* FF1 Client fixes. * Strip leading/trailing spaces from rom-stored player name. * FF1R encodes the name as utf-8, as it happens. * UTF-8 is four bytes per character, so we need 64 bytes for the name, not 16.
* FF1 Client fixes. * Strip leading/trailing spaces from rom-stored player name. * FF1R encodes the name as utf-8, as it happens. * UTF-8 is four bytes per character, so we need 64 bytes for the name, not 16.