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https://github.com/MarioSpore/Grinch-AP.git
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Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
1426 lines
83 KiB
Python
1426 lines
83 KiB
Python
import typing
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import math
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from BaseClasses import MultiWorld, Region, Entrance, ItemClassification
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from worlds.AutoWorld import World
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from .Items import SA2BItem, minigame_trap_table
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from .Locations import *
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from .Names import LocationName, ItemName
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from .GateBosses import get_boss_name, all_gate_bosses_table, king_boom_boo
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class LevelGate:
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gate_levels: typing.List[int]
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gate_emblem_count: int
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def __init__(self, emblems):
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self.gate_emblem_count = emblems
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self.gate_levels = list()
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shuffleable_regions = [
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LocationName.city_escape_region,
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LocationName.wild_canyon_region,
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LocationName.prison_lane_region,
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LocationName.metal_harbor_region,
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LocationName.green_forest_region,
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LocationName.pumpkin_hill_region,
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LocationName.mission_street_region,
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LocationName.aquatic_mine_region,
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LocationName.route_101_region,
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LocationName.hidden_base_region,
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LocationName.pyramid_cave_region,
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LocationName.death_chamber_region,
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LocationName.eternal_engine_region,
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LocationName.meteor_herd_region,
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LocationName.crazy_gadget_region,
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LocationName.final_rush_region,
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LocationName.iron_gate_region,
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LocationName.dry_lagoon_region,
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LocationName.sand_ocean_region,
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LocationName.radical_highway_region,
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LocationName.egg_quarters_region,
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LocationName.lost_colony_region,
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LocationName.weapons_bed_region,
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LocationName.security_hall_region,
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LocationName.white_jungle_region,
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LocationName.route_280_region,
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LocationName.sky_rail_region,
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LocationName.mad_space_region,
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LocationName.cosmic_wall_region,
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LocationName.final_chase_region,
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]
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gate_0_blacklist_regions = [
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LocationName.hidden_base_region,
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LocationName.eternal_engine_region,
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LocationName.crazy_gadget_region,
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LocationName.security_hall_region,
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LocationName.cosmic_wall_region,
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]
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gate_0_whitelist_regions = [
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LocationName.city_escape_region,
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LocationName.wild_canyon_region,
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LocationName.prison_lane_region,
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LocationName.metal_harbor_region,
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LocationName.green_forest_region,
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LocationName.pumpkin_hill_region,
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LocationName.mission_street_region,
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LocationName.aquatic_mine_region,
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LocationName.route_101_region,
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LocationName.pyramid_cave_region,
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LocationName.death_chamber_region,
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LocationName.meteor_herd_region,
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LocationName.final_rush_region,
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LocationName.iron_gate_region,
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LocationName.dry_lagoon_region,
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LocationName.sand_ocean_region,
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LocationName.radical_highway_region,
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LocationName.egg_quarters_region,
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LocationName.lost_colony_region,
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LocationName.weapons_bed_region,
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LocationName.white_jungle_region,
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LocationName.route_280_region,
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LocationName.sky_rail_region,
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LocationName.mad_space_region,
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LocationName.final_chase_region,
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]
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def create_regions(multiworld: MultiWorld, world: World, player: int, active_locations):
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menu_region = create_region(multiworld, player, active_locations, 'Menu', None)
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conditional_regions = []
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gate_0_region = create_region(multiworld, player, active_locations, 'Gate 0', None)
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conditional_regions += [gate_0_region]
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if world.options.number_of_level_gates.value >= 1:
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gate_1_boss_region = create_region(multiworld, player, active_locations, 'Gate 1 Boss', [LocationName.gate_1_boss])
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gate_1_region = create_region(multiworld, player, active_locations, 'Gate 1', None)
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conditional_regions += [gate_1_region, gate_1_boss_region]
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if world.options.number_of_level_gates.value >= 2:
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gate_2_boss_region = create_region(multiworld, player, active_locations, 'Gate 2 Boss', [LocationName.gate_2_boss])
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gate_2_region = create_region(multiworld, player, active_locations, 'Gate 2', None)
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conditional_regions += [gate_2_region, gate_2_boss_region]
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if world.options.number_of_level_gates.value >= 3:
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gate_3_boss_region = create_region(multiworld, player, active_locations, 'Gate 3 Boss', [LocationName.gate_3_boss])
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gate_3_region = create_region(multiworld, player, active_locations, 'Gate 3', None)
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conditional_regions += [gate_3_region, gate_3_boss_region]
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if world.options.number_of_level_gates.value >= 4:
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gate_4_boss_region = create_region(multiworld, player, active_locations, 'Gate 4 Boss', [LocationName.gate_4_boss])
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gate_4_region = create_region(multiworld, player, active_locations, 'Gate 4', None)
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conditional_regions += [gate_4_region, gate_4_boss_region]
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if world.options.number_of_level_gates.value >= 5:
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gate_5_boss_region = create_region(multiworld, player, active_locations, 'Gate 5 Boss', [LocationName.gate_5_boss])
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gate_5_region = create_region(multiworld, player, active_locations, 'Gate 5', None)
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conditional_regions += [gate_5_region, gate_5_boss_region]
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city_escape_region = create_region(multiworld, player, active_locations, LocationName.city_escape_region,
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city_escape_region_locations)
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metal_harbor_region = create_region(multiworld, player, active_locations, LocationName.metal_harbor_region,
