* Update Options.py * Update __init__.py * Correct case * Correct case * Update Meritous and actually use Options * Oops * Fixing world: multiworld
		
			
				
	
	
		
			63 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# Copyright (c) 2022 FelicitusNeko
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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from dataclasses import dataclass
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import typing
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from Options import Option, DeathLink, Toggle, DefaultOnToggle, Choice, PerGameCommonOptions
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cost_scales = {
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    0: [80, 5, 4],
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    1: [60, 5, 3],
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    2: [50, 4, 3]
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}
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class Goal(Choice):
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    """Which goal must be achieved to trigger completion."""
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    display_name = "Goal"
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    option_return_the_cursed_seal = 0
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    option_any_ending = 1
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    option_true_ending = 2
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    alias_normal_ending = 1
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    alias_agate_knife = 2
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    default = 0
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class IncludePSIKeys(DefaultOnToggle):
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    """Whether PSI Keys should be included in the multiworld pool. If not, they will be in their vanilla locations."""
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    display_name = "Include PSI Keys"
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class IncludeEvolutionTraps(Toggle):
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    """
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        Whether evolution traps should be included in the multiworld pool.
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        If not, they will be activated by bosses, as in vanilla.
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    """
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    display_name = "Include Evolution Traps"
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class ItemCacheCost(Choice):
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    """
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        Determines how the cost for Alpha, Beta, and Gamma caches will scale.
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        Vanilla has a total cost of about 1B crystals on Normal difficulty;
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        Reduced has about 750M; and Heavily Reduced has about 600M.
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    """
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    display_name = "Item cache cost scaling"
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    option_vanilla = 0
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    option_reduced = 1
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    option_heavily_reduced = 2
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    default = 0
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@dataclass
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class MeritousOptions(PerGameCommonOptions):
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    goal: Goal
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    include_psi_keys: IncludePSIKeys
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    include_evolution_traps: IncludeEvolutionTraps
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    item_cache_cost: ItemCacheCost
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    death_link: DeathLink
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