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Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
41 lines
1.1 KiB
Python
41 lines
1.1 KiB
Python
from dataclasses import dataclass
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from typing import Tuple, Optional
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from .game_item import ItemSource, kw_only, Requirement
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from ..strings.season_names import Season
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ItemPrice = Tuple[int, str]
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@dataclass(frozen=True, **kw_only)
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class ShopSource(ItemSource):
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shop_region: str
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money_price: Optional[int] = None
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items_price: Optional[Tuple[ItemPrice, ...]] = None
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seasons: Tuple[str, ...] = Season.all
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other_requirements: Tuple[Requirement, ...] = ()
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def __post_init__(self):
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assert self.money_price or self.items_price, "At least money price or items price need to be defined."
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assert self.items_price is None or all(type(p) == tuple for p in self.items_price), "Items price should be a tuple."
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@dataclass(frozen=True, **kw_only)
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class MysteryBoxSource(ItemSource):
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amount: int
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@dataclass(frozen=True, **kw_only)
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class ArtifactTroveSource(ItemSource):
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amount: int
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@dataclass(frozen=True, **kw_only)
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class PrizeMachineSource(ItemSource):
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amount: int
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@dataclass(frozen=True, **kw_only)
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class FishingTreasureChestSource(ItemSource):
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amount: int
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