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metal_harbor_region_locations)
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green_forest_region = create_region(multiworld, player, active_locations, LocationName.green_forest_region,
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green_forest_region_locations)
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pyramid_cave_region = create_region(multiworld, player, active_locations, LocationName.pyramid_cave_region,
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pyramid_cave_region_locations)
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crazy_gadget_region = create_region(multiworld, player, active_locations, LocationName.crazy_gadget_region,
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crazy_gadget_region_locations)
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final_rush_region = create_region(multiworld, player, active_locations, LocationName.final_rush_region,
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final_rush_region_locations)
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prison_lane_region = create_region(multiworld, player, active_locations, LocationName.prison_lane_region,
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prison_lane_region_locations)
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mission_street_region = create_region(multiworld, player, active_locations, LocationName.mission_street_region,
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mission_street_region_locations)
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route_101_region = create_region(multiworld, player, active_locations, LocationName.route_101_region,
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route_101_region_locations)
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hidden_base_region = create_region(multiworld, player, active_locations, LocationName.hidden_base_region,
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hidden_base_region_locations)
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eternal_engine_region = create_region(multiworld, player, active_locations, LocationName.eternal_engine_region,
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eternal_engine_region_locations)
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wild_canyon_region = create_region(multiworld, player, active_locations, LocationName.wild_canyon_region,
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wild_canyon_region_locations)
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pumpkin_hill_region = create_region(multiworld, player, active_locations, LocationName.pumpkin_hill_region,
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pumpkin_hill_region_locations)
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aquatic_mine_region = create_region(multiworld, player, active_locations, LocationName.aquatic_mine_region,
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aquatic_mine_region_locations)
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death_chamber_region = create_region(multiworld, player, active_locations, LocationName.death_chamber_region,
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death_chamber_region_locations)
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meteor_herd_region = create_region(multiworld, player, active_locations, LocationName.meteor_herd_region,
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meteor_herd_region_locations)
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radical_highway_region = create_region(multiworld, player, active_locations, LocationName.radical_highway_region,
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radical_highway_region_locations)
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white_jungle_region = create_region(multiworld, player, active_locations, LocationName.white_jungle_region,
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white_jungle_region_locations)
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sky_rail_region = create_region(multiworld, player, active_locations, LocationName.sky_rail_region,
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sky_rail_region_locations)
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final_chase_region = create_region(multiworld, player, active_locations, LocationName.final_chase_region,
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final_chase_region_locations)
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iron_gate_region = create_region(multiworld, player, active_locations, LocationName.iron_gate_region,
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iron_gate_region_locations)
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sand_ocean_region = create_region(multiworld, player, active_locations, LocationName.sand_ocean_region,
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sand_ocean_region_locations)
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lost_colony_region = create_region(multiworld, player, active_locations, LocationName.lost_colony_region,
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lost_colony_region_locations)
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weapons_bed_region = create_region(multiworld, player, active_locations, LocationName.weapons_bed_region,
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weapons_bed_region_locations)
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cosmic_wall_region = create_region(multiworld, player, active_locations, LocationName.cosmic_wall_region,
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cosmic_wall_region_locations)
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dry_lagoon_region = create_region(multiworld, player, active_locations, LocationName.dry_lagoon_region,
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dry_lagoon_region_locations)
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egg_quarters_region = create_region(multiworld, player, active_locations, LocationName.egg_quarters_region,
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egg_quarters_region_locations)
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security_hall_region = create_region(multiworld, player, active_locations, LocationName.security_hall_region,
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security_hall_region_locations)
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route_280_region = create_region(multiworld, player, active_locations, LocationName.route_280_region,
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route_280_region_locations)
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mad_space_region = create_region(multiworld, player, active_locations, LocationName.mad_space_region,
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mad_space_region_locations)
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cannon_core_region = create_region(multiworld, player, active_locations, LocationName.cannon_core_region,
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cannon_core_region_locations)
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chao_race_beginner_region_locations = [
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LocationName.chao_race_crab_pool_1,
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LocationName.chao_race_crab_pool_2,
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LocationName.chao_race_crab_pool_3,
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LocationName.chao_race_stump_valley_1,
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LocationName.chao_race_stump_valley_2,
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LocationName.chao_race_stump_valley_3,
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LocationName.chao_race_mushroom_forest_1,
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LocationName.chao_race_mushroom_forest_2,
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LocationName.chao_race_mushroom_forest_3,
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LocationName.chao_race_block_canyon_1,
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LocationName.chao_race_block_canyon_2,
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LocationName.chao_race_block_canyon_3,
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]
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chao_race_beginner_region = create_region(multiworld, player, active_locations, LocationName.chao_race_beginner_region,
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chao_race_beginner_region_locations)
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chao_karate_beginner_region_locations = [
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LocationName.chao_beginner_karate_1,
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LocationName.chao_beginner_karate_2,
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LocationName.chao_beginner_karate_3,
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LocationName.chao_beginner_karate_4,
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LocationName.chao_beginner_karate_5,
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]
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chao_karate_beginner_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_beginner_region,
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chao_karate_beginner_region_locations)
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chao_race_intermediate_region_locations = [
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LocationName.chao_race_challenge_1,
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LocationName.chao_race_challenge_2,
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LocationName.chao_race_challenge_3,
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LocationName.chao_race_challenge_4,
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LocationName.chao_race_challenge_5,
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LocationName.chao_race_challenge_6,
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LocationName.chao_race_challenge_7,
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LocationName.chao_race_challenge_8,
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LocationName.chao_race_challenge_9,
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LocationName.chao_race_challenge_10,
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LocationName.chao_race_challenge_11,
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LocationName.chao_race_challenge_12,
