mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00

- removed tutorialization (Craft/Do X to unlock tech) - start with everything needed for power, electric mining drills, science lab and automation science already unlocked - updated world gen - updated mod api use - updated fluid boxes (CaitSith2) - new option: free sample quality (needs quality mod) - removed old gruft, faster gen speed, faster load time - lists space age as explicitly not supported, so it prevents the game from trying to load both - fixes Y offset of traps being wrong (way higher than intended) - client now has a 5 second timeout to communicate with the bound factorio server, so it aborts actions if the server died - savegames are now stored in write_data_directory -> saves -> Archipelago - add cargo-landing-pad handling - starting rocket silo and cargo landing pad respect free sample quality - supports Factorio 2.0 --------- Co-authored-by: CaitSith2 <d_good@caitsith2.com>
40 lines
1.1 KiB
Lua
40 lines
1.1 KiB
Lua
function get_any_stack_size(name)
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local item = prototypes.item[name]
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if item ~= nil then
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return item.stack_size
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end
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item = prototypes.equipment[name]
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if item ~= nil then
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return item.stack_size
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end
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-- failsafe
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return 1
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end
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-- from https://stackoverflow.com/a/40180465
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-- split("a,b,c", ",") => {"a", "b", "c"}
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function split(s, sep)
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local fields = {}
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sep = sep or " "
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local pattern = string.format("([^%s]+)", sep)
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string.gsub(s, pattern, function(c) fields[#fields + 1] = c end)
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return fields
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end
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function random_offset_position(position, offset)
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return {x=position.x+math.random(-offset, offset), y=position.y+math.random(-offset, offset)}
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end
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function fire_entity_at_players(entity_name, speed)
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for _, player in ipairs(game.forces["player"].players) do
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current_character = player.character
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if current_character ~= nil then
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current_character.surface.create_entity{name=entity_name,
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position=random_offset_position(current_character.position, 128),
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target=current_character, speed=speed}
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end
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end
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end
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