182 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			182 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # Copyright (c) 2022 FelicitusNeko
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| #
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| # This software is released under the MIT License.
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| # https://opensource.org/licenses/MIT
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| 
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| from BaseClasses import Item, MultiWorld, Tutorial
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| from Fill import fill_restrictive
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| from .Items import item_table, item_groups, MeritousItem
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| from .Locations import location_table, MeritousLocation
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| from .Options import MeritousOptions, cost_scales
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| from .Regions import create_regions
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| from .Rules import set_rules
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| from ..AutoWorld import World, WebWorld
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| 
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| client_version = 1
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| 
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| 
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| class MeritousWeb(WebWorld):
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|     tutorials = [Tutorial(
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|         "Meritous Setup Guide",
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|         "A guide to setting up the Archipelago Meritous software on your computer.",
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|         "English",
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|         "setup_en.md",
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|         "setup/en",
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|         ["KewlioMZX"]
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|     )]
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|     theme = "ice"
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|     bug_report_page = "https://github.com/FelicitusNeko/meritous-ap/issues"
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| 
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| 
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| class MeritousWorld(World):
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|     """
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|         Meritous Gaiden is a procedurally generated bullet-hell dungeon crawl game.
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|         Five generations after the Orcus Dome incident, strange experiments conducted in a new
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|         structure on the moon are tearing at the very fabric of reality...
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|     """
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| 
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|     game: str = "Meritous"
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|     topology_present: False
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| 
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|     web = MeritousWeb()
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| 
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|     item_name_to_id = item_table
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|     location_name_to_id = location_table
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|     item_name_groups = item_groups
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| 
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|     # NOTE: Remember to change this before this game goes live
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|     required_client_version = (0, 2, 4)
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| 
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|     options: MeritousOptions
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|     options_dataclass = MeritousOptions
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| 
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|     def __init__(self, multiworld: MultiWorld, player: int):
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|         super(MeritousWorld, self).__init__(multiworld, player)
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|         self.goal = 0
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|         self.include_evolution_traps = False
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|         self.include_psi_keys = False
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|         self.item_cache_cost = 0
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|         self.death_link = False
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| 
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|     @staticmethod
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|     def _is_progression(name):
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|         return "PSI Key" in name or name in [
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|             "Cursed Seal", "Agate Knife", "Dodge Enhancer",
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|             "Shield Boost", "Metabolism", "Circuit Booster"
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|         ]
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| 
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|     def create_item(self, name: str) -> Item:
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| 
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|         return MeritousItem(name, self._is_progression(
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|             name), item_table[name], self.player)
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| 
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|     def create_event(self, event: str):
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|         event = MeritousItem(event, True, None, self.player)
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|         event.type = "Victory"
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|         return event
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| 
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|     def _create_item_in_quantities(self, name: str, qty: int) -> [Item]:
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|         return [self.create_item(name) for _ in range(0, qty)]
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| 
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|     def _make_crystals(self, qty: int) -> [MeritousItem]:
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|         crystal_pool = []
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| 
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|         for _ in range(0, qty):
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|             crystal_pool.append(self.create_filler())
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| 
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|         return crystal_pool
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| 
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|     def get_filler_item_name(self) -> str:
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|         rand_crystals = self.multiworld.random.randrange(0, 32)
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|         if rand_crystals < 16:
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|             return "Crystals x500"
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|         elif rand_crystals < 28:
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|             return "Crystals x1000"
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|         else:
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|             return "Crystals x2000"
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| 
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|     def generate_early(self):
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|         self.goal = self.options.goal.value
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|         self.include_evolution_traps = self.options.include_evolution_traps.value
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|         self.include_psi_keys = self.options.include_psi_keys.value
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|         self.item_cache_cost = self.options.item_cache_cost.value
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|         self.death_link = self.options.death_link.value
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| 
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|     def create_regions(self):
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|         create_regions(self.multiworld, self.player)
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| 
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|     def create_items(self):
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|         frequencies = [0, # Nothing [0]
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|                        25, 23, 22, # PSI Enhancements [1-3]
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|                        1, 1, 1, 1, 1, 1, 1, 1, 1, # Artifacts [4-12]
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|                        1, 1, 1, # PSI Keys [13-15]
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|                        0, 0, # Seal & Knife [16-17]
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|                        3] # Traps [18]
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|         location_count = len(location_table) - 2
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|         item_pool = []
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| 
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|         if not self.include_psi_keys:
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|             location_count -= 3
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|             for i in range(3):
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|                 frequencies[i - 6] = 0
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| 
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|         if not self.include_evolution_traps:
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|             frequencies[-1] = 0
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|             location_count -= 3
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| 
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|         for i, name in enumerate(item_table):
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|             if i < len(frequencies):
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|                 item_pool += self._create_item_in_quantities(
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|                     name, frequencies[i])
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| 
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|         if len(item_pool) < location_count:
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|             item_pool += self._make_crystals(location_count - len(item_pool))
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| 
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|         self.multiworld.itempool += item_pool
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| 
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|     def set_rules(self):
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|         set_rules(self.multiworld, self.player)
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| 
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|     def generate_basic(self):
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|         self.multiworld.get_location("Place of Power", self.player).place_locked_item(
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|             self.create_item("Cursed Seal"))
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|         self.multiworld.get_location("The Last Place You'll Look", self.player).place_locked_item(
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|             self.create_item("Agate Knife"))
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|         self.multiworld.get_location("Wervyn Anixil", self.player).place_locked_item(
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|             self.create_event("Victory"))
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|         self.multiworld.get_location("Wervyn Anixil?", self.player).place_locked_item(
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|             self.create_event("Full Victory"))
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|         for boss in ["Meridian", "Ataraxia", "Merodach"]:
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|             self.multiworld.get_location(f"{boss} Defeat", self.player).place_locked_item(
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|                 self.create_event(f"{boss} Defeated"))
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| 
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|         if not self.include_psi_keys:
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|             psi_keys = []
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|             psi_key_storage = []
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|             for i in range(0, 3):
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|                 psi_keys += [self.create_item(f"PSI Key {i + 1}")]
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|                 psi_key_storage += [self.multiworld.get_location(
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|                     f"PSI Key Storage {i + 1}", self.player)]
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| 
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|             fill_restrictive(self.multiworld, self.multiworld.get_all_state(
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|                 False), psi_key_storage, psi_keys)
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| 
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|         if not self.include_evolution_traps:
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|             for boss in ["Meridian", "Ataraxia", "Merodach"]:
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|                 self.multiworld.get_location(boss, self.player).place_locked_item(
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|                     self.create_item("Evolution Trap"))
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| 
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|         if self.goal == 0:
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|             self.multiworld.completion_condition[self.player] = lambda state: state.has_any(
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|                 ["Victory", "Full Victory"], self.player)
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|         else:
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|             self.multiworld.completion_condition[self.player] = lambda state: state.has(
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|                 "Full Victory", self.player)
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| 
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|     def fill_slot_data(self) -> dict:
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|         return {
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|             "goal": self.goal,
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|             "cost_scale": cost_scales[self.item_cache_cost],
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|             "death_link": self.death_link
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|         }
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