Files
Grinch-AP/worlds/stardew_valley/test/rules/TestMuseum.py

63 lines
2.5 KiB
Python

from collections import Counter
from unittest.mock import patch
from ..bases import SVTestBase
from ..options import presets
from ... import options, StardewLogic, StardewRule
from ...logic.museum_logic import MuseumLogic
from ...stardew_rule import true_, LiteralStardewRule
class TestMuseumMilestones(SVTestBase):
options = {
options.Museumsanity: options.Museumsanity.option_milestones
}
def test_50_milestone(self):
self.multiworld.state.prog_items = {1: Counter()}
milestone_rule = self.world.logic.museum.can_find_museum_items(50)
self.assert_rule_false(milestone_rule, self.multiworld.state)
class DisabledMuseumRule(LiteralStardewRule):
value = False
def __or__(self, other) -> StardewRule:
return other
def __and__(self, other) -> StardewRule:
return self
def __repr__(self):
return "Disabled Museum Rule"
class TestMuseumsanityDisabledExcludesMuseumDonationsFromOtherLocations(SVTestBase):
options = {
**presets.allsanity_mods_6_x_x(),
options.Museumsanity.internal_name: options.Museumsanity.option_none
}
def test_museum_donations_are_never_required_in_any_locations(self):
with patch("worlds.stardew_valley.logic.museum_logic.MuseumLogic") as MockMuseumLogic:
museum_logic: MuseumLogic = MockMuseumLogic.return_value
museum_logic.can_donate_museum_items.return_value = DisabledMuseumRule()
museum_logic.can_donate_museum_artifacts.return_value = DisabledMuseumRule()
museum_logic.can_find_museum_artifacts.return_value = DisabledMuseumRule()
museum_logic.can_find_museum_minerals.return_value = DisabledMuseumRule()
museum_logic.can_find_museum_items.return_value = DisabledMuseumRule()
museum_logic.can_complete_museum.return_value = DisabledMuseumRule()
museum_logic.can_donate.return_value = DisabledMuseumRule()
# Allowing calls to museum rules since a lot of other logic depends on it, for minerals for instance.
museum_logic.can_find_museum_item.return_value = true_
regions = {region.name for region in self.multiworld.regions}
self.world.logic = StardewLogic(self.player, self.world.options, self.world.content, regions)
self.world.set_rules()
self.collect_everything()
for location in self.get_real_locations():
with self.subTest(location.name):
self.assert_can_reach_location(location)