 9ac921380f
			
		
	
	9ac921380f
	
	
	
		
			
			* create building data object and rename ItemSource to Source to be more generic # Conflicts: # worlds/stardew_valley/content/game_content.py # Conflicts: # worlds/stardew_valley/data/artisan.py # worlds/stardew_valley/data/game_item.py # worlds/stardew_valley/data/harvest.py # worlds/stardew_valley/data/shop.py * remove compound sources, replace by other requirements which already handle this usecase * add coops to content packs * add building progression in game features * add shippping bin to starting building; remove has_house * replace config check with feature * add other buildings in content packs * not passing * tests passes, unbelievable * use newly create methods more * use new assets to ease readability * self review * fix flake8 maybe * properly split rule for mapping cave systems * fix tractor garage name * self review * add upgrade_from to farm house buldings * don't override building name variable in logic * remove has_group from buildings * mark some items easy in grinding logic so blueprints buildings can be in more early spheres * move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now * remove price_multiplier, turns out it's unused during generation * disable shop source for mapping cave systems * bunch of code review changes * add petbowl and farmhouse to autobuilding * set min easy items to 300 * fix farm type
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from ...options import BuildingProgression, FarmType
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| from ...test import SVTestBase
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| 
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| 
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| class TestBuildingLogic(SVTestBase):
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|     options = {
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|         FarmType.internal_name: FarmType.option_standard,
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|         BuildingProgression.internal_name: BuildingProgression.option_progressive,
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|     }
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| 
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|     def test_coop_blueprint(self):
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|         self.assert_cannot_reach_location("Coop Blueprint")
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| 
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|         self.collect_lots_of_money()
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|         self.assert_can_reach_location("Coop Blueprint")
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| 
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|     def test_big_coop_blueprint(self):
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|         self.assert_cannot_reach_location("Big Coop Blueprint")
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| 
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|         self.collect_lots_of_money()
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|         self.assert_cannot_reach_location("Big Coop Blueprint")
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| 
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|         self.multiworld.state.collect(self.create_item("Progressive Coop"))
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|         self.assert_can_reach_location("Big Coop Blueprint")
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| 
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|     def test_deluxe_coop_blueprint(self):
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|         self.assert_cannot_reach_location("Deluxe Coop Blueprint")
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| 
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|         self.collect_lots_of_money()
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|         self.assert_cannot_reach_location("Deluxe Coop Blueprint")
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| 
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|         self.multiworld.state.collect(self.create_item("Progressive Coop"))
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|         self.assert_cannot_reach_location("Deluxe Coop Blueprint")
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| 
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|         self.multiworld.state.collect(self.create_item("Progressive Coop"))
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|         self.assert_can_reach_location("Deluxe Coop Blueprint")
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| 
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|     def test_big_shed_blueprint(self):
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|         self.assert_cannot_reach_location("Big Shed Blueprint")
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| 
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|         self.collect_lots_of_money()
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|         self.assert_cannot_reach_location("Big Shed Blueprint")
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| 
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|         self.multiworld.state.collect(self.create_item("Progressive Shed"))
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|         self.assert_can_reach_location("Big Shed Blueprint")
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