* working? * missed one * fix old start inventory usage * missed global random usage --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
		
			
				
	
	
		
			244 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			244 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from collections import deque
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import logging
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import typing
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from .Regions import TimeOfDay
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from .DungeonList import dungeon_table
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from .Hints import HintArea
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from .Items import oot_is_item_of_type
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from .LocationList import dungeon_song_locations
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from BaseClasses import CollectionState, MultiWorld
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from worlds.generic.Rules import set_rule, add_rule, add_item_rule, forbid_item
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from worlds.AutoWorld import LogicMixin
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class OOTLogic(LogicMixin):
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    def init_mixin(self, parent: MultiWorld):
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        # Separate stale state for OOTRegion.can_reach() to use because CollectionState.update_reachable_regions() sets
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        # `self.state[player] = False` for all players without updating OOT's age region accessibility.
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        self._oot_stale = {player: True for player, world in parent.worlds.items()
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                           if parent.worlds[player].game == "Ocarina of Time"}
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    def _oot_has_stones(self, count, player): 
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        return self.has_group("stones", player, count)
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    def _oot_has_medallions(self, count, player): 
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        return self.has_group("medallions", player, count)
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    def _oot_has_dungeon_rewards(self, count, player): 
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        return self.has_group("rewards", player, count)
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    def _oot_has_hearts(self, count, player):
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        containers = self.count("Heart Container", player)
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        pieces = self.count("Piece of Heart", player) + self.count("Piece of Heart (Treasure Chest Game)", player)
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        total_hearts = 3 + containers + int(pieces / 4)
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        return total_hearts >= count
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    def _oot_has_bottle(self, player): 
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        return self.has_group("logic_bottles", player)
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    def _oot_has_beans(self, player):
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        return self.has("Magic Bean Pack", player) or self.has("Buy Magic Bean", player) or self.has("Magic Bean", player, 10)
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    # Used for fall damage and other situations where damage is unavoidable
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    def _oot_can_live_dmg(self, player, hearts):
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        mult = self.multiworld.worlds[player].damage_multiplier
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        if hearts*4 >= 3:
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            return mult != 'ohko' and mult != 'quadruple'
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        else:
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            return mult != 'ohko'
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    # Figure out if the given region's parent dungeon has shortcuts enabled
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    def _oot_region_has_shortcuts(self, player, regionname):
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        return self.multiworld.worlds[player].region_has_shortcuts(regionname)
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    # This function operates by assuming different behavior based on the "level of recursion", handled manually. 
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    # If it's called while self.age[player] is None, then it will set the age variable and then attempt to reach the region. 
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    # If self.age[player] is not None, then it will compare it to the 'age' parameter, and return True iff they are equal. 
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    #   This lets us fake the OOT accessibility check that cares about age. Unfortunately it's still tied to the ground region. 
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    def _oot_reach_as_age(self, regionname, age, player): 
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        if self.age[player] is None: 
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            self.age[player] = age
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            can_reach = self.multiworld.get_region(regionname, player).can_reach(self)
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            self.age[player] = None
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            return can_reach
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        return self.age[player] == age
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    def _oot_reach_at_time(self, regionname, tod, already_checked, player):
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        name_map = {
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            TimeOfDay.DAY: self.day_reachable_regions[player],
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            TimeOfDay.DAMPE: self.dampe_reachable_regions[player],
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            TimeOfDay.ALL: self.day_reachable_regions[player].intersection(self.dampe_reachable_regions[player])
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        }
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        if regionname in name_map[tod]:
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            return True
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        region = self.multiworld.get_region(regionname, player)
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        if region.provides_time == TimeOfDay.ALL or regionname == 'Root':
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            self.day_reachable_regions[player].add(regionname)
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            self.dampe_reachable_regions[player].add(regionname)
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            return True
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        if region.provides_time == TimeOfDay.DAMPE:
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            self.dampe_reachable_regions[player].add(regionname)
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            return tod == TimeOfDay.DAMPE
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        for entrance in region.entrances:
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            if entrance.parent_region.name in already_checked:
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                continue
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            if self._oot_reach_at_time(entrance.parent_region.name, tod, already_checked + [regionname], player):
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                if tod == TimeOfDay.DAY:
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                    self.day_reachable_regions[player].add(regionname)
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                elif tod == TimeOfDay.DAMPE:
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                    self.dampe_reachable_regions[player].add(regionname)
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                elif tod == TimeOfDay.ALL:
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                    self.day_reachable_regions[player].add(regionname)
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                    self.dampe_reachable_regions[player].add(regionname)
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                return True
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        return False
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    # Store the age before calling this!
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    def _oot_update_age_reachable_regions(self, player):
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        self._oot_stale[player] = False
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        for age in ['child', 'adult']:
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            self.age[player] = age
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            rrp = getattr(self, f'{age}_reachable_regions')[player]
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            bc = getattr(self, f'{age}_blocked_connections')[player]
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            queue = deque(getattr(self, f'{age}_blocked_connections')[player])
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            start = self.multiworld.get_region('Menu', player)
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            # init on first call - this can't be done on construction since the regions don't exist yet
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            if not start in rrp:
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                rrp.add(start)
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                bc.update(start.exits)
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                queue.extend(start.exits)
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            # run BFS on all connections, and keep track of those blocked by missing items
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            while queue:
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                connection = queue.popleft()
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                new_region = connection.connected_region
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                if new_region is None: 
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                    continue
