch"
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|     stable = "Stable"
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|     well = "Well"
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|     shipping_bin = "Shipping Bin"
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|     kitchen = "Kitchen"
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|     kids_room = "Kids Room"
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|     cellar = "Cellar"
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| 
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| 
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| class ModBuilding:
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|     tractor_garage = "Tractor Garage"
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