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* PMDs now check to make sure you have enough unlockers for all of them before any are in logic, to avoid softlocks * Adds Humor and BlckMnd to the pool and sets logic for Villain and Comedian. Patch not yet updated to remove starting inventory * Adds Serenade as a check * Fixes hide and seek completion to use proper Yoka Zoo map. Updates bsdiff patch to 1.2 * Adds option for excluding Secret Area, and item/location groups for further customization * Update worlds/mmbn3/Locations.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mmbn3/Regions.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mmbn3/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mmbn3/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mmbn3/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Replaces can_reach generic with can_reach_region or can_reach_location, where applciable * Unlocker is now a progression item, Excluded Locations is now a Set * Missed a merge marker * Excluded locations is no longer a set since you can't append to a set with += * Excluded locations is now a set again since you apparent can append to a set with |= * Replaces more lists with sets. Fixes wording in option descriptions * Update worlds/mmbn3/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
58 lines
1.7 KiB
Python
58 lines
1.7 KiB
Python
from dataclasses import dataclass
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from Options import Choice, Range, DefaultOnToggle, Toggle, PerGameCommonOptions
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class ExtraRanks(Range):
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"""
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How many extra Undernet Ranks to add to the pool in place of filler items.
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The more ranks there are, the faster the game will go.
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Depending on your other options, you might not have enough filler items to replace.
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If generation errors occur, consider reducing this value.
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"""
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display_name = "Extra Undernet Ranks"
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range_start = 0
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range_end = 16
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default = 0
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class IncludeJobs(DefaultOnToggle):
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"""
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Whether Jobs can contain progression or useful items.
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"""
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display_name = "Include Jobs"
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class IncludeSecretArea(Toggle):
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"""
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Whether the Secret Area (including Serenade) can contain progression or useful items.
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"""
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display_name = "Include Secret Area"
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# Possible logic options:
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# - Include Number Trader
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# - Include Secret Area
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# - Overworld Item Restrictions
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# - Cybermetro Locked Shortcuts
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class TradeQuestHinting(Choice):
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"""
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Whether NPCs offering Chip Trades should show what item they provide.
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None - NPCs will not provide any information on what item they will give
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Partial - NPCs will state if an item is progression or not, but not the specific item
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Full - NPCs will state what item they will give, providing an Archipelago Hint when doing so
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"""
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display_name = "Trade Quest Hinting"
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option_none = 0
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option_partial = 1
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option_full = 2
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default = 2
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@dataclass
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class MMBN3Options(PerGameCommonOptions):
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extra_ranks: ExtraRanks
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include_jobs: IncludeJobs
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include_secret: IncludeSecretArea
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trade_quest_hinting: TradeQuestHinting
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