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                if new_region in rrp:
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                    bc.remove(connection)
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                elif connection.can_reach(self):
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                    rrp.add(new_region)
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                    bc.remove(connection)
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                    bc.update(new_region.exits)
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                    queue.extend(new_region.exits)
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                    self.path[new_region] = (new_region.name, self.path.get(connection, None))
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# Sets extra rules on various specific locations not handled by the rule parser.
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def set_rules(ootworld):
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    logger = logging.getLogger('')
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    multiworld = ootworld.multiworld
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    player = ootworld.player
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    if ootworld.logic_rules != 'no_logic': 
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        if ootworld.triforce_hunt: 
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            multiworld.completion_condition[player] = lambda state: state.has('Triforce Piece', player, ootworld.triforce_goal)
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        else: 
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            multiworld.completion_condition[player] = lambda state: state.has('Triforce', player)
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    # ganon can only carry triforce
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    multiworld.get_location('Ganon', player).item_rule = lambda item: item.name == 'Triforce'
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    # is_child = ootworld.parser.parse_rule('is_child')
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    guarantee_hint = ootworld.parser.parse_rule('guarantee_hint')
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    for location in filter(lambda location: location.name in ootworld.shop_prices
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        or location.type in {'Scrub', 'GrottoScrub'}, ootworld.get_locations()):
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        if location.type == 'Shop':
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            location.price = ootworld.shop_prices[location.name]
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        add_rule(location, create_shop_rule(location, ootworld.parser))
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    if (ootworld.dungeon_mq['Forest Temple'] and ootworld.shuffle_bosskeys == 'dungeon'
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        and ootworld.shuffle_smallkeys == 'dungeon' and ootworld.tokensanity == 'off'):
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        # First room chest needs to be a small key. Make sure the boss key isn't placed here.
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        location = multiworld.get_location('Forest Temple MQ First Room Chest', player)
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        forbid_item(location, 'Boss Key (Forest Temple)', ootworld.player)
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    if ootworld.shuffle_song_items in {'song', 'dungeon'} and not ootworld.songs_as_items:
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        # Sheik in Ice Cavern is the only song location in a dungeon; need to ensure that it cannot be anything else.
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        # This is required if map/compass included, or any_dungeon shuffle.
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        location = multiworld.get_location('Sheik in Ice Cavern', player)
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        add_item_rule(location, lambda item: oot_is_item_of_type(item, 'Song'))
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    if ootworld.shuffle_child_trade == 'skip_child_zelda':
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        # Song from Impa must be local
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        location = multiworld.get_location('Song from Impa', player)
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        add_item_rule(location, lambda item: item.player == player)
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    for name in ootworld.always_hints:
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        add_rule(multiworld.get_location(name, player), guarantee_hint)
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    # TODO: re-add hints once they are working
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    # if location.type == 'HintStone' and ootworld.hints == 'mask':
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    #     location.add_rule(is_child)
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def create_shop_rule(location, parser):
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    def required_wallets(price):
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        if price > 500:
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            return 3
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        if price > 200:
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            return 2
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        if price > 99:
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            return 1
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        return 0
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    return parser.parse_rule('(Progressive_Wallet, %d)' % required_wallets(location.price))
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# This function should be run once after the shop items are placed in the world.
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# It should be run before other items are placed in the world so that logic has
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# the correct checks for them. This is safe to do since every shop is still
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# accessible when all items are obtained and every shop item is not.
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# This function should also be called when a world is copied if the original world
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# had called this function because the world.copy does not copy the rules
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def set_shop_rules(ootworld):
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    found_bombchus = ootworld.parser.parse_rule('found_bombchus')
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    wallet = ootworld.parser.parse_rule('Progressive_Wallet')
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    wallet2 = ootworld.parser.parse_rule('(Progressive_Wallet, 2)')
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    for location in filter(lambda location: location.item and oot_is_item_of_type(location.item, 'Shop'), ootworld.get_locations()):
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        # Add wallet requirements
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        if location.item.name in ['Buy Arrows (50)', 'Buy Fish', 'Buy Goron Tunic', 'Buy Bombchu (20)', 'Buy Bombs (30)']:
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            add_rule(location, wallet)
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        elif location.item.name in ['Buy Zora Tunic', 'Buy Blue Fire']:
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            add_rule(location, wallet2)
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        # Add adult only checks
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        if location.item.name in ['Buy Goron Tunic', 'Buy Zora Tunic']:
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            add_rule(location, ootworld.parser.parse_rule('is_adult', location))
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        # Add item prerequisite checks
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        if location.item.name in ['Buy Blue Fire',
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                                  'Buy Blue Potion',
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                                  'Buy Bottle Bug',
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                                  'Buy Fish',
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                                  'Buy Green Potion',
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                                  'Buy Poe',
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                                  'Buy Red Potion [30]',
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                                  'Buy Red Potion [40]',
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                                  'Buy Red Potion [50]',
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                                  'Buy Fairy\'s Spirit']:
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            add_rule(location, lambda state: CollectionState._oot_has_bottle(state, ootworld.player))
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        if location.item.name in ['Buy Bombchu (10)', 'Buy Bombchu (20)', 'Buy Bombchu (5)']:
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            add_rule(location, found_bombchus)
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# This function should be ran once after setting up entrances and before placing items
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# The goal is to automatically set item rules based on age requirements in case entrances were shuffled
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def set_entrances_based_rules(ootworld):
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    all_state = ootworld.get_state_with_complete_itempool()
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    all_state.sweep_for_advancements(locations=ootworld.get_locations())
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    for location in filter(lambda location: location.type == 'Shop', ootworld.get_locations()):
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        # If a shop is not reachable as adult, it can't have Goron Tunic or Zora Tunic as child can't buy these
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        if not all_state._oot_reach_as_age(location.parent_region.name, 'adult', ootworld.player):
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            forbid_item(location, 'Buy Goron Tunic', ootworld.player)
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            forbid_item(location, 'Buy Zora Tunic', ootworld.player)
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