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LocationName.chao_race_hero_1,
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LocationName.chao_race_hero_2,
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LocationName.chao_race_hero_3,
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LocationName.chao_race_hero_4,
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LocationName.chao_race_dark_1,
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LocationName.chao_race_dark_2,
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LocationName.chao_race_dark_3,
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LocationName.chao_race_dark_4,
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]
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chao_race_intermediate_region = create_region(multiworld, player, active_locations, LocationName.chao_race_intermediate_region,
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chao_race_intermediate_region_locations)
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chao_karate_intermediate_region_locations = [
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LocationName.chao_standard_karate_1,
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LocationName.chao_standard_karate_2,
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LocationName.chao_standard_karate_3,
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LocationName.chao_standard_karate_4,
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LocationName.chao_standard_karate_5,
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]
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chao_karate_intermediate_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_intermediate_region,
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chao_karate_intermediate_region_locations)
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chao_race_expert_region_locations = [
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LocationName.chao_race_aquamarine_1,
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LocationName.chao_race_aquamarine_2,
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LocationName.chao_race_aquamarine_3,
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LocationName.chao_race_aquamarine_4,
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LocationName.chao_race_aquamarine_5,
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LocationName.chao_race_topaz_1,
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LocationName.chao_race_topaz_2,
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LocationName.chao_race_topaz_3,
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LocationName.chao_race_topaz_4,
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LocationName.chao_race_topaz_5,
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LocationName.chao_race_peridot_1,
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LocationName.chao_race_peridot_2,
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LocationName.chao_race_peridot_3,
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LocationName.chao_race_peridot_4,
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LocationName.chao_race_peridot_5,
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LocationName.chao_race_garnet_1,
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LocationName.chao_race_garnet_2,
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LocationName.chao_race_garnet_3,
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LocationName.chao_race_garnet_4,
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LocationName.chao_race_garnet_5,
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LocationName.chao_race_onyx_1,
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LocationName.chao_race_onyx_2,
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LocationName.chao_race_onyx_3,
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LocationName.chao_race_onyx_4,
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LocationName.chao_race_onyx_5,
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LocationName.chao_race_diamond_1,
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LocationName.chao_race_diamond_2,
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LocationName.chao_race_diamond_3,
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LocationName.chao_race_diamond_4,
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LocationName.chao_race_diamond_5,
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]
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chao_race_expert_region = create_region(multiworld, player, active_locations, LocationName.chao_race_expert_region,
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chao_race_expert_region_locations)
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chao_karate_expert_region_locations = [
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LocationName.chao_expert_karate_1,
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LocationName.chao_expert_karate_2,
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LocationName.chao_expert_karate_3,
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LocationName.chao_expert_karate_4,
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LocationName.chao_expert_karate_5,
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]
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chao_karate_expert_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_expert_region,
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chao_karate_expert_region_locations)
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chao_karate_super_region_locations = [
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LocationName.chao_super_karate_1,
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LocationName.chao_super_karate_2,
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LocationName.chao_super_karate_3,
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LocationName.chao_super_karate_4,
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LocationName.chao_super_karate_5,
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]
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chao_karate_super_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_super_region,
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chao_karate_super_region_locations)
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if world.options.goal == 7 or world.options.chao_animal_parts:
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animal_penguin_region_locations = [
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LocationName.animal_penguin,
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LocationName.chao_penguin_arms,
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LocationName.chao_penguin_forehead,
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LocationName.chao_penguin_legs,
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]
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animal_penguin_region = create_region(multiworld, player, active_locations, LocationName.animal_penguin,
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animal_penguin_region_locations)
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conditional_regions += [animal_penguin_region]
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animal_seal_region_locations = [
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LocationName.animal_seal,
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LocationName.chao_seal_arms,
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LocationName.chao_seal_tail,
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]
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animal_seal_region = create_region(multiworld, player, active_locations, LocationName.animal_seal,
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animal_seal_region_locations)
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conditional_regions += [animal_seal_region]
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animal_otter_region_locations = [
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LocationName.animal_otter,
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LocationName.chao_otter_arms,
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LocationName.chao_otter_ears,
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LocationName.chao_otter_face,
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LocationName.chao_otter_legs,
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LocationName.chao_otter_tail,
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]
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animal_otter_region = create_region(multiworld, player, active_locations, LocationName.animal_otter,
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animal_otter_region_locations)
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conditional_regions += [animal_otter_region]
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animal_rabbit_region_locations = [
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LocationName.animal_rabbit,
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|
LocationName.chao_rabbit_arms,
|
|
LocationName.chao_rabbit_ears,
|
|
LocationName.chao_rabbit_legs,
|
|
LocationName.chao_rabbit_tail,
|
|
]
|
|
animal_rabbit_region = create_region(multiworld, player, active_locations, LocationName.animal_rabbit,
|
|
animal_rabbit_region_locations)
|
|
conditional_regions += [animal_rabbit_region]
|
|
|
|
animal_cheetah_region_locations = [
|
|
LocationName.animal_cheetah,
|
|
LocationName.chao_cheetah_arms,
|
|
LocationName.chao_cheetah_ears,
|
|
LocationName.chao_cheetah_legs,
|
|
LocationName.chao_cheetah_tail,
|
|
]
|
|
animal_cheetah_region = create_region(multiworld, player, active_locations, LocationName.animal_cheetah,
|
|
animal_cheetah_region_locations)
|
|
conditional_regions += [animal_cheetah_region]
|
|
|
|
animal_warthog_region_locations = [
|
|
LocationName.animal_warthog,
|
|
LocationName.chao_warthog_arms,
|
|
LocationName.chao_warthog_ears,
|
|
LocationName.chao_warthog_face,
|
|
LocationName.chao_warthog_legs,
|
|
LocationName.chao_warthog_tail,
|
|
]
|
|
animal_warthog_region = create_region(multiworld, player, active_locations, LocationName.animal_warthog,
|
|
animal_warthog_region_locations)
|
|
conditional_regions += [animal_warthog_region]
|
|
|
|
animal_bear_region_locations = [
|
|
LocationName.animal_bear,
|
|
LocationName.chao_bear_arms,
