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* create tool progression feature and unwrap option * replace option usage with calling feature * add comment explaining why some logic is a weird place * replace item creation logic with feature * self review and add unit tests * rename test cuz I named them too long * add a test for the trash can useful stuff cuz I thought there was a bug but turns out it works * self review again * remove price_multiplier, turns out it's unused during generation * damn it 3.11 why are you like this * use blacksmith region when checking vanilla tools * fix rule * move can mine using in tool logic * remove changes to performance test * properly set the option I guess * properly set options 2 * that's what happen when you code too late
53 lines
1.9 KiB
Python
53 lines
1.9 KiB
Python
import unittest
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from ....content import choose_tool_progression
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from ....options import ToolProgression, SkillProgression
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from ....strings.tool_names import Tool
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class TestToolDistribution(unittest.TestCase):
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def test_given_vanilla_tool_progression_when_create_feature_then_only_one_scythe_is_randomized(self):
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tool_progression = ToolProgression(ToolProgression.option_vanilla)
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skill_progression = SkillProgression.from_text("random")
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feature = choose_tool_progression(tool_progression, skill_progression)
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self.assertEqual(feature.tool_distribution, {
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Tool.scythe: 1,
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})
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def test_given_progressive_tool_when_create_feature_then_all_tool_upgrades_are_randomized(self):
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tool_progression = ToolProgression(ToolProgression.option_progressive)
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skill_progression = SkillProgression(SkillProgression.option_progressive)
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feature = choose_tool_progression(tool_progression, skill_progression)
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self.assertEqual(feature.tool_distribution, {
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Tool.scythe: 1,
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Tool.pickaxe: 4,
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Tool.axe: 4,
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Tool.hoe: 4,
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Tool.watering_can: 4,
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Tool.trash_can: 4,
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Tool.pan: 4,
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Tool.fishing_rod: 4,
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})
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def test_given_progressive_tool_and_skill_masteries_when_create_feature_then_additional_scythe_and_fishing_rod_are_randomized(self):
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tool_progression = ToolProgression(ToolProgression.option_progressive)
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skill_progression = SkillProgression(SkillProgression.option_progressive_with_masteries)
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feature = choose_tool_progression(tool_progression, skill_progression)
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self.assertEqual(feature.tool_distribution, {
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Tool.scythe: 2,
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Tool.pickaxe: 4,
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Tool.axe: 4,
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Tool.hoe: 4,
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Tool.watering_can: 4,
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Tool.trash_can: 4,
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Tool.pan: 4,
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Tool.fishing_rod: 5,
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})
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