Files
Grinch-AP/worlds/witness/test/test_auto_elevators.py
NewSoupVi f99ee77325 The Witness: Add some unit tests (#3328)
* Add hidden early symbol item option, make some unit tests

* Add early symbol item false to the arrows test

* I guess it's not an issue

* more tests

* assertEqual

* cleanup

* add minimum symbols test for all 3 modes

* Formatting

* Add more minimal beatability tests

* one more for the road

* I HATE THIS AAAAAAAAAAAHHHHHHHHHHH WHY DID WE GO WITH OPTIONS

* loiaqeäsdhgalikSDGHjasDÖKHGASKLDÖGHJASKLJGHJSAÖkfaöslifjasöfASGJÖASDLFGJ'sklgösLGIKsdhJLGÖsdfjälghklDASFJghjladshfgjasdfälkjghasdöLfghasd-kjgjASDLÖGHAESKDLJGJÖsdaLGJHsadöKGjFDSLAkgjölSÄDghbASDFKGjasdLJGhjLÖSDGHLJASKDkgjldafjghjÖLADSFghäasdökgjäsadjlgkjsadkLHGsaDÖLGSADGÖLwSdlgkJLwDSFÄLHBJsaöfdkHweaFGIoeWjvlkdösmVJÄlsafdJKhvjdsJHFGLsdaövhWDsköLV-ksdFJHGVöSEKD

* fix imports (within apworld needs to be relative)

* Update worlds/witness/options.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Sure

* good suggestion

* subtest

* Add some EP shuffle unit tests, also an explicit event-checking unit test

* add more tests yay

* oops

* mypy

* Update worlds/witness/options.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Collapse into one test :(

* More efficiency

* line length

* More collapsing

* Cleanup and docstrings

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-07-06 13:40:55 +02:00

67 lines
2.6 KiB
Python

from ..test import WitnessMultiworldTestBase, WitnessTestBase
class TestElevatorsComeToYou(WitnessTestBase):
options = {
"elevators_come_to_you": True,
"shuffle_doors": "mixed",
"shuffle_symbols": False,
}
def test_bunker_laser(self) -> None:
"""
In elevators_come_to_you, Bunker can be entered from the back.
This means that you can access the laser with just Bunker Elevator Control (Panel).
It also means that you can, for example, access UV Room with the Control and the Elevator Room Entry Door.
"""
self.assertFalse(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", self.player))
self.collect_by_name("Bunker Elevator Control (Panel)")
self.assertTrue(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", self.player))
self.assertFalse(self.multiworld.state.can_reach("Bunker UV Room 2", "Location", self.player))
self.collect_by_name("Bunker Elevator Room Entry (Door)")
self.collect_by_name("Bunker Drop-Down Door Controls (Panel)")
self.assertTrue(self.multiworld.state.can_reach("Bunker UV Room 2", "Location", self.player))
class TestElevatorsComeToYouBleed(WitnessMultiworldTestBase):
options_per_world = [
{
"elevators_come_to_you": False,
},
{
"elevators_come_to_you": True,
},
{
"elevators_come_to_you": False,
},
]
common_options = {
"shuffle_symbols": False,
"shuffle_doors": "panels",
}
def test_correct_access_per_player(self) -> None:
"""
Test that in a multiworld with players that alternate the elevators_come_to_you option,
the actual behavior alternates as well and doesn't bleed over from slot to slot.
(This is essentially a "does connection info bleed over" test).
"""
self.assertFalse(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", 1))
self.assertFalse(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", 2))
self.assertFalse(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", 3))
self.collect_by_name(["Bunker Elevator Control (Panel)"], 1)
self.collect_by_name(["Bunker Elevator Control (Panel)"], 2)
self.collect_by_name(["Bunker Elevator Control (Panel)"], 3)
self.assertFalse(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", 1))
self.assertTrue(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", 2))
self.assertFalse(self.multiworld.state.can_reach("Bunker Laser Panel", "Location", 3))