|
|
LocationName.chao_bear_ears,
|
|
LocationName.chao_bear_legs,
|
|
]
|
|
animal_bear_region = create_region(multiworld, player, active_locations, LocationName.animal_bear,
|
|
animal_bear_region_locations)
|
|
conditional_regions += [animal_bear_region]
|
|
|
|
animal_tiger_region_locations = [
|
|
LocationName.animal_tiger,
|
|
LocationName.chao_tiger_arms,
|
|
LocationName.chao_tiger_ears,
|
|
LocationName.chao_tiger_legs,
|
|
LocationName.chao_tiger_tail,
|
|
]
|
|
animal_tiger_region = create_region(multiworld, player, active_locations, LocationName.animal_tiger,
|
|
animal_tiger_region_locations)
|
|
conditional_regions += [animal_tiger_region]
|
|
|
|
animal_gorilla_region_locations = [
|
|
LocationName.animal_gorilla,
|
|
LocationName.chao_gorilla_arms,
|
|
LocationName.chao_gorilla_ears,
|
|
LocationName.chao_gorilla_forehead,
|
|
LocationName.chao_gorilla_legs,
|
|
]
|
|
animal_gorilla_region = create_region(multiworld, player, active_locations, LocationName.animal_gorilla,
|
|
animal_gorilla_region_locations)
|
|
conditional_regions += [animal_gorilla_region]
|
|
|
|
animal_peacock_region_locations = [
|
|
LocationName.animal_peacock,
|
|
LocationName.chao_peacock_forehead,
|
|
LocationName.chao_peacock_legs,
|
|
LocationName.chao_peacock_tail,
|
|
LocationName.chao_peacock_wings,
|
|
]
|
|
animal_peacock_region = create_region(multiworld, player, active_locations, LocationName.animal_peacock,
|
|
animal_peacock_region_locations)
|
|
conditional_regions += [animal_peacock_region]
|
|
|
|
animal_parrot_region_locations = [
|
|
LocationName.animal_parrot,
|
|
LocationName.chao_parrot_forehead,
|
|
LocationName.chao_parrot_legs,
|
|
LocationName.chao_parrot_tail,
|
|
LocationName.chao_parrot_wings,
|
|
]
|
|
animal_parrot_region = create_region(multiworld, player, active_locations, LocationName.animal_parrot,
|
|
animal_parrot_region_locations)
|
|
conditional_regions += [animal_parrot_region]
|
|
|
|
animal_condor_region_locations = [
|
|
LocationName.animal_condor,
|
|
LocationName.chao_condor_ears,
|
|
LocationName.chao_condor_legs,
|
|
LocationName.chao_condor_tail,
|
|
LocationName.chao_condor_wings,
|
|
]
|
|
animal_condor_region = create_region(multiworld, player, active_locations, LocationName.animal_condor,
|
|
animal_condor_region_locations)
|
|
conditional_regions += [animal_condor_region]
|
|
|
|
animal_skunk_region_locations = [
|
|
LocationName.animal_skunk,
|
|
LocationName.chao_skunk_arms,
|
|
LocationName.chao_skunk_forehead,
|
|
LocationName.chao_skunk_legs,
|
|
LocationName.chao_skunk_tail,
|
|
]
|
|
animal_skunk_region = create_region(multiworld, player, active_locations, LocationName.animal_skunk,
|
|
animal_skunk_region_locations)
|
|
conditional_regions += [animal_skunk_region]
|
|
|
|
animal_sheep_region_locations = [
|
|
LocationName.animal_sheep,
|
|
LocationName.chao_sheep_arms,
|
|
LocationName.chao_sheep_ears,
|
|
LocationName.chao_sheep_legs,
|
|
LocationName.chao_sheep_horn,
|
|
LocationName.chao_sheep_tail,
|
|
]
|
|
animal_sheep_region = create_region(multiworld, player, active_locations, LocationName.animal_sheep,
|
|
animal_sheep_region_locations)
|
|
conditional_regions += [animal_sheep_region]
|
|
|
|
animal_raccoon_region_locations = [
|
|
LocationName.animal_raccoon,
|
|
LocationName.chao_raccoon_arms,
|
|
LocationName.chao_raccoon_ears,
|
|
LocationName.chao_raccoon_legs,
|
|
]
|
|
animal_raccoon_region = create_region(multiworld, player, active_locations, LocationName.animal_raccoon,
|
|
animal_raccoon_region_locations)
|
|
conditional_regions += [animal_raccoon_region]
|
|
|
|
animal_halffish_region_locations = [
|
|
LocationName.animal_halffish,
|
|
]
|
|
animal_halffish_region = create_region(multiworld, player, active_locations, LocationName.animal_halffish,
|
|
animal_halffish_region_locations)
|
|
conditional_regions += [animal_halffish_region]
|
|
|
|
animal_skeleton_dog_region_locations = [
|
|
LocationName.animal_skeleton_dog,
|
|
]
|
|
animal_skeleton_dog_region = create_region(multiworld, player, active_locations, LocationName.animal_skeleton_dog,
|
|
animal_skeleton_dog_region_locations)
|
|
conditional_regions += [animal_skeleton_dog_region]
|
|
|
|
animal_bat_region_locations = [
|
|
LocationName.animal_bat,
|
|
]
|
|
animal_bat_region = create_region(multiworld, player, active_locations, LocationName.animal_bat,
|
|
animal_bat_region_locations)
|
|
conditional_regions += [animal_bat_region]
|
|
|
|
animal_dragon_region_locations = [
|
|
LocationName.animal_dragon,
|
|
LocationName.chao_dragon_arms,
|
|
LocationName.chao_dragon_ears,
|
|
LocationName.chao_dragon_legs,
|
|
LocationName.chao_dragon_horn,
|
|
LocationName.chao_dragon_tail,
|
|
LocationName.chao_dragon_wings,
|
|
]
|
|
animal_dragon_region = create_region(multiworld, player, active_locations, LocationName.animal_dragon,
|
|
animal_dragon_region_locations)
|
|
conditional_regions += [animal_dragon_region]
|
|
|
|
animal_unicorn_region_locations = [
|
|
LocationName.animal_unicorn,
|
|
LocationName.chao_unicorn_arms,
|
|
LocationName.chao_unicorn_ears,
|
|
LocationName.chao_unicorn_forehead,
|
|
LocationName.chao_unicorn_legs,
|
|
LocationName.chao_unicorn_tail,
|
|
]
|
|
animal_unicorn_region = create_region(multiworld, player, active_locations, LocationName.animal_unicorn,
|
|
animal_unicorn_region_locations)
|
|
conditional_regions += [animal_unicorn_region]
|
|
|
|
animal_phoenix_region_locations = [
|
|
LocationName.animal_phoenix,
|
|
LocationName.chao_phoenix_forehead,
|
|
LocationName.chao_phoenix_legs,
|
|
LocationName.chao_phoenix_tail,
|
|
LocationName.chao_phoenix_wings,
|
|
]
|
|
animal_phoenix_region = create_region(multiworld, player, active_locations, LocationName.animal_phoenix,
|
|
animal_phoenix_region_locations)
|
|
conditional_regions += [animal_phoenix_region]
|
|
|
|
if world.options.chao_kindergarten:
|
|
chao_kindergarten_region_locations = list(chao_kindergarten_location_table.keys()) + list(chao_kindergarten_basics_location_table.keys())
|
|
chao_kindergarten_region = create_region(multiworld, player, active_locations, LocationName.chao_kindergarten_region,
|
|
chao_kindergarten_region_locations)
|
|
conditional_regions += [chao_kindergarten_region]
|
|
|
|
if world.options.black_market_slots.value > 0:
|
|
|
|
black_market_region_locations = list(black_market_location_table.keys())
|
|
black_market_region = create_region(multiworld, player, active_locations, LocationName.black_market_region,
|
|
black_market_region_locations)
|
|
conditional_regions += [black_market_region]
|
|
|
|
kart_race_beginner_region_locations = []
|
|
if world.options.kart_race_checks == 2:
|
|
kart_race_beginner_region_locations.extend([
|
|
LocationName.kart_race_beginner_sonic,
|
|
LocationName.kart_race_beginner_tails,
|
|
LocationName.kart_race_beginner_knuckles,
|
|
LocationName.kart_race_beginner_shadow,
|
|
LocationName.kart_race_beginner_eggman,
|
|
LocationName.kart_race_beginner_rouge,
|
|
])
|
|
if world.options.kart_race_checks == 1:
|
|
kart_race_beginner_region_locations.append(LocationName.kart_race_beginner)
|
|
kart_race_beginner_region = create_region(multiworld, player, active_locations, LocationName.kart_race_beginner_region,
|
|
kart_race_beginner_region_locations)
|
|
|
|
kart_race_standard_region_locations = []
|
|
if world.options.kart_race_checks == 2:
|
|
kart_race_standard_region_locations.extend([
|
|
LocationName.kart_race_standard_sonic,
|
|
LocationName.kart_race_standard_tails,
|
|
LocationName.kart_race_standard_knuckles,
|
|
LocationName.kart_race_standard_shadow,
|
|
LocationName.kart_race_standard_eggman,
|
|
LocationName.kart_race_standard_rouge,
|
|
])
|
|
if world.options.kart_race_checks == 1:
|
|
kart_race_standard_region_locations.append(LocationName.kart_race_standard)
|
|
kart_race_standard_region = create_region(multiworld, player, active_locations, LocationName.kart_race_standard_region,
|
|
kart_race_standard_region_locations)
|
|
|
|
kart_race_expert_region_locations = []
|
|
if world.options.kart_race_checks == 2:
|
|
kart_race_expert_region_locations.extend([
|
|
LocationName.kart_race_expert_sonic,
|
|
LocationName.kart_race_expert_tails,
|
|
LocationName.kart_race_expert_knuckles,
|
|
LocationName.kart_race_expert_shadow,
|
|
LocationName.kart_race_expert_eggman,
|
|
LocationName.kart_race_expert_rouge,
|
|
])
|
|
if world.options.kart_race_checks == 1:
|
|
kart_race_expert_region_locations.append(LocationName.kart_race_expert)
|
|
kart_race_expert_region = create_region(multiworld, player, active_locations, LocationName.kart_race_expert_region,
|
|
kart_race_expert_region_locations)
|
|
|
|
if world.options.goal == 3:
|
|
grand_prix_region_locations = [
|
|
LocationName.grand_prix,
|
|
]
|
|
grand_prix_region = create_region(multiworld, player, active_locations, LocationName.grand_prix_region,
|
|
grand_prix_region_locations)
|
|
conditional_regions += [grand_prix_region]
|
|
elif world.options.goal in [0, 2, 4, 5, 6, 8]:
|
|
biolizard_region_locations = [
|
|
LocationName.finalhazard,
|
|
]
|
|
biolizard_region = create_region(multiworld, player, active_locations, LocationName.biolizard_region,
|
|
biolizard_region_locations)
|
|
conditional_regions += [biolizard_region]
|
|
elif world.options.goal == 7:
|
|
chaos_chao_region_locations = [
|
|
LocationName.chaos_chao,
|
|
]
|
|
chaos_chao_region = create_region(multiworld, player, active_locations, LocationName.chaos_chao_region,
|
|
chaos_chao_region_locations)
|
|
conditional_regions += [chaos_chao_region]
|
|
|
|
if world.options.goal in [1, 2]:
|
|
green_hill_region_locations = [
|
|
LocationName.green_hill,
|
|
LocationName.green_hill_chao_1,
|
|
#LocationName.green_hill_animal_1,
|
|
LocationName.green_hill_itembox_1,
|
|
LocationName.green_hill_itembox_2,
|
|
LocationName.green_hill_itembox_3,
|
|
LocationName.green_hill_itembox_4,
|
|
LocationName.green_hill_itembox_5,
|
|
LocationName.green_hill_itembox_6,
|
|
LocationName.green_hill_itembox_7,
|
|
LocationName.green_hill_itembox_8,
|
|
LocationName.green_hill_itembox_9,
|
|
LocationName.green_hill_itembox_10,
|
|
LocationName.green_hill_itembox_11,
|
|
]
|
|
green_hill_region = create_region(multiworld, player, active_locations, LocationName.green_hill_region,
|
|
green_hill_region_locations)
|
|
conditional_regions += [green_hill_region]
|
|
|
|
if world.options.goal in [4, 5, 6]:
|
|
for i in range(16):
|
|
boss_region_locations = [
|
|
"Boss Rush - " + str(i + 1),
|
|
]
|
|
boss_region = create_region(multiworld, player, active_locations, "Boss Rush " + str(i + 1),
|
|
boss_region_locations)
|
|
conditional_regions += [boss_region]
