Files
Grinch-AP/worlds/stardew_valley/test/assertion/mod_assert.py
agilbert1412 52e65e208e Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features

- Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time
- Randomized Farm Type
- Bundles rework (Remixed Bundles and Missing Bundle!)
- New Settings:
  * Shipsanity - Shipping individual items
  * Monstersanity - Slaying monsters
  * Cooksanity - Cooking individual recipes
  * Chefsanity - Learning individual recipes
  * Craftsanity - Crafting individual items
- New Goals:
  * Protector of the Valley - Complete every monster slayer goal
  * Full Shipment - Ship every item
  * Craftmaster - Craft every item
  * Gourmet Chef - Cook every recipe
  * Legend - Earn 10 000 000g
  * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt)
  * Allsanity - Complete every check in your slot
- Building Shuffle: Cheaper options
- Tool Shuffle: Cheaper options
- Money rework
- New traps
- New isolated checks and items, including the farm cave, the movie theater, etc
- Mod Support: SVE [Albrekka]
- Mod Support: Distant Lands [Albrekka]
- Mod Support: Hat Mouse Lacey [Albrekka]
- Mod Support: Boarding House [Albrekka]

Co-authored-by: Witchybun <elnendil@gmail.com>
Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com>
Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2024-03-15 13:05:14 +01:00

27 lines
1.1 KiB
Python

from typing import Union, List
from unittest import TestCase
from BaseClasses import MultiWorld
from ... import item_table, location_table
from ...mods.mod_data import ModNames
class ModAssertMixin(TestCase):
def assert_stray_mod_items(self, chosen_mods: Union[List[str], str], multiworld: MultiWorld):
if isinstance(chosen_mods, str):
chosen_mods = [chosen_mods]
if ModNames.jasper in chosen_mods:
# Jasper is a weird case because it shares NPC w/ SVE...
chosen_mods.append(ModNames.sve)
for multiworld_item in multiworld.get_items():
item = item_table[multiworld_item.name]
self.assertTrue(item.mod_name is None or item.mod_name in chosen_mods,
f"Item {item.name} has is from mod {item.mod_name}. Allowed mods are {chosen_mods}.")
for multiworld_location in multiworld.get_locations():
if multiworld_location.event:
continue
location = location_table[multiworld_location.name]
self.assertTrue(location.mod_name is None or location.mod_name in chosen_mods)