40 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import List
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| from worlds.smz3.TotalSMZ3.Region import Z3Region, RewardType, IReward
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| from worlds.smz3.TotalSMZ3.Config import Config
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| from worlds.smz3.TotalSMZ3.Location import Location, LocationType
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| from worlds.smz3.TotalSMZ3.Item import Progression, ItemType
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| 
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| class ThievesTown(Z3Region, IReward):
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|     Name = "Thieves' Town"
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|     Area = "Thieves' Town"
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| 
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|     def __init__(self, world, config: Config):
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|         super().__init__(world, config)
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|         self.RegionItems = [ ItemType.KeyTT, ItemType.BigKeyTT, ItemType.MapTT, ItemType.CompassTT]
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|         self.Reward = RewardType.Null
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|         self.Locations = [
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|             Location(self, 256+153, 0x1EA01, LocationType.Regular, "Thieves' Town - Map Chest"),
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|             Location(self, 256+154, 0x1EA0A, LocationType.Regular, "Thieves' Town - Ambush Chest"),
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|             Location(self, 256+155, 0x1EA07, LocationType.Regular, "Thieves' Town - Compass Chest"),
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|             Location(self, 256+156, 0x1EA04, LocationType.Regular, "Thieves' Town - Big Key Chest"),
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|             Location(self, 256+157, 0x1EA0D, LocationType.Regular, "Thieves' Town - Attic",
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|                 lambda items: items.BigKeyTT and items.KeyTT),
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|             Location(self, 256+158, 0x1EA13, LocationType.Regular, "Thieves' Town - Blind's Cell",
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|                 lambda items: items.BigKeyTT),
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|             Location(self, 256+159, 0x1EA10, LocationType.Regular, "Thieves' Town - Big Chest",
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|                 lambda items: items.BigKeyTT and items.Hammer and
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|                     (self.GetLocation("Thieves' Town - Big Chest").ItemIs(ItemType.KeyTT, self.world) or items.KeyTT))
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|                 .AlwaysAllow(lambda item, items: item.Is(ItemType.KeyTT, self.world) and items.Hammer),
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|             Location(self, 256+160, 0x308156, LocationType.Regular, "Thieves' Town - Blind",
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|                 lambda items: items.BigKeyTT and items.KeyTT and self.CanBeatBoss(items)),
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|             ]
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| 
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|     def CanBeatBoss(self, items: Progression):
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|         return items.Sword or items.Hammer or items.Somaria or items.Byrna
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| 
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|     def CanEnter(self, items: Progression):
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|         return items.MoonPearl and self.world.CanEnter("Dark World North West", items)
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| 
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|     def CanComplete(self, items: Progression):
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|         return self.GetLocation("Thieves' Town - Blind").Available(items)
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