|
|
|
|
|
|
# Set up the regions correctly.
|
|
multiworld.regions += [
|
|
menu_region,
|
|
city_escape_region,
|
|
metal_harbor_region,
|
|
green_forest_region,
|
|
pyramid_cave_region,
|
|
crazy_gadget_region,
|
|
final_rush_region,
|
|
prison_lane_region,
|
|
mission_street_region,
|
|
route_101_region,
|
|
hidden_base_region,
|
|
eternal_engine_region,
|
|
wild_canyon_region,
|
|
pumpkin_hill_region,
|
|
aquatic_mine_region,
|
|
death_chamber_region,
|
|
meteor_herd_region,
|
|
radical_highway_region,
|
|
white_jungle_region,
|
|
sky_rail_region,
|
|
final_chase_region,
|
|
iron_gate_region,
|
|
sand_ocean_region,
|
|
lost_colony_region,
|
|
weapons_bed_region,
|
|
cosmic_wall_region,
|
|
dry_lagoon_region,
|
|
egg_quarters_region,
|
|
security_hall_region,
|
|
route_280_region,
|
|
mad_space_region,
|
|
cannon_core_region,
|
|
chao_race_beginner_region,
|
|
chao_karate_beginner_region,
|
|
chao_race_intermediate_region,
|
|
chao_karate_intermediate_region,
|
|
chao_race_expert_region,
|
|
chao_karate_expert_region,
|
|
chao_karate_super_region,
|
|
kart_race_beginner_region,
|
|
kart_race_standard_region,
|
|
kart_race_expert_region,
|
|
]
|
|
|
|
multiworld.regions += conditional_regions
|
|
|
|
|
|
def connect_regions(multiworld: MultiWorld, world: World, player: int, gates: typing.List[LevelGate], cannon_core_emblems, gate_bosses, boss_rush_bosses, first_cannons_core_mission: str, final_cannons_core_mission: str):
|
|
names: typing.Dict[str, int] = {}
|
|
|
|
connect(multiworld, player, names, 'Menu', LocationName.gate_0_region)
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.cannon_core_region,
|
|
lambda state: (state.has(ItemName.emblem, player, cannon_core_emblems)))
|
|
|
|
if world.options.goal == 0:
|
|
required_mission_name = first_cannons_core_mission
|
|
|
|
if world.options.required_cannons_core_missions.value == 1:
|
|
required_mission_name = final_cannons_core_mission
|
|
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.biolizard_region,
|
|
lambda state: (state.can_reach(required_mission_name, "Location", player)))
|
|
elif world.options.goal in [1, 2]:
|
|
connect(multiworld, player, names, 'Menu', LocationName.green_hill_region,
|
|
lambda state: (state.has(ItemName.white_emerald, player) and
|
|
state.has(ItemName.red_emerald, player) and
|
|
state.has(ItemName.cyan_emerald, player) and
|
|
state.has(ItemName.purple_emerald, player) and
|
|
state.has(ItemName.green_emerald, player) and
|
|
state.has(ItemName.yellow_emerald, player) and
|
|
state.has(ItemName.blue_emerald, player)))
|
|
if world.options.goal == 2:
|
|
connect(multiworld, player, names, LocationName.green_hill_region, LocationName.biolizard_region)
|
|
elif world.options.goal == 3:
|
|
connect(multiworld, player, names, LocationName.kart_race_expert_region, LocationName.grand_prix_region)
|
|
elif world.options.goal in [4, 5, 6]:
|
|
if world.options.goal == 4:
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.boss_rush_1_region)
|
|
elif world.options.goal == 5:
|
|
required_mission_name = first_cannons_core_mission
|
|
|
|
if world.options.required_cannons_core_missions.value == 1:
|
|
required_mission_name = final_cannons_core_mission
|
|
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.boss_rush_1_region,
|
|
lambda state: (state.can_reach(required_mission_name, "Location", player)))
|
|
elif world.options.goal == 6:
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.boss_rush_1_region,
|
|
lambda state: (state.has(ItemName.white_emerald, player) and
|
|
state.has(ItemName.red_emerald, player) and
|
|
state.has(ItemName.cyan_emerald, player) and
|
|
state.has(ItemName.purple_emerald, player) and
|
|
state.has(ItemName.green_emerald, player) and
|
|
state.has(ItemName.yellow_emerald, player) and
|
|
state.has(ItemName.blue_emerald, player)))
|
|
|
|
for i in range(15):
|
|
if boss_rush_bosses[i] == all_gate_bosses_table[king_boom_boo]:
|
|
connect(multiworld, player, names, "Boss Rush " + str(i + 1), "Boss Rush " + str(i + 2),
|
|
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
|
|
else:
|
|
connect(multiworld, player, names, "Boss Rush " + str(i + 1), "Boss Rush " + str(i + 2))
|
|
|
|
connect(multiworld, player, names, LocationName.boss_rush_16_region, LocationName.biolizard_region)
|
|
elif world.options.goal == 7:
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chaos_chao,
|
|
lambda state: (state.has_all(chao_animal_event_location_table.keys(), player)))
|
|
elif world.options.goal == 8:
|
|
trap_item_mapping = { minigame: world.options.minigame_madness_requirement.value for minigame in minigame_trap_table.keys() }
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.biolizard_region,
|
|
lambda state: (state.has_all_counts(trap_item_mapping, player)))
|
|
|
|
for i in range(len(gates[0].gate_levels)):
|
|
connect(multiworld, player, names, LocationName.gate_0_region, shuffleable_regions[gates[0].gate_levels[i]])
|
|
|
|
gates_len = len(gates)
|
|
if gates_len >= 2:
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.gate_1_boss_region,
|
|
lambda state: (state.has(ItemName.emblem, player, gates[1].gate_emblem_count)))
|
|
|
|
if gate_bosses[1] == all_gate_bosses_table[king_boom_boo]:
|
|
connect(multiworld, player, names, LocationName.gate_1_boss_region, LocationName.gate_1_region,
|
|
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
|
|
else:
|
|
connect(multiworld, player, names, LocationName.gate_1_boss_region, LocationName.gate_1_region)
|
|
|
|
for i in range(len(gates[1].gate_levels)):
|
|
connect(multiworld, player, names, LocationName.gate_1_region, shuffleable_regions[gates[1].gate_levels[i]])
|
|
|
|
if gates_len >= 3:
|
|
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.gate_2_boss_region,
|
|
lambda state: (state.has(ItemName.emblem, player, gates[2].gate_emblem_count)))
|
|
|
|
if gate_bosses[2] == all_gate_bosses_table[king_boom_boo]:
|
|
connect(multiworld, player, names, LocationName.gate_2_boss_region, LocationName.gate_2_region,
|
|
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
|
|
else:
|
|
connect(multiworld, player, names, LocationName.gate_2_boss_region, LocationName.gate_2_region)
|
|
|
|
for i in range(len(gates[2].gate_levels)):
|
|
connect(multiworld, player, names, LocationName.gate_2_region, shuffleable_regions[gates[2].gate_levels[i]])
|
|
|
|
if gates_len >= 4:
|
|
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.gate_3_boss_region,
|
|
lambda state: (state.has(ItemName.emblem, player, gates[3].gate_emblem_count)))
|
|
|
|
if gate_bosses[3] == all_gate_bosses_table[king_boom_boo]:
|
|
connect(multiworld, player, names, LocationName.gate_3_boss_region, LocationName.gate_3_region,
|
|
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
|
|
else:
|
|
connect(multiworld, player, names, LocationName.gate_3_boss_region, LocationName.gate_3_region)
|
|
|
|
for i in range(len(gates[3].gate_levels)):
|
|
connect(multiworld, player, names, LocationName.gate_3_region, shuffleable_regions[gates[3].gate_levels[i]])
|
|
|
|
if gates_len >= 5:
|
|
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.gate_4_boss_region,
|
|
lambda state: (state.has(ItemName.emblem, player, gates[4].gate_emblem_count)))
|
|
|
|
if gate_bosses[4] == all_gate_bosses_table[king_boom_boo]:
|
|
connect(multiworld, player, names, LocationName.gate_4_boss_region, LocationName.gate_4_region,
|
|
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
|
|
else:
|
|
connect(multiworld, player, names, LocationName.gate_4_boss_region, LocationName.gate_4_region)
|
|
|
|
for i in range(len(gates[4].gate_levels)):
|
|
connect(multiworld, player, names, LocationName.gate_4_region, shuffleable_regions[gates[4].gate_levels[i]])
|
|
|
|
if gates_len >= 6:
|
|
connect(multiworld, player, names, LocationName.gate_4_region, LocationName.gate_5_boss_region,
|
|
lambda state: (state.has(ItemName.emblem, player, gates[5].gate_emblem_count)))
|
|
|
|
if gate_bosses[5] == all_gate_bosses_table[king_boom_boo]:
|
|
connect(multiworld, player, names, LocationName.gate_5_boss_region, LocationName.gate_5_region,
|
|
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
|
|
else:
|
|
connect(multiworld, player, names, LocationName.gate_5_boss_region, LocationName.gate_5_region)
|
|
|
|
for i in range(len(gates[5].gate_levels)):
|
|
connect(multiworld, player, names, LocationName.gate_5_region, shuffleable_regions[gates[5].gate_levels[i]])
|
|
|
|
if gates_len == 1:
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region)
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_intermediate_region)
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_expert_region)
|
|
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region)
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_intermediate_region)
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_expert_region)
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_super_region)
|
|
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_standard_region)
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_expert_region)
|
|
|
|
if world.options.chao_kindergarten:
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_kindergarten_region)
|
|
elif gates_len == 2:
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region)
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_intermediate_region)
|
|
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_expert_region)
|
|
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region)
