Files
Grinch-AP/worlds/kdl3/items.py
Silvris 920cffda2d KDL3: Version 2.0.0 (#3323)
* initial work on procedure patch

* more flexibility

load default procedure for version 5 patches
add args for procedure
add default extension for tokens and bsdiff
allow specifying additional required extensions for generation

* pushing current changes to go fix tloz bug

* move tokens into a separate inheritable class

* forgot the commit to remove token from ProcedurePatch

* further cleaning from bad commit

* start on docstrings

* further work on docstrings and typing

* improve docstrings

* fix incorrect docstring

* cleanup

* clean defaults and docstring

* define interface that has only the bare minimum required
for `Patch.create_rom_file`

* change to dictionary.get

* remove unnecessary if statement

* update to explicitly check for procedure, restore compatible version and manual override

* Update Files.py

* remove struct uses

* Update Rom.py

* convert KDL3 to APPP

* change class variables to instance variables

* Update worlds/Files.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update worlds/Files.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* move required_extensions to tuple

* fix missing tuple ellipsis

* fix classvar mixup

* rename tokens to _tokens. use hasattr

* type hint cleanup

* Update Files.py

* initial base for local items, need to finish

* coo not clean

* handle local items for real, appp cleanup

* actually make bosses send their locations

* fix cloudy park 4 rule, zero deathlink message

* remove redundant door_shuffle bool

when generic ER gets in, this whole function gets rewritten. So just clean it a little now.

* properly fix deathlink messages, fix fill error

* update docs

* add prefill items

* fix kine fill error

* Update Rom.py

* Update Files.py

* mypy and softlock fix

* Update Gifting.py

* mypy phase 1

* fix rare async client bug

* Update __init__.py

* typing cleanup

* fix stone softlock

because of the way Kine's Stone works, you can't clear the stone blocks before clearing the burning blocks, so we have to bring Burning from outside

* Update Rom.py

* Add option groups

* Rename to lowercase

* finish rename

* whoops broke the world

* fix animal duplication bug

* overhaul filler generation

* add Miku flavor

* Update gifting.py

* fix issues related to max_hs increase

* Update test_locations.py

* fix boss shuffle not working if level shuffle is disabled

* fix bleeding default levels

* Update options.py

* thought this would print seed

* yay bad merges

* forgot options too

* yeah lets just break generation while at it

* this is probably a problem

* cap required heart stars

* Revert "cap required heart stars"

This reverts commit 759efd3e2b14ec2855082de041ac989cb9c5d500.

* fix duplication removal placement, deprecated test option

* forgot that we need to account for what we place

* move location ids

* rewrite trap handling

* further stage renumber fixes

* forgot one more

* basic UT support

* fix local heart star checks

* fix pattern

---------

Co-authored-by: beauxq <beauxq@yahoo.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-31 13:15:00 +02:00

106 lines
2.7 KiB
Python

from BaseClasses import Item
import typing
class ItemData(typing.NamedTuple):
code: typing.Optional[int]
progression: bool
skip_balancing: bool = False
trap: bool = False
class KDL3Item(Item):
game = "Kirby's Dream Land 3"
copy_ability_table = {
"Burning": ItemData(0x770001, True),
"Stone": ItemData(0x770002, True),
"Ice": ItemData(0x770003, True),
"Needle": ItemData(0x770004, True),
"Clean": ItemData(0x770005, True),
"Parasol": ItemData(0x770006, True),
"Spark": ItemData(0x770007, True),
"Cutter": ItemData(0x770008, True)
}
animal_friend_table = {
"Rick": ItemData(0x770010, True),
"Kine": ItemData(0x770011, True),
"Coo": ItemData(0x770012, True),
"Nago": ItemData(0x770013, True),
"ChuChu": ItemData(0x770014, True),
"Pitch": ItemData(0x770015, True)
}
animal_friend_spawn_table = {
"Rick Spawn": ItemData(None, True),
"Kine Spawn": ItemData(None, True),
"Coo Spawn": ItemData(None, True),
"Nago Spawn": ItemData(None, True),
"ChuChu Spawn": ItemData(None, True),
"Pitch Spawn": ItemData(None, True)
}
copy_ability_access_table = {
"No Ability": ItemData(None, False),
"Burning Ability": ItemData(None, True),
"Stone Ability": ItemData(None, True),
"Ice Ability": ItemData(None, True),
"Needle Ability": ItemData(None, True),
"Clean Ability": ItemData(None, True),
"Parasol Ability": ItemData(None, True),
"Spark Ability": ItemData(None, True),
"Cutter Ability": ItemData(None, True),
}
misc_item_table = {
"Heart Star": ItemData(0x770020, True, True),
"1-Up": ItemData(0x770021, False),
"Maxim Tomato": ItemData(0x770022, False),
"Invincible Candy": ItemData(0x770023, False),
"Little Star": ItemData(0x770024, False),
"Medium Star": ItemData(0x770025, False),
"Big Star": ItemData(0x770026, False),
}
trap_item_table = {
"Gooey Bag": ItemData(0x770040, False, False, True),
"Slowness": ItemData(0x770041, False, False, True),
"Eject Ability": ItemData(0x770042, False, False, True)
}
filler_item_weights = {
"1-Up": 4,
"Maxim Tomato": 2,
"Invincible Candy": 2
}
star_item_weights = {
"Little Star": 16,
"Medium Star": 8,
"Big Star": 4
}
total_filler_weights = {
**filler_item_weights,
**star_item_weights
}
item_table = {
**copy_ability_table,
**copy_ability_access_table,
**animal_friend_table,
**animal_friend_spawn_table,
**misc_item_table,
**trap_item_table
}
item_names = {
"Copy Ability": set(copy_ability_table),
"Animal Friend": set(animal_friend_table),
}
lookup_item_to_id: typing.Dict[str, int] = {item_name: data.code for item_name, data in item_table.items() if data.code}