Files
Grinch-AP/worlds/witness/test/test_lasers.py
NewSoupVi f99ee77325 The Witness: Add some unit tests (#3328)
* Add hidden early symbol item option, make some unit tests

* Add early symbol item false to the arrows test

* I guess it's not an issue

* more tests

* assertEqual

* cleanup

* add minimum symbols test for all 3 modes

* Formatting

* Add more minimal beatability tests

* one more for the road

* I HATE THIS AAAAAAAAAAAHHHHHHHHHHH WHY DID WE GO WITH OPTIONS

* loiaqeäsdhgalikSDGHjasDÖKHGASKLDÖGHJASKLJGHJSAÖkfaöslifjasöfASGJÖASDLFGJ'sklgösLGIKsdhJLGÖsdfjälghklDASFJghjladshfgjasdfälkjghasdöLfghasd-kjgjASDLÖGHAESKDLJGJÖsdaLGJHsadöKGjFDSLAkgjölSÄDghbASDFKGjasdLJGhjLÖSDGHLJASKDkgjldafjghjÖLADSFghäasdökgjäsadjlgkjsadkLHGsaDÖLGSADGÖLwSdlgkJLwDSFÄLHBJsaöfdkHweaFGIoeWjvlkdösmVJÄlsafdJKhvjdsJHFGLsdaövhWDsköLV-ksdFJHGVöSEKD

* fix imports (within apworld needs to be relative)

* Update worlds/witness/options.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Sure

* good suggestion

* subtest

* Add some EP shuffle unit tests, also an explicit event-checking unit test

* add more tests yay

* oops

* mypy

* Update worlds/witness/options.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Collapse into one test :(

