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* bumpstik: initial commit * bumpstik: fix game name in location obj * bumpstik: specified offset * bumpstik: forgot to call create_regions * bumpstik: fix entrance generation * bumpstik: fix completion definition * bumpstik: treasure bumper, LttP text * bumpstik: add more score-based locations * bumpstik: adjust regions * bumpstik: fill with Treasure Bumpers * bumpstik: force Treasure Bumper on last location * bumpstik: don't require Hazard Bumpers for level 4 * bumpstik: treasure bumper locations * bumpstik: formatting * bumpstik: refactor to 0.3.5 * bumpstik: Treasure bumpers are now progression * bumpstik: complete reimplementation of locations * bumpstik: implement Nothing as item * bumpstik: level 3 and 4 locations * bumpstik: correct a goal value * bumpstik: region defs need one extra treasure * bumpstik: add more starting paint cans * bumpstik: toned down final score goal * bumpstik: changing items, Hazards no longer traps * bumpstik: remove item groups * bumpstik: update self.world to self.multiworld * bumpstik: clean up item types and classes * bumpstik: add options also add traps to item pool * bumpstik: update docs * bumpstik: oops * bumpstik: add to master game list on readme * bumpstik: renaming Task Skip to Task Advance because "Task Skip" is surprisingly hard to say * bumpstik: fill with score on item gen instead of nothing (nothing is still the default filler) * bumpstik: add 18 checks * bumpstik: bump ap ver * bumpstik: add item groups * bumpstik: make helper items and traps configurable * bumpstik: make Hazard Bumper progression * bumpstik: tone final score goal down to 50K * bumpstik: 0.4.0 region update * bumpstik: clean up docs also final goal is now 50K or your score + 5000, whichever is higher * bumpstik: take datapackage out of testing mode * bumpstik: Apply suggestions from code review code changes for .apworld support Co-authored-by: Zach Parks <zach@alliware.com> --------- Co-authored-by: Zach Parks <zach@alliware.com>
130 lines
5.6 KiB
Python
130 lines
5.6 KiB
Python
# Copyright (c) 2022 FelicitusNeko
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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import typing
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from BaseClasses import Item, ItemClassification
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from worlds.alttp import ALTTPWorld
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class BumpStikLttPText(typing.NamedTuple):
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pedestal: typing.Optional[str]
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sickkid: typing.Optional[str]
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magicshop: typing.Optional[str]
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zora: typing.Optional[str]
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fluteboy: typing.Optional[str]
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LttPCreditsText = {
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"Nothing": BumpStikLttPText("blank space",
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"Forgot it at home again",
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"Hallucinating again",
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"Bucket o' Nothing for 9999.99",
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"King Nothing"),
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"Score Bonus": BumpStikLttPText("helpful hand",
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"Busy kid gets the point...s",
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"Variable conversion rate",
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"Stonks",
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"Catchy ad jingle"),
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"Task Advance": BumpStikLttPText("hall pass",
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"Faker kid skips again",
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"I know a way around it",
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"Money can fix it",
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"Quick! A distraction"),
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"Starting Turner": BumpStikLttPText("fidget spinner",
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"Spinning kid turns heads",
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"This turns things around",
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"Your turn to turn",
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"Turn turn turn"),
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"Reserved": BumpStikLttPText("... wuh?",
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"Why's this here?",
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"Why's this here?",
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"Why's this here?",
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"Why's this here?"),
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"Starting Paint Can": BumpStikLttPText("paint bucket",
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"Artsy kid paints again",
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"Your rainbow destiny",
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"Rainbow for sale",
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"Let me paint a picture"),
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"Booster Bumper": BumpStikLttPText("multiplier",
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"Math kid multiplies again",
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"Growing shrooms",
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"Investment opportunity",
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"In harmony with themself"),
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"Hazard Bumper": BumpStikLttPText("dull stone",
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"...I got better",
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"Mischief Maker",
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"Whoops for sale",
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"Stuck in a moment"),
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"Treasure Bumper": BumpStikLttPText("odd treasure box",
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"Interdimensional treasure",
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"Shrooms for ???",
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"Who knows what this is",
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"You get what you give"),
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"Rainbow Trap": BumpStikLttPText("chaos prism",
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"Roy G Biv in disguise",
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"The colors Duke! The colors",
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"Paint overstock",
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"Raise a little hell"),
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"Spinner Trap": BumpStikLttPText("whirlwind",
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"Vertigo kid gets dizzy",
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"The room is spinning Dave",
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"International sabotage",
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"You spin me right round"),
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"Killer Trap": BumpStikLttPText("broken board",
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"Thank you Mr Coffey",
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"Lethal dosage",
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"Assassin for hire",
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"Killer Queen"),
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}
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item_groups = {
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"Helpers": ["Task Advance", "Starting Turner", "Starting Paint Can"],
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"Targets": ["Treasure Bumper", "Booster Bumper", "Hazard Bumper"],
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"Traps": ["Rainbow Trap", "Spinner Trap", "Killer Trap"]
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}
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class BumpStikItem(Item):
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game = "Bumper Stickers"
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type: str
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def __init__(self, name, classification, code, player):
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super(BumpStikItem, self).__init__(
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name, classification, code, player)
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if code is None:
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self.type = "Event"
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elif name in item_groups["Traps"]:
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self.type = "Trap"
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self.classification = ItemClassification.trap
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elif name in item_groups["Targets"]:
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self.type = "Target"
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self.classification = ItemClassification.progression
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elif name in item_groups["Helpers"]:
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self.type = "Helper"
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self.classification = ItemClassification.useful
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else:
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self.type = "Other"
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offset = 595_000
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item_table = {
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item: offset + x for x, item in enumerate(LttPCreditsText.keys())
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}
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ALTTPWorld.pedestal_credit_texts.update({item_table[name]: f"and the {texts.pedestal}"
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for name, texts in LttPCreditsText.items()})
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ALTTPWorld.sickkid_credit_texts.update(
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{item_table[name]: texts.sickkid for name, texts in LttPCreditsText.items()})
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ALTTPWorld.magicshop_credit_texts.update(
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{item_table[name]: texts.magicshop for name, texts in LttPCreditsText.items()})
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ALTTPWorld.zora_credit_texts.update(
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{item_table[name]: texts.zora for name, texts in LttPCreditsText.items()})
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ALTTPWorld.fluteboy_credit_texts.update(
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{item_table[name]: texts.fluteboy for name, texts in LttPCreditsText.items()})
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