75 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from functools import cached_property
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from typing import List
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from .base_logic import BaseLogicMixin, BaseLogic
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from ..bundles.bundle import Bundle
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from ..stardew_rule import StardewRule, True_
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from ..strings.ap_names.community_upgrade_names import CommunityUpgrade
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from ..strings.currency_names import Currency
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from ..strings.machine_names import Machine
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from ..strings.quality_names import CropQuality, ForageQuality, FishQuality, ArtisanQuality
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from ..strings.quest_names import Quest
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from ..strings.region_names import Region
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class BundleLogicMixin(BaseLogicMixin):
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    def __init__(self, *args, **kwargs):
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        super().__init__(*args, **kwargs)
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        self.bundle = BundleLogic(*args, **kwargs)
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class BundleLogic(BaseLogic):
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    # Should be cached
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    def can_complete_bundle(self, bundle: Bundle) -> StardewRule:
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        item_rules = []
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        qualities = []
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        time_to_grind = 0
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        can_speak_junimo = self.logic.region.can_reach(Region.wizard_tower)
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        for bundle_item in bundle.items:
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            if Currency.is_currency(bundle_item.get_item()):
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                return can_speak_junimo & self.logic.money.can_trade(bundle_item.get_item(), bundle_item.amount)
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            item_rules.append(bundle_item.get_item())
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            if bundle_item.amount > 50:
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                time_to_grind = bundle_item.amount // 50
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            qualities.append(bundle_item.quality)
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        quality_rules = self.get_quality_rules(qualities)
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        item_rules = self.logic.has_n(*item_rules, count=bundle.number_required)
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        time_rule = self.logic.time.has_lived_months(time_to_grind)
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        return can_speak_junimo & item_rules & quality_rules & time_rule
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    def get_quality_rules(self, qualities: List[str]) -> StardewRule:
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        crop_quality = CropQuality.get_highest(qualities)
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        fish_quality = FishQuality.get_highest(qualities)
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        forage_quality = ForageQuality.get_highest(qualities)
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        artisan_quality = ArtisanQuality.get_highest(qualities)
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        quality_rules = []
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        if crop_quality != CropQuality.basic:
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            quality_rules.append(self.logic.quality.can_grow_crop_quality(crop_quality))
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        if fish_quality != FishQuality.basic:
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            quality_rules.append(self.logic.fishing.can_catch_quality_fish(fish_quality))
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        if forage_quality != ForageQuality.basic:
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            quality_rules.append(self.logic.skill.can_forage_quality(forage_quality))
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        if artisan_quality != ArtisanQuality.basic:
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            quality_rules.append(self.logic.has(Machine.cask))
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        if not quality_rules:
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            return True_()
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        return self.logic.and_(*quality_rules)
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    @cached_property
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    def can_complete_community_center(self) -> StardewRule:
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        return (self.logic.region.can_reach_location("Complete Crafts Room") &
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                self.logic.region.can_reach_location("Complete Pantry") &
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                self.logic.region.can_reach_location("Complete Fish Tank") &
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                self.logic.region.can_reach_location("Complete Bulletin Board") &
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                self.logic.region.can_reach_location("Complete Vault") &
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                self.logic.region.can_reach_location("Complete Boiler Room"))
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    def can_access_raccoon_bundles(self) -> StardewRule:
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        if self.options.quest_locations.has_no_story_quests():
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            return self.logic.received(CommunityUpgrade.raccoon, 1) & self.logic.quest.can_complete_quest(Quest.giant_stump)
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        # 1 - Break the tree
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        # 2 - Build the house, which summons the bundle racoon. This one is done manually if quests are turned off
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        return self.logic.received(CommunityUpgrade.raccoon, 2)
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