* Variety Rando (But WitnessLogicVariety.txt is wrong * Actually variety the variety file (Ty Exempt-Medic <3) * This will be preopened * Tooltip explaining the different difficulties * Remove ?, those were correct * Less efficient but easier to follow * Parentheses * Fix some reqs * Not Arrows in Variety * Oops * Happy medic, I made a wacky solution * there we go * Lint oops * There * that copy is unnecessary * Turns out that copy is necessary still * yes * lol * Rename to Umbra Variety * missed one * Erase the Eraser * Fix remaining instances of 'variety' and don't have a symbol item on the gate in variety * reorder difficulties * inbetween * ruff * Fix Variety Invis requirements * Fix wooden beams variety * Fix PP2 variety * Mirror changes from 'Variety Mode Puzzle Change 3.2.3' * These also have Symmetry * merge error prevention * Update worlds/witness/data/static_items.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * no elif after return * add variety to the symbol requirement bleed test * Add variety to one of the 'other settings' unit tests * Add Variety minimal symbols unittest * oops * I did the dumb again * . * Incorporate changes from other PR into WitnesLogicVariety.txt * Update worlds/witness/data/WitnessLogicVariety.txt Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/witness/data/WitnessLogicVariety.txt Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update the reqs as well haha * Another difference, thanks Medic :§ * Wait no, this one was right * lol * apply changes to WitnessLogicVariety.txt * Add most recent Variety changes * oof --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
		
			
				
	
	
		
			64 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from ..test import WitnessTestBase
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# These are just some random options combinations, just to catch whether I broke anything obvious
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class TestExpertNonRandomizedEPs(WitnessTestBase):
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    options = {
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        "disable_non_randomized": True,
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        "puzzle_randomization": "sigma_expert",
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        "shuffle_EPs": "individual",
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        "ep_difficulty": "eclipse",
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        "victory_condition": "challenge",
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        "shuffle_discarded_panels": False,
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        "shuffle_boat": False,
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        "shuffle_dog": "off",
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    }
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class TestVanillaAutoElevatorsPanels(WitnessTestBase):
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    options = {
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        "puzzle_randomization": "none",
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        "elevators_come_to_you": True,
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        "shuffle_doors": "panels",
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        "victory_condition": "mountain_box_short",
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        "early_caves": True,
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        "shuffle_vault_boxes": True,
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        "mountain_lasers": 11,
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        "shuffle_dog": "puzzle_skip",
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    }
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class TestMiscOptions(WitnessTestBase):
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    options = {
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        "death_link": True,
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        "death_link_amnesty": 3,
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        "laser_hints": True,
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        "hint_amount": 40,
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        "area_hint_percentage": 100,
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        "vague_hints": "experimental",
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    }
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class TestMaxEntityShuffle(WitnessTestBase):
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    options = {
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        "shuffle_symbols": False,
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        "shuffle_doors": "mixed",
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        "shuffle_EPs": "individual",
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        "obelisk_keys": True,
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        "shuffle_lasers": "anywhere",
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        "victory_condition": "mountain_box_long",
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        "shuffle_dog": "random_item",
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    }
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class TestPostgameGroupedDoors(WitnessTestBase):
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    options = {
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        "puzzle_randomization": "umbra_variety",
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        "shuffle_postgame": True,
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        "shuffle_discarded_panels": True,
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        "shuffle_doors": "doors",
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        "door_groupings": "regional",
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        "victory_condition": "elevator",
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    }
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