 cc22161644
			
		
	
	cc22161644
	
	
	
		
			
			* Created panels mode door shuffle * Added some panel door item names * Remove RUNT TURN panel door Not really useful. * Fix logic with First SIX related stuff * Add group_doors to slot data * Fix LEVEL 2 behavior with panels mode * Fixed unit tests * Fixed duplicate IDs from merge * Just regenerated new IDs * Fixed duplication of color and door group items * Removed unnecessary unit test option * Fix The Seeker being achievable without entrance door * Fix The Observant being achievable without locked panels * Added some more panel doors * Added Progressive Suits Area * Lingo: Fix Basement access with THE MASTER * Added indirect conditions for MASTER-blocked entrances * Fixed Incomparable achievement access * Fix STAIRS panel logic * Fix merge error with good items * Is this clearer? * DREAD and TURN LEARN * Allow a weird edge case for reduced locations Panels mode door shuffle + grouped doors + color shuffle + pilgrimage enabled is exactly the right number of items for reduced locations. Removing color shuffle also allows for disabling pilgrimage, adding sunwarp locking, or both, with a couple of locations left over. * Prevent small sphere one on panels mode * Added shuffle_doors aliases for old options * Fixed a unit test * Updated datafile * Tweaked requirements for reduced locations * Added player name to OptionError messages * Update generated.dat
		
			
				
	
	
		
			176 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			176 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from . import LingoTestBase
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| 
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| 
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| class TestProgressiveOrangeTower(LingoTestBase):
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|     options = {
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|         "shuffle_doors": "doors",
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|         "progressive_orange_tower": "true"
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|     }
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| 
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|     def test_from_welcome_back(self) -> None:
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
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| 
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|         self.collect_by_name("Welcome Back Area - Shortcut to Starting Room")
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|         self.collect_by_name("Orange Tower Fifth Floor - Welcome Back")
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
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| 
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|         progressive_tower = self.get_items_by_name("Progressive Orange Tower")
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| 
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|         self.collect(progressive_tower[0])
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
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| 
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|         self.collect(progressive_tower[1])
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
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| 
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|         self.collect(progressive_tower[2])
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
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| 
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|         self.collect(progressive_tower[3])
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
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| 
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|         self.collect(progressive_tower[4])
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
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| 
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|         self.collect(progressive_tower[5])
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
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| 
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|     def test_from_hub_room(self) -> None:
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
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| 
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|         self.collect_by_name("Second Room - Exit Door")
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
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| 
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|         self.collect_by_name("Orange Tower First Floor - Shortcut to Hub Room")
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
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| 
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|         progressive_tower = self.get_items_by_name("Progressive Orange Tower")
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| 
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|         self.collect(progressive_tower[0])
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
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| 
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|         self.remove(self.get_item_by_name("Orange Tower First Floor - Shortcut to Hub Room"))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
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| 
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|         self.collect(progressive_tower[1])
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
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| 
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|         self.collect(progressive_tower[2])
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
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| 
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|         self.collect(progressive_tower[3])
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
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| 
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|         self.collect(progressive_tower[4])
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
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| 
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|         self.collect(progressive_tower[5])
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
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