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_intermediate_region)
|
|
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_expert_region)
|
|
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_super_region)
|
|
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_standard_region)
|
|
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_expert_region)
|
|
|
|
if world.options.chao_kindergarten:
|
|
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_kindergarten_region)
|
|
elif gates_len == 3:
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region)
|
|
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_intermediate_region)
|
|
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_race_expert_region)
|
|
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region)
|
|
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_intermediate_region)
|
|
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_expert_region)
|
|
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_super_region)
|
|
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
|
|
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_standard_region)
|
|
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.kart_race_expert_region)
|
|
|
|
if world.options.chao_kindergarten:
|
|
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_kindergarten_region)
|
|
elif gates_len == 4:
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region)
|
|
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_intermediate_region)
|
|
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_race_expert_region)
|
|
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region)
|
|
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_intermediate_region)
|
|
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_expert_region)
|
|
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_karate_super_region)
|
|
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
|
|
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_standard_region)
|
|
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.kart_race_expert_region)
|
|
|
|
if world.options.chao_kindergarten:
|
|
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_kindergarten_region)
|
|
elif gates_len == 5:
|
|
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_beginner_region)
|
|
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_race_intermediate_region)
|
|
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_race_expert_region)
|
|
|
|
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_beginner_region)
|
|
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_intermediate_region)
|
|
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_karate_expert_region)
|
|
connect(multiworld, player, names, LocationName.gate_4_region, LocationName.chao_karate_super_region)
|
|
|
|
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_beginner_region)
|
|
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.kart_race_standard_region)
|
|
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.kart_race_expert_region)
|
|
|
|
if world.options.chao_kindergarten:
|
|
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_kindergarten_region)
|
|
elif gates_len >= 6:
|
|
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_beginner_region)
|
|
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_race_intermediate_region)
|
|
connect(multiworld, player, names, LocationName.gate_4_region, LocationName.chao_race_expert_region)
|
|
|
|
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_beginner_region)
|
|
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_intermediate_region)
|
|
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_karate_expert_region)
|
|
connect(multiworld, player, names, LocationName.gate_4_region, LocationName.chao_karate_super_region)
|
|
|
|
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_beginner_region)
|
|
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.kart_race_standard_region)
|
|
connect(multiworld, player, names, LocationName.gate_4_region, LocationName.kart_race_expert_region)
|
|
|
|
if world.options.chao_kindergarten:
|
|
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_kindergarten_region)
|
|
|
|
stat_checks_per_gate = world.options.chao_stats.value / (gates_len)
|
|
for index in range(1, world.options.chao_stats.value + 1):
|
|
if (index % world.options.chao_stats_frequency.value) == (world.options.chao_stats.value % world.options.chao_stats_frequency.value):
|
|
gate_val = math.ceil(index / stat_checks_per_gate) - 1
|
|
gate_region = multiworld.get_region("Gate " + str(gate_val), player)
|
|
|
|
loc_name_swim = LocationName.chao_stat_swim_base + str(index)
|
|
loc_id_swim = chao_stat_swim_table[loc_name_swim]
|
|
location_swim = SA2BLocation(player, loc_name_swim, loc_id_swim, gate_region)
|
|
gate_region.locations.append(location_swim)
|
|
|
|
loc_name_fly = LocationName.chao_stat_fly_base + str(index)
|
|
loc_id_fly = chao_stat_fly_table[loc_name_fly]
|
|
location_fly = SA2BLocation(player, loc_name_fly, loc_id_fly, gate_region)
|
|
gate_region.locations.append(location_fly)
|
|
|
|
loc_name_run = LocationName.chao_stat_run_base + str(index)
|
|
loc_id_run = chao_stat_run_table[loc_name_run]
|
|
location_run = SA2BLocation(player, loc_name_run, loc_id_run, gate_region)
|
|
gate_region.locations.append(location_run)
|
|
|
|
loc_name_power = LocationName.chao_stat_power_base + str(index)
|
|
loc_id_power = chao_stat_power_table[loc_name_power]
|
|
location_power = SA2BLocation(player, loc_name_power, loc_id_power, gate_region)
|
|
gate_region.locations.append(location_power)
|
|
|
|
if world.options.chao_stats_stamina:
|
|
loc_name_stamina = LocationName.chao_stat_stamina_base + str(index)
|
|
loc_id_stamina = chao_stat_stamina_table[loc_name_stamina]
|
|
location_stamina = SA2BLocation(player, loc_name_stamina, loc_id_stamina, gate_region)
|
|
gate_region.locations.append(location_stamina)
|
|
|
|
if world.options.chao_stats_hidden:
|
|
loc_name_luck = LocationName.chao_stat_luck_base + str(index)
|
|
loc_id_luck = chao_stat_luck_table[loc_name_luck]
|
|
location_luck = SA2BLocation(player, loc_name_luck, loc_id_luck, gate_region)
|
|
gate_region.locations.append(location_luck)
|
|
|
|
loc_name_intelligence = LocationName.chao_stat_intelligence_base + str(index)
|
|
loc_id_intelligence = chao_stat_intelligence_table[loc_name_intelligence]
|
|
location_intelligence = SA2BLocation(player, loc_name_intelligence, loc_id_intelligence, gate_region)
|
|
gate_region.locations.append(location_intelligence)
|
|
|
|
# Handle access to Animal Parts
|
|
if world.options.goal == 7 or world.options.chao_animal_parts:
|
|
connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_rabbit)
|
|
connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_skunk)
|
|
connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_sheep)
|
|
connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_raccoon)
|
|
|
|
connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_cheetah)
|
|
connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_peacock)
|
|
connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_condor)
|
|
connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_sheep)
|
|
|
|
connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_otter)
|
|
connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_tiger)
|
|
connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_gorilla)
|
|
connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_sheep)
|
|
connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_unicorn,
|
|
lambda state: (state.has(ItemName.tails_booster, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_penguin)
|
|
connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_seal)
|
|
connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_peacock)
|
|
connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_raccoon)
|
|
|
|
connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_rabbit)
|
|
connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_cheetah)
|
|
connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_parrot)
|
|
connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_raccoon)
|
|
connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_halffish)
|
|
|
|
connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_cheetah)
|
|
connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_warthog)
|
|
connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_skeleton_dog)
|
|
connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_bat)
|
|
|
|
connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_rabbit)
|
|
connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_warthog)
|
|
connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_gorilla)
|
|
connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_sheep)
|
|
|
|
connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_penguin)
|
|
connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_seal)
|
|
connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_condor)
|
|
connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_skunk)
|
|
connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_dragon)
|
|
|
|
connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_penguin,
|
|
lambda state: (state.has(ItemName.tails_booster, player)))
|
|
connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_otter,
|
|
lambda state: (state.has(ItemName.tails_booster, player)))
