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Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
30 lines
1.2 KiB
Python
30 lines
1.2 KiB
Python
import unittest
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from ..data.bundle_data import all_bundle_items_except_money, quality_crops_items_thematic
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from ..strings.crop_names import Fruit
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from ..strings.quality_names import CropQuality
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class TestBundles(unittest.TestCase):
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def test_all_bundle_items_have_3_parts(self):
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for bundle_item in all_bundle_items_except_money:
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with self.subTest(bundle_item.item_name):
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self.assertGreater(len(bundle_item.item_name), 0)
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self.assertGreater(bundle_item.amount, 0)
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self.assertTrue(bundle_item.quality)
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def test_quality_crops_have_correct_amounts(self):
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for bundle_item in quality_crops_items_thematic:
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with self.subTest(bundle_item.item_name):
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name = bundle_item.item_name
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if name == Fruit.sweet_gem_berry or name == Fruit.ancient_fruit:
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self.assertEqual(bundle_item.amount, 1)
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else:
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self.assertEqual(bundle_item.amount, 5)
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def test_quality_crops_have_correct_quality(self):
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for bundle_item in quality_crops_items_thematic:
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with self.subTest(bundle_item.item_name):
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self.assertEqual(bundle_item.quality, CropQuality.gold)
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