Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from .pelican_town import pelican_town as pelican_town_content_pack
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from ..game_content import ContentPack
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from ...data import fish_data, villagers_data
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from ...data.harvest import ForagingSource
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from ...data.requirement import ToolRequirement
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from ...strings.forageable_names import Forageable, Mushroom
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from ...strings.region_names import Region
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from ...strings.tool_names import Tool
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the_mines = ContentPack(
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    "The Mines (Vanilla)",
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    dependencies=(
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        pelican_town_content_pack.name,
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    ),
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    harvest_sources={
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        Forageable.cave_carrot: (
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            ForagingSource(regions=(Region.mines_floor_10,), other_requirements=(ToolRequirement(Tool.hoe),)),
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        ),
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        Mushroom.red: (
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            ForagingSource(regions=(Region.mines_floor_95,)),
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        ),
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        Mushroom.purple: (
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            ForagingSource(regions=(Region.mines_floor_95,)),
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        )
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    },
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    fishes=(
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        fish_data.ghostfish,
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        fish_data.ice_pip,
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        fish_data.lava_eel,
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        fish_data.stonefish,
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    ),
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    villagers=(
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        villagers_data.dwarf,
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    ),
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)
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