53 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from functools import cached_property
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| 
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| from Utils import cache_self1
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| from .base_logic import BaseLogic, BaseLogicMixin
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| from ..stardew_rule import StardewRule, true_
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| from ..strings.building_names import Building
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| from ..strings.region_names import Region
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| 
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| AUTO_BUILDING_BUILDINGS = {Building.shipping_bin, Building.pet_bowl, Building.farm_house}
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| 
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| 
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| class BuildingLogicMixin(BaseLogicMixin):
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|     def __init__(self, *args, **kwargs):
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|         super().__init__(*args, **kwargs)
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|         self.building = BuildingLogic(*args, **kwargs)
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| 
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| 
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| class BuildingLogic(BaseLogic):
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| 
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|     @cache_self1
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|     def can_build(self, building_name: str) -> StardewRule:
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|         building = self.content.farm_buildings.get(building_name)
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|         assert building is not None, f"Building {building_name} not found."
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| 
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|         source_rule = self.logic.source.has_access_to_any(building.sources)
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|         if not building.is_upgrade:
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|             return source_rule
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| 
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|         upgrade_rule = self.logic.building.has_building(building.upgrade_from)
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|         return self.logic.and_(upgrade_rule, source_rule)
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| 
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|     @cache_self1
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|     def has_building(self, building_name: str) -> StardewRule:
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|         building_progression = self.content.features.building_progression
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| 
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|         if building_name in building_progression.starting_buildings:
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|             return true_
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| 
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|         if not building_progression.is_progressive:
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|             return self.logic.building.can_build(building_name)
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| 
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|         # Those buildings are special. The mod auto-builds them when received, no need to go to Robin.
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|         if building_name in AUTO_BUILDING_BUILDINGS:
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|             return self.logic.received(Building.shipping_bin)
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| 
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|         carpenter_rule = self.logic.building.can_construct_buildings
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|         item, count = building_progression.to_progressive_item(building_name)
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|         return self.logic.received(item, count) & carpenter_rule
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| 
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|     @cached_property
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|     def can_construct_buildings(self) -> StardewRule:
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|         return self.logic.region.can_reach(Region.carpenter)
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