Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
		
			
				
	
	
		
			29 lines
		
	
	
		
			999 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			999 B
		
	
	
	
		
			Python
		
	
	
	
	
	
class ModNames:
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    vanilla = None
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    deepwoods = "DeepWoods"
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    tractor = "Tractor Mod"
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    big_backpack = "Bigger Backpack"
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    luck_skill = "Luck Skill"
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    magic = "Magic"
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    socializing_skill = "Socializing Skill"
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    archaeology = "Archaeology"
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    cooking_skill = "Cooking Skill"
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    binning_skill = "Binning Skill"
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    juna = "Juna - Roommate NPC"
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    jasper = "Professor Jasper Thomas"
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    alec = "Alec Revisited"
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    yoba = "Custom NPC - Yoba"
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    eugene = "Custom NPC Eugene"
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    wellwick = "'Prophet' Wellwick"
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    ginger = "Mister Ginger (cat npc)"
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    shiko = "Shiko - New Custom NPC"
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    delores = "Delores - Custom NPC"
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    ayeisha = "Ayeisha - The Postal Worker (Custom NPC)"
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    riley = "Custom NPC - Riley"
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    skull_cavern_elevator = "Skull Cavern Elevator"
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    sve = "Stardew Valley Expanded"
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    alecto = "Alecto the Witch"
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    distant_lands = "Distant Lands - Witch Swamp Overhaul"
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    lacey = "Hat Mouse Lacey"
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    boarding_house = "Boarding House and Bus Stop Extension"
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