* More efficiency

* line length

* More collapsing

* Cleanup and docstrings

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-07-06 13:40:55 +02:00

186 lines
6.5 KiB
Python

from ..test import WitnessTestBase
class TestSymbolsRequiredToWinElevatorNormal(WitnessTestBase):
options = {
"shuffle_lasers": True,
"puzzle_randomization": "sigma_normal",
"mountain_lasers": 1,
"victory_condition": "elevator",
"early_symbol_item": False,
}
def test_symbols_to_win(self) -> None:
"""
In symbol shuffle, the only way to reach the Elevator is through Mountain Entry by descending the Mountain.
This requires a very specific set of symbol items per puzzle randomization mode.
In this case, we check Sigma Normal Puzzles.
"""
exact_requirement = {
"Monastery Laser": 1,
"Progressive Dots": 2,
"Progressive Stars": 2,
"Progressive Symmetry": 2,
"Black/White Squares": 1,
"Colored Squares": 1,
"Shapers": 1,
"Rotated Shapers": 1,
"Eraser": 1,
}
self.assert_can_beat_with_minimally(exact_requirement)
class TestSymbolsRequiredToWinElevatorExpert(WitnessTestBase):
options = {
"shuffle_lasers": True,
"mountain_lasers": 1,
"victory_condition": "elevator",
"early_symbol_item": False,
"puzzle_randomization": "sigma_expert",
}
def test_symbols_to_win(self) -> None:
"""
In symbol shuffle, the only way to reach the Elevator is through Mountain Entry by descending the Mountain.
This requires a very specific set of symbol items per puzzle randomization mode.
In this case, we check Sigma Expert Puzzles.
"""
exact_requirement = {
"Monastery Laser": 1,
"Progressive Dots": 2,
"Progressive Stars": 2,
"Progressive Symmetry": 2,
"Black/White Squares": 1,
"Colored Squares": 1,
"Shapers": 1,
"Rotated Shapers": 1,
"Negative Shapers": 1,
"Eraser": 1,
"Triangles": 1,
}
self.assert_can_beat_with_minimally(exact_requirement)
class TestSymbolsRequiredToWinElevatorVanilla(WitnessTestBase):
options = {
"shuffle_lasers": True,
"mountain_lasers": 1,
"victory_condition": "elevator",
"early_symbol_item": False,
"puzzle_randomization": "none",
}
def test_symbols_to_win(self) -> None:
"""
In symbol shuffle, the only way to reach the Elevator is through Mountain Entry by descending the Mountain.
This requires a very specific set of symbol items per puzzle randomization mode.
In this case, we check Vanilla Puzzles.
"""
exact_requirement = {
"Monastery Laser": 1,
"Progressive Dots": 2,
"Progressive Stars": 2,
"Progressive Symmetry": 1,
"Black/White Squares": 1,
"Colored Squares": 1,
"Shapers": 1,
"Rotated Shapers": 1,
"Eraser": 1,
}
self.assert_can_beat_with_minimally(exact_requirement)
class TestPanelsRequiredToWinElevator(WitnessTestBase):
options = {
"shuffle_lasers": True,
"mountain_lasers": 1,
"victory_condition": "elevator",
"early_symbol_item": False,
"shuffle_symbols": False,
"shuffle_doors": "panels",
"door_groupings": "off",
}
def test_panels_to_win(self) -> None:
"""
In door panel shuffle , the only way to reach the Elevator is through Mountain Entry by descending the Mountain.
This requires some control panels for each of the Mountain Floors.
"""
exact_requirement = {
"Desert Laser": 1,
"Town Desert Laser Redirect Control (Panel)": 1,
"Mountain Floor 1 Light Bridge (Panel)": 1,
"Mountain Floor 2 Light Bridge Near (Panel)": 1,
"Mountain Floor 2 Light Bridge Far (Panel)": 1,
"Mountain Floor 2 Elevator Control (Panel)": 1,
}
self.assert_can_beat_with_minimally(exact_requirement)
class TestDoorsRequiredToWinElevator(WitnessTestBase):
options = {
"shuffle_lasers": True,
"mountain_lasers": 1,
"victory_condition": "elevator",
"early_symbol_item": False,
"shuffle_symbols": False,
"shuffle_doors": "doors",
"door_groupings": "off",
}
def test_doors_to_elevator_paths(self) -> None:
"""
In remote door shuffle, there are three ways to win.
- Through the normal route (Mountain Entry -> Descend through Mountain -> Reach Bottom Floor)
- Through the Caves using the Caves Shortcuts (Caves -> Reach Bottom Floor)
- Through the Caves via Challenge (Tunnels -> Challenge -> Caves -> Reach Bottom Floor)
"""
with self.subTest("Test Elevator victory in shuffle_doors through Mountain Entry."):
exact_requirement = {
"Monastery Laser": 1,
"Mountain Floor 1 Exit (Door)": 1,
"Mountain Floor 2 Staircase Near (Door)": 1,
"Mountain Floor 2 Staircase Far (Door)": 1,
"Mountain Floor 2 Exit (Door)": 1,
"Mountain Bottom Floor Giant Puzzle Exit (Door)": 1,
"Mountain Bottom Floor Pillars Room Entry (Door)": 1,
}
self.assert_can_beat_with_minimally(exact_requirement)
with self.subTest("Test Elevator victory in shuffle_doors through Caves Shortcuts."):
exact_requirement = {
"Monastery Laser": 1, # Elevator Panel itself has a laser lock
"Caves Mountain Shortcut (Door)": 1,
"Caves Entry (Door)": 1,
"Mountain Bottom Floor Rock (Door)": 1,
"Mountain Bottom Floor Pillars Room Entry (Door)": 1,
}
self.assert_can_beat_with_minimally(exact_requirement)
with self.subTest("Test Elevator victory in shuffle_doors through Tunnels->Challenge->Caves."):
exact_requirement = {
"Monastery Laser": 1, # Elevator Panel itself has a laser lock
"Windmill Entry (Door)": 1,
"Tunnels Theater Shortcut (Door)": 1,
"Tunnels Entry (Door)": 1,
"Challenge Entry (Door)": 1,
"Caves Pillar Door": 1,
"Caves Entry (Door)": 1,
"Mountain Bottom Floor Rock (Door)": 1,
"Mountain Bottom Floor Pillars Room Entry (Door)": 1,
}
self.assert_can_beat_with_minimally(exact_requirement)