Files
Grinch-AP/worlds/factorio/data/mod_template/settings.lua
Fabian Dill f3413e9cef Factorio: support 2.0 update (#4110)
- removed tutorialization (Craft/Do X to unlock tech)
- start with  everything needed for power, electric mining drills, science lab and automation science already unlocked
- updated world gen
- updated mod api use
   - updated fluid boxes (CaitSith2)
- new option: free sample quality (needs quality mod)
- removed old gruft, faster gen speed, faster load time
- lists space age as explicitly not supported, so it prevents the game from trying to load both
- fixes Y offset of traps being wrong (way higher than intended)
- client now has a 5 second timeout to communicate with the bound factorio server, so it aborts actions if the server died
- savegames are now stored  in write_data_directory -> saves -> Archipelago
- add cargo-landing-pad  handling
- starting rocket silo and cargo landing pad respect free sample quality 
- supports Factorio 2.0

---------

Co-authored-by: CaitSith2 <d_good@caitsith2.com>
2024-11-11 11:43:16 +01:00

31 lines
965 B
Lua

-- Find out if more than one AP mod is loaded, and if so, error out.
function mod_is_AP(str)
-- lua string.match is way more restrictive than regex. Regex would be "^AP-W?\d{20}-P[1-9]\d*-.+$"
local result = string.match(str, "^AP%-W?%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%-P[1-9]%d-%-.+$")
if result ~= nil then
log("Archipelago Mod: " .. result .. " is loaded.")
end
return result ~= nil
end
local ap_mod_count = 0
for name, _ in pairs(mods) do
if mod_is_AP(name) then
ap_mod_count = ap_mod_count + 1
if ap_mod_count > 1 then
error("More than one Archipelago Factorio mod is loaded.")
end
end
end
data:extend({
{
type = "bool-setting",
name = "archipelago-death-link-{{ slot_player }}-{{ seed_name }}",
setting_type = "runtime-global",
{% if death_link %}
default_value = true
{% else %}
default_value = false
{% endif %}
}
})