|
|
connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_tiger,
|
|
lambda state: (state.has(ItemName.tails_booster, player)))
|
|
connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_skunk)
|
|
connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_halffish,
|
|
lambda state: (state.has(ItemName.tails_booster, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_peacock)
|
|
connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_condor)
|
|
connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_sheep)
|
|
connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_bat)
|
|
|
|
connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_rabbit)
|
|
connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_tiger)
|
|
connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_gorilla)
|
|
connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_skunk)
|
|
|
|
connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_warthog)
|
|
connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_parrot,
|
|
lambda state: (state.has(ItemName.tails_booster, player)))
|
|
connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_condor)
|
|
connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_raccoon)
|
|
|
|
connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_penguin)
|
|
connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_seal)
|
|
connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_rabbit)
|
|
connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_sheep)
|
|
connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_phoenix)
|
|
|
|
connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_seal)
|
|
connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_bear)
|
|
connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_tiger)
|
|
|
|
connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_penguin)
|
|
connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_peacock)
|
|
connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_condor)
|
|
connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_sheep)
|
|
connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_dragon,
|
|
lambda state: (state.has(ItemName.sonic_bounce_bracelet, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_rabbit)
|
|
connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_tiger)
|
|
connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_gorilla)
|
|
connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_skunk)
|
|
|
|
connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_penguin)
|
|
connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_otter)
|
|
connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_peacock)
|
|
connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_sheep)
|
|
connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_unicorn)
|
|
|
|
connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_peacock)
|
|
connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_parrot)
|
|
connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_raccoon)
|
|
connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_bat)
|
|
|
|
connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_seal)
|
|
connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_cheetah)
|
|
connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_warthog)
|
|
connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_raccoon)
|
|
|
|
connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_bear)
|
|
connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_gorilla)
|
|
connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_parrot)
|
|
connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_skunk)
|
|
connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_halffish)
|
|
|
|
connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_rabbit)
|
|
connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_warthog)
|
|
connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_bat)
|
|
|
|
connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_seal)
|
|
connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_otter)
|
|
connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_cheetah)
|
|
connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_sheep)
|
|
|
|
connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_tiger)
|
|
connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_parrot)
|
|
connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_condor)
|
|
connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_raccoon)
|
|
|
|
connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_bear)
|
|
connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_peacock)
|
|
connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_parrot)
|
|
connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_skunk)
|
|
|
|
connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_bear)
|
|
connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_tiger)
|
|
connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_condor)
|
|
connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_sheep)
|
|
|
|
connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_peacock)
|
|
connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_parrot)
|
|
|
|
connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_otter,
|
|
lambda state: (state.has(ItemName.eggman_jet_engine, player)))
|
|
connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_rabbit)
|
|
connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_cheetah,
|
|
lambda state: (state.has(ItemName.eggman_jet_engine, player)))
|
|
connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_sheep,
|
|
lambda state: (state.has(ItemName.eggman_jet_engine, player)))
|
|
connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_dragon,
|
|
lambda state: (state.has(ItemName.eggman_jet_engine, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_penguin)
|
|
connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_otter)
|
|
connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_tiger)
|
|
connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_skunk)
|
|
connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_phoenix)
|
|
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_seal)
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_bear,
|
|
lambda state: (state.has(ItemName.tails_booster, player)))
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_gorilla)
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_skunk)
|
|
|
|
if world.options.goal in [1, 2]:
|
|
connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_penguin)
|
|
connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_otter)
|
|
connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_gorilla)
|
|
connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_raccoon)
|
|
connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_unicorn)
|
|
|
|
if world.options.logic_difficulty.value == 0:
|
|
connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_phoenix,
|
|
lambda state: (state.has(ItemName.sonic_light_shoes, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_skunk,
|
|
lambda state: (state.has(ItemName.sonic_bounce_bracelet, player)))
|
|
connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_phoenix,
|
|
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
|
|
state.has(ItemName.sonic_bounce_bracelet, player) and
|
|
state.has(ItemName.sonic_flame_ring, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_phoenix,
|
|
lambda state: (state.has(ItemName.eggman_jet_engine, player) and
|
|
state.has(ItemName.eggman_large_cannon, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_gorilla,
|
|
lambda state: (state.has(ItemName.rouge_iron_boots, player)))
|
|
connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_raccoon,
|
|
lambda state: (state.has(ItemName.rouge_iron_boots, player)))
|
|
connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_halffish,
|
|
lambda state: (state.has(ItemName.rouge_iron_boots, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_otter,
|
|
lambda state: (state.has(ItemName.tails_booster, player) and
|
|
state.has(ItemName.eggman_jet_engine, player)))
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_rabbit,
|
|
lambda state: (state.has(ItemName.tails_booster, player) and
|
|
state.has(ItemName.eggman_jet_engine, player) and
|
|
state.has(ItemName.knuckles_air_necklace, player) and
|
|
state.has(ItemName.knuckles_hammer_gloves, player)))
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_cheetah,
|
|
lambda state: (state.has(ItemName.tails_booster, player) and
|
|
state.has(ItemName.eggman_jet_engine, player)))
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_warthog,
|
|
lambda state: (state.has(ItemName.tails_booster, player) and
|
|
state.has(ItemName.eggman_jet_engine, player)))
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_parrot,
|
|
lambda state: (state.has(ItemName.tails_booster, player) and
|
|
state.has(ItemName.eggman_jet_engine, player) and
|
|
state.has(ItemName.knuckles_air_necklace, player) and
|
|
state.has(ItemName.knuckles_hammer_gloves, player) and
|
|
(state.has(ItemName.sonic_bounce_bracelet, player) or
|
|
state.has(ItemName.sonic_flame_ring, player))))
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_condor,
|
|
lambda state: (state.has(ItemName.tails_booster, player) and
|
|
state.has(ItemName.eggman_jet_engine, player)))
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_raccoon,
|
|
