Files
Grinch-AP/worlds/timespinner/LogicExtensions.py
Jarno fc2e555b4a Timespinner: many new stuffs (#1433)
* Timespinner: added RisingTides and DadPercent flags

* Implemented logic for DadPercent and RisingTides

* Fixed TODO's

* Logic fixes

* Fixed + removed LogicMixins

* Fixes

* More Fixes

* Added UnchainedKeys flag

* Fixed available items in pool with UnchainedKeys

* Fixed typing callable

* Fixed generation failures

* More refactorings

* Implemented traps

* Fixed more typo

* Fixed copy paste bug

* Fixed teleporter logic

* Fixed traps from pool

* Fixed pyramid gates bug that causes a crash on connecting

* Fixed seed reproduceability

* Fixed logic eye for eye spy
Now consider warp beacons as starter progression items

* Attempt to add tracker icons using table

* Replaced table layout with css grid

* Fixed tracker + added Timespinner was apworld capatible

* Updated archipelago items description

* updated URL

* Cleared up text

* Fixed based on self review of PR

* Fixed unit tests

* Fixed seed reproduceability when the traps yaml option is not provided

* Fixed logic for flooded basement

* Implemented Beserkers review result

I am not sure why, i guess this is just to make adding future games less conflicting?

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

* Added two new options (thanks to WeffJebster)

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Addition review results

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-02-19 21:22:30 +01:00

111 lines
5.0 KiB
Python

from typing import Union
from BaseClasses import MultiWorld, CollectionState
from .Options import is_option_enabled
from .PreCalculatedWeights import PreCalculatedWeights
class TimespinnerLogic:
player: int
flag_unchained_keys: bool
flag_eye_spy: bool
flag_specific_keycards: bool
pyramid_keys_unlock: Union[str, None]
present_keys_unlock: Union[str, None]
past_keys_unlock: Union[str, None]
time_keys_unlock: Union[str, None]
def __init__(self, world: MultiWorld, player: int, precalculated_weights: PreCalculatedWeights):
self.player = player
self.flag_specific_keycards = is_option_enabled(world, player, "SpecificKeycards")
self.flag_eye_spy = is_option_enabled(world, player, "EyeSpy")
self.flag_unchained_keys = is_option_enabled(world, player, "UnchainedKeys")
if precalculated_weights:
if self.flag_unchained_keys:
self.pyramid_keys_unlock = None
self.present_keys_unlock = precalculated_weights.present_key_unlock
self.past_keys_unlock = precalculated_weights.past_key_unlock
self.time_keys_unlock = precalculated_weights.time_key_unlock
else:
self.pyramid_keys_unlock = precalculated_weights.pyramid_keys_unlock
self.present_keys_unlock = None
self.past_keys_unlock = None
self.time_keys_unlock = None
def has_timestop(self, state: CollectionState) -> bool:
return state.has_any({'Timespinner Wheel', 'Succubus Hairpin', 'Lightwall', 'Celestial Sash'}, self.player)
def has_doublejump(self, state: CollectionState) -> bool:
return state.has_any({'Succubus Hairpin', 'Lightwall', 'Celestial Sash'}, self.player)
def has_forwarddash_doublejump(self, state: CollectionState) -> bool:
return self.has_upwarddash(state) \
or (state.has('Talaria Attachment', self.player) and self.has_doublejump(state))
def has_doublejump_of_npc(self, state: CollectionState) -> bool:
return self.has_upwarddash(state) \
or (state.has('Timespinner Wheel', self.player) and self.has_doublejump(state))
def has_fastjump_on_npc(self, state: CollectionState) -> bool:
return state.has_all({'Timespinner Wheel', 'Talaria Attachment'}, self.player)
def has_multiple_small_jumps_of_npc(self, state: CollectionState) -> bool:
return state.has('Timespinner Wheel', self.player) or self.has_upwarddash(state)
def has_upwarddash(self, state: CollectionState) -> bool:
return state.has_any({'Lightwall', 'Celestial Sash'}, self.player)
def has_fire(self, state: CollectionState) -> bool:
return state.has_any({'Fire Orb', 'Infernal Flames', 'Pyro Ring', 'Djinn Inferno'}, self.player)
def has_pink(self, state: CollectionState) -> bool:
return state.has_any({'Plasma Orb', 'Plasma Geyser', 'Royal Ring'}, self.player)
def has_keycard_A(self, state: CollectionState) -> bool:
return state.has('Security Keycard A', self.player)
def has_keycard_B(self, state: CollectionState) -> bool:
if self.flag_specific_keycards:
return state.has('Security Keycard B', self.player)
else:
return state.has_any({'Security Keycard A', 'Security Keycard B'}, self.player)
def has_keycard_C(self, state: CollectionState) -> bool:
if self.flag_specific_keycards:
return state.has('Security Keycard C', self.player)
else:
return state.has_any({'Security Keycard A', 'Security Keycard B', 'Security Keycard C'}, self.player)
def has_keycard_D(self, state: CollectionState) -> bool:
if self.flag_specific_keycards:
return state.has('Security Keycard D', self.player)
else:
return state.has_any({'Security Keycard A', 'Security Keycard B', 'Security Keycard C', 'Security Keycard D'}, self.player)
def can_break_walls(self, state: CollectionState) -> bool:
if self.flag_eye_spy:
return state.has('Oculus Ring', self.player)
else:
return True
def can_kill_all_3_bosses(self, state: CollectionState) -> bool:
return state.has_all({'Killed Maw', 'Killed Twins', 'Killed Aelana'}, self.player)
def has_teleport(self, state: CollectionState) -> bool:
return self.flag_unchained_keys or state.has('Twin Pyramid Key', self.player)
def can_teleport_to(self, state: CollectionState, era: str, gate: str) -> bool:
if not self.flag_unchained_keys:
return self.pyramid_keys_unlock == gate
if era == "Present":
return self.present_keys_unlock == gate and state.has("Modern Warp Beacon", self.player)
elif era == "Past":
return self.past_keys_unlock == gate and state.has("Timeworn Warp Beacon", self.player)
elif era == "Time":
return self.time_keys_unlock == gate and state.has("Mysterious Warp Beacon", self.player)
else:
raise Exception("Invallid Era: {}".format(era))