* Fix logic bug on daggerfish * Make new region for pond. * Fix SVE logic for crops * Fix Distant Lands Cropsanity * Fix failing tests. * Reverting removing these for now. * Fix bugs, add combat requirement * convert str into tuple directly * add ginger island to mod tests * Move a lot of mod item logic to content pack * Gut the rules from DL while we're at it. * Import nuke * Fix alecto * Move back some rules for now. * Move archaeology rules * Add some comments why its done. * Clean up archaeology and fix sve * Moved dulse to water item class * Remove digging like worms for now * fix * Add missing shipsanity location * Move background names around or something idk * Revert ArchaeologyTrash for now --------- Co-authored-by: Jouramie <jouramie@hotmail.com>
		
			
				
	
	
		
			58 lines
		
	
	
		
			969 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			969 B
		
	
	
	
		
			Python
		
	
	
	
	
	
from dataclasses import dataclass
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from .game_item import Requirement
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from ..strings.tool_names import ToolMaterial
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@dataclass(frozen=True)
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class BookRequirement(Requirement):
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    book: str
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@dataclass(frozen=True)
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class ToolRequirement(Requirement):
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    tool: str
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    tier: str = ToolMaterial.basic
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@dataclass(frozen=True)
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class SkillRequirement(Requirement):
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    skill: str
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    level: int
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@dataclass(frozen=True)
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class SeasonRequirement(Requirement):
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    season: str
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@dataclass(frozen=True)
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class YearRequirement(Requirement):
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    year: int
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@dataclass(frozen=True)
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class CombatRequirement(Requirement):
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    level: str
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@dataclass(frozen=True)
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class QuestRequirement(Requirement):
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    quest: str
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@dataclass(frozen=True)
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class RelationshipRequirement(Requirement):
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    npc: str
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    hearts: int
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@dataclass(frozen=True)
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class FishingRequirement(Requirement):
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    region: str
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@dataclass(frozen=True)
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class WalnutRequirement(Requirement):
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    amount: int
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