* Tests: add test for all games multiworld and test for two player multiworld per game * make assertSteps behave like call_all * review improvements * fix stage calling and loc copying in accessibility * add docstrings * lttp is on the options api now * skip the all games multiworld for now. likely needs to be modified to test specific worlds * move skip to the class
		
			
				
	
	
		
			52 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from argparse import Namespace
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from typing import List, Optional, Tuple, Type, Union
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from BaseClasses import CollectionState, MultiWorld
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from worlds.AutoWorld import World, call_all
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gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
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def setup_solo_multiworld(
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    world_type: Type[World], steps: Tuple[str, ...] = gen_steps, seed: Optional[int] = None
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) -> MultiWorld:
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    """
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    Creates a multiworld with a single player of `world_type`, sets default options, and calls provided gen steps.
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    :param world_type: Type of the world to generate a multiworld for
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    :param steps: The gen steps that should be called on the generated multiworld before returning. Default calls
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    steps through pre_fill
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    :param seed: The seed to be used when creating this multiworld
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    """
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    return setup_multiworld(world_type, steps, seed)
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def setup_multiworld(worlds: Union[List[Type[World]], Type[World]], steps: Tuple[str, ...] = gen_steps,
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    seed: Optional[int] = None) -> MultiWorld:
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    """
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    Creates a multiworld with a player for each provided world type, allowing duplicates, setting default options, and
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    calling the provided gen steps.
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    :param worlds: type/s of worlds to generate a multiworld for
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    :param steps: gen steps that should be called before returning. Default calls through pre_fill
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    :param seed: The seed to be used when creating this multiworld
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    """
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    if not isinstance(worlds, list):
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        worlds = [worlds]
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    players = len(worlds)
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    multiworld = MultiWorld(players)
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    multiworld.game = {player: world_type.game for player, world_type in enumerate(worlds, 1)}
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    multiworld.player_name = {player: f"Tester{player}" for player in multiworld.player_ids}
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    multiworld.set_seed(seed)
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    multiworld.state = CollectionState(multiworld)
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    args = Namespace()
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    for player, world_type in enumerate(worlds, 1):
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        for key, option in world_type.options_dataclass.type_hints.items():
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            updated_options = getattr(args, key, {})
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            updated_options[player] = option.from_any(option.default)
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            setattr(args, key, updated_options)
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    multiworld.set_options(args)
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    for step in steps:
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        call_all(multiworld, step)
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    return multiworld
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