lambda state: (state.has(ItemName.tails_booster, player) and
|
|
(state.has(ItemName.eggman_jet_engine, player) or
|
|
state.has(ItemName.eggman_large_cannon, player))))
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_phoenix,
|
|
lambda state: (state.has(ItemName.tails_booster, player) and
|
|
state.has(ItemName.eggman_jet_engine, player)))
|
|
|
|
elif world.options.logic_difficulty.value == 1:
|
|
connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_phoenix)
|
|
|
|
connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_skunk)
|
|
connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_phoenix,
|
|
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
|
|
state.has(ItemName.sonic_flame_ring, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_phoenix,
|
|
lambda state: (state.has(ItemName.eggman_jet_engine, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_gorilla)
|
|
connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_raccoon)
|
|
connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_halffish)
|
|
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_otter,
|
|
lambda state: (state.has(ItemName.tails_booster, player)))
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_rabbit,
|
|
lambda state: (state.has(ItemName.tails_booster, player) and
|
|
state.has(ItemName.knuckles_hammer_gloves, player)))
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_cheetah,
|
|
lambda state: (state.has(ItemName.tails_booster, player)))
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_warthog,
|
|
lambda state: (state.has(ItemName.tails_booster, player)))
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_parrot,
|
|
lambda state: (state.has(ItemName.tails_booster, player) and
|
|
state.has(ItemName.knuckles_hammer_gloves, player)))
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_condor,
|
|
lambda state: (state.has(ItemName.tails_booster, player)))
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_raccoon,
|
|
lambda state: (state.has(ItemName.tails_booster, player)))
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_phoenix,
|
|
lambda state: (state.has(ItemName.tails_booster, player)))
|
|
|
|
elif world.options.logic_difficulty.value == 2:
|
|
connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_phoenix)
|
|
|
|
connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_skunk)
|
|
connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_phoenix)
|
|
|
|
connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_phoenix,
|
|
lambda state: (state.has(ItemName.eggman_jet_engine, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_gorilla)
|
|
connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_raccoon)
|
|
connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_halffish)
|
|
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_otter)
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_rabbit)
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_cheetah)
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_warthog)
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_parrot)
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_condor)
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_raccoon)
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_phoenix)
|
|
|
|
if world.options.keysanity:
|
|
connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_phoenix,
|
|
lambda state: (state.has(ItemName.tails_booster, player) and
|
|
state.has(ItemName.tails_bazooka, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_raccoon,
|
|
lambda state: (state.has(ItemName.eggman_jet_engine, player)))
|
|
|
|
if world.options.logic_difficulty.value == 0:
|
|
connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_dragon,
|
|
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog,
|
|
lambda state: (state.has(ItemName.sonic_bounce_bracelet, player) and
|
|
state.has(ItemName.sonic_flame_ring, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_dragon,
|
|
lambda state: (state.has(ItemName.eggman_jet_engine, player) and
|
|
state.has(ItemName.eggman_large_cannon, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_skeleton_dog,
|
|
lambda state: (state.has(ItemName.eggman_jet_engine, player) and
|
|
state.has(ItemName.eggman_large_cannon, player)))
|
|
if world.options.logic_difficulty.value == 1:
|
|
connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_dragon,
|
|
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog,
|
|
lambda state: (state.has(ItemName.sonic_flame_ring, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_dragon,
|
|
lambda state: (state.has(ItemName.eggman_jet_engine, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_skeleton_dog,
|
|
lambda state: (state.has(ItemName.eggman_jet_engine, player)))
|
|
if world.options.logic_difficulty.value == 2:
|
|
connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_dragon)
|
|
|
|
connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog,
|
|
lambda state: (state.has(ItemName.sonic_flame_ring, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_dragon,
|
|
lambda state: (state.has(ItemName.eggman_jet_engine, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_skeleton_dog,
|
|
lambda state: (state.has(ItemName.eggman_jet_engine, player)))
|
|
|
|
else:
|
|
connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_unicorn)
|
|
|
|
connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_dragon)
|
|
|
|
connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_halffish)
|
|
|
|
connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_phoenix,
|
|
lambda state: (state.has(ItemName.tails_booster, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_halffish,
|
|
lambda state: (state.has(ItemName.tails_booster, player) and
|
|
state.has(ItemName.tails_bazooka, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_dragon)
|
|
|
|
connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_skeleton_dog)
|
|
|
|
connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_unicorn)
|
|
|
|
connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_raccoon)
|
|
connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_skeleton_dog)
|
|
|
|
connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_phoenix)
|
|
|
|
if world.options.logic_difficulty.value == 0:
|
|
connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog,
|
|
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
|
|
state.has(ItemName.sonic_bounce_bracelet, player) and
|
|
state.has(ItemName.sonic_mystic_melody, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_skeleton_dog,
|
|
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
|
|
state.has(ItemName.knuckles_hammer_gloves, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_phoenix,
|
|
lambda state: (state.has(ItemName.rouge_pick_nails, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_dragon,
|
|
lambda state: (state.has(ItemName.shadow_air_shoes, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_dragon,
|
|
lambda state: (state.has(ItemName.tails_booster, player) and
|
|
state.has(ItemName.eggman_jet_engine, player) and
|
|
state.has(ItemName.knuckles_air_necklace, player) and
|
|
state.has(ItemName.knuckles_hammer_gloves, player)))
|
|
elif world.options.logic_difficulty.value == 1:
|
|
connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog)
|
|
|
|
connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_skeleton_dog,
|
|
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
|
|
state.has(ItemName.knuckles_hammer_gloves, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_phoenix,
|
|
lambda state: (state.has(ItemName.rouge_pick_nails, player)))
|
|
|
|
connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_dragon)
|
|
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_dragon,
|
|
lambda state: (state.has(ItemName.tails_booster, player) and
|
|
state.has(ItemName.knuckles_hammer_gloves, player)))
|
|
elif world.options.logic_difficulty.value == 2:
|
|
connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog)
|
|
|
|
connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_skeleton_dog)
|
|
|
|
connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_phoenix)
|
|
|
|
connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_dragon)
|
|
|
|
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_dragon)
|
|
|
|
if world.options.black_market_slots.value > 0:
|
|
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.black_market_region)
|
|
|
|
|
|
def create_region(multiworld: MultiWorld, player: int, active_locations, name: str, locations=None):
|
|
ret = Region(name, player, multiworld)
|
|
if locations:
|
|
for location in locations:
|
|
loc_id = active_locations.get(location, 0)
|
|
if loc_id != 0:
|
|
location = SA2BLocation(player, location, loc_id, ret)
|
|
ret.locations.append(location)
|
|
|
|
return ret
|
|
|
|
|
|
def connect(multiworld: MultiWorld, player: int, used_names: typing.Dict[str, int], source: str, target: str,
|
|
rule: typing.Optional[typing.Callable] = None):
|
|
source_region = multiworld.get_region(source, player)
|
|
target_region = multiworld.get_region(target, player)
|
|
|
|
if target not in used_names:
|
|
used_names[target] = 1
|
|
name = target
|
|
else:
|
|
used_names[target] += 1
|
|
name = target + (' ' * used_names[target])
|
|
|
|
connection = Entrance(player, name, source_region)
|
|
|
|
if rule:
|
|
connection.access_rule = rule
|
|
|
|
source_region.exits.append(connection)
|
|
connection.